It’s all about providing positive reinforcement to P2W players. Honestly basic psychology. It’ll keep us spending.
Lmao 
f2w is going to massacre me, take advantage of it being 6 days
I think you meant to say P instead of F lmao
I say that f2w is going to massacre f2p including me but take advantage that it is temporary (as a joke)
You guys all disappoint me so much. Just read the text:
"to create a different and fresh experience for each season of PvP, as well as to promote team diversity and prevent the meta from becoming stale."
Hence, they are targeting the MOST USED monsters to change the meta and keep things interesting. Mythics are not the most used so they have not been listed. It IS NOT targeting F2P players or anything silly like that. The fact they are affected more is simply a biproduct of this method.
That said, they should probably consider restricting some of the most used mythics in future seasons (adding them into 1 or 2) just to make mythic users change up which mythics they’re using a bit.
If you are affected really badly by these limitations then it should be a big indicator to you that all you were doing was jamming in the monsters everyone else was using. Having more creativity in your teams will probably help you have a lot more fun in the long run as well as become a better player. Right now with all these top meta monsters restricted it’s the perfect time for you to be more creative without getting punished hard by the monsters we usually see.
I just want to throw this out there again. This is an idea of mine from 2+ years ago (not sure exactly when). This new system we’re seeing is something with a similar idea. I am IN LOVE with what they’re doing and think it will be great for the game in the long run. Here is a quote from my recommendations for the game thread. It’s the idea tweaked specifically for tackling power creep in the game but goes over some of the concepts and positives for both players and designers…
b) Create “standard” format for PvP
This might be very foreign to Neo Monsters players but “standard” is a format of the card game Magic the Gathering whereby only cards (monsters) released in the last two years are legal for use. What this does is it allows for almost complete control over power creep because each year the Devs are not so forced to create new monsters that are stronger than previous ones. Instead, the focus can be on creating new, interesting mechanics and combos that people want to pick up and play with.
To talk specifics a bit more. Here’s how it would work…
- In PvP, players are only allowed to use teams which include:
- Limited monsters released in the last, say, 12-18 months
- Monsters which are not limited (in the normal egg pools) or are freely available to everyone in the main game like Chronozeros or Noxdragon
- A small selection of Limited monsters which changes every 2 months (all are clearly listed)
- A free legendary is given out to all players every 3 (or 4) months related to the meta and lots of new super epics are designed with regards to the meta. These legendaries will only be allowed in PvP for the next 12-18 months then never again in standard.
- There is still an “old school” mode where players can use anything, but the rewards are small. The focus is on the “standard” mode.
- Every, say, 3 months there are 10 days of “masters PvP season” where it’s old school mode with proper rewards and ranked for the second half.
What this does overall is…
- Keeps PvP interesting with the meta shifting frequently.
- Gives each monster a time to shine while it is a good one for the current meta.
- Keeps certain overpowered/dominating monsters or strategies controlled. Either by excluding those monsters most of the time or excluding one of the key components of the combo at any one time so it’s impossible to create. This can also work for any unpopular monsters, for example Deathgazer, by keeping it excluded from PvP a lot of the time.
- Allows the Devs to design monsters specifically for unique metes, that are strong in that setting but are not very useful unless you go all-in on a particular strategy. This is what the free legendaries given to all players can be like.
- Encourages players with a large collection of monsters to keep obtaining the new ones because there is more opportunity to make niche strategies work with restricted lists for each PvP.
That’s really condescending as we all interpret this in different ways.
I know what I said is condescending and a bit rude but frankly I find the reaction some people here in the community is quite entitled and rude towards the Devs. I definitely won’t continue speaking that way, just to make my first point
Go read the pvp thread now.
Oh god… no I’ll leave those 248 posts for later
Ull regret it😂
They already gave nerf to the f2p strategies: Jazguardian + Deluga … Leogeist + Titan … Twistgold + Canishogun …What else are you waiting for here the only thing that matters is that the p2w are happy being top 1
Top 3*
kd You have become a selfish person. This is what I often say that the dragon slayer will eventually become an evil dragon. The special rule is to use six monsters of the same race. Obviously, the ban and pick will be permanent.although the monsters may change. but this means that the value of the legend is greatly depreciated.and you closed my topic. I clearly put forward some suggestions for improvement. but you just close it
I saw like 4 theads about this and laughed. I got the update and was horrified. Now I’m back to complain. This is ridiculous
For all of you f2p, let’s stop playing these two seasons to see how much fun this game becomes.

That rule 

hehe, its about time i pulled out the monsters (legs) i havent even evolved yet lol hahaha