I think it would be fun if we had a “ritual” that requires 4 monsters on the field at the same time which then would sacrifice all the remaining reinforcements in the team and spawn a boss type monster that is incredibly powerful.
Or a 600 second survivor skill that is similar to Torazou’s “in the zone”. If the monster survives for 600 seconds, it will begin 1 shotting enemies at 30 sec.
In short I’d like to see more high risk high reward strategies because those are always the most spectacular ones
Yeah they can be a lot of fun. Purpie is a great example of a successful one that’s been loved by almost all the community.
That “ritual” idea seems a bit insane but the 600s survivor sounds very fun.
Here’s my own idea for it:
A 6* knight called Dragon Hunter with only two “damage” moves: dragon killer and dragon backstab (names made better of course). So it can kill enemy dragons or backstab dragon teammates. It needs X number of kills then can use the secret skill which turns it into Dragon Butcher. It has a passive that means it takes no damage from dragons, has a piercing dragon killer move and otherwise powerful moveset that can now hit non-dragons.