Probably the craziest idea I’ve ever had, but why not go back to the origins of the game?
So…Hector Finnegan’s Skillset( Even if this character is not depicted as a monster in the game’s story, having a playable humanoid unit would be completely understandable.)
SKILLS
• Nullifying Strike(110TU): This skill hits 1 enemy. It deals big damage. If a target is defeated by this attack, the target’s revenge effect is negated.
• Guardian Execution³(225TU): This skill targets and kills 1 enemy with protect skill, then the user will get a turn immediately. Cannot be used if there’s a friendly protector on the battlefield. This skill cannot be redirected to other monsters.
• Bloodthirst(110TU): This skill hits 1 enemy. It deals critical damage if the user has made at least 2 kills in this battle. This skill deals even more damage for each additional kill after that.
• Capture¹(50TU): This skill hits 1 enemy. It immediately kills the chosen enemy and then revives it. The revived monster has full HP and is added next in your reinforcement. This skill can only be used after 100 secs have passed since this monster’s first turn.
SECRET SKILL
• Summon Guardians +(170): This skill summons 1 random Wolfenrir, Raidkong, Galvbishamon or Viridrexus and Chronozeros to the end of your team.
PASSIVE SKILLS
• Tidal Entrance: When this monster enters the battlefield, it increases the number of secs of all the monsters by 80 secs except itself. This skill is not a Stun skill.
• Champion’s Domain: After 300 seconds have passed since the user entered the battlefield, it becomes immune to sleep, stun and poison. Before that time this unit will have its ATK and DEF increased by 50%, after 300 secs have passed since this monster’s first turn this effect will disappear.
I basically woke up and created a whole new character out of nowhere, so I’m not expecting any approval on this, but I wanted to share it.