it gave people with smaller collections a way to win. since the game is going full on pay-to-win psycho mode now it doesn’t surprise me that they would nerf a more easily accessible monster to push people to buy boobs instead. they already nerfed him once when Jackolene came out and i very nearly quit the game because of the injustice. seems a bit overzealous to nerf them again.
We have been improving our AI with every update, based on player reports and issues we discover ourselves.
This is clearly a flaw in the AI behavior, and we simply fixed it. This was never the intended purpose of this skill.
I think the main problem is that they now spam risky heal even in PvE now. Which kinda sucks for going for a vinelock, which used to be good for PvE. Even one of the biweeklies, require you to vinelock the opponent, but…yeah
you think it’s unfair? Basically tokens without the Broken Heart passive are already broken from the start. What’s unique is that time, Vinegazer is stronger in PvE because it doesn’t need to set stun anymore.
What’s unfair is Dev’s treatment of nerfing dolphin. At first it was safe until they made the mistake of including Jungleflipper, Dolfreeze and Dolphoone in one banner on the anniversary without thinking about the effects.
So the devs made a mistake, but the original dolphin users felt the impact. Truly the stupidest nerf in Neo’s history. My 4x9 legend potion also didn’t come back because of the nerf
and they ignore how op maggat is that it can kill 3 rows of monsters using only 5 monsters?
Atm they should revert it. At current meta dolfins sucks.
I mean they kinda dont. If you are fast enough they will prioritise accelerating new arrivals over reckless attacking
Their pattern tends to go life flip accelerate reckless. And that can be abused to make them go accelerate accelerate accelerate etc
The AI will now use ‘risky heal all’ when four 100% healthy Monsters are on the field.
That’s not logical at all to me.
Wouldn’t you do the same?
Its logical if the monster is in the “token” class
In PvP I probably would want to get rid of the token, but in PvE definitely not, I would want to skip and wait and heal my hold ground monster when it’s time to get healed. I also don’t kill my Bronzeshell in PvE, it’s much more useful to accelerate my sweeper monsters and let the AI kill it. One kill taken away from a more important monster.
I can understand you want to improve the AI, but the AI needs to act logical to be predictable. I expect the monster with desperate bite to only use it when it’s low HP. I expect it to use slayerbane only if there is a present kill. I expect elementary attack to choose the weakness element monster over the others. And the AI shouldn’t kill a token monster just because it’s a token. I don’t do that, I build a strategy with the tokens. The AI cannot build a strategy, it cannot skip, so it should treat it according to the standard rules.
Go and play a round of chess against the AI on highest difficulty, I’m sure you won’t want to do this, why, because the fun will be gone, you’ll lose and get swept by the perfect AI anyway.
The AI cannot skip. You choosing to leave it to get killed is because you know that the AI will do it. If the AI knows you’re going to ignore it then surely it should choose to try and remove it itself?
Something that always bothered me in PvE when I’m doing a tough battle is when I meet a Gloreonix and suddenly the rest of the battle becomes a joke because it creates two Moji I ignore for the whole fight. That’s simply bad design, I don’t know what else to call it. This AI change was to fix things like that.
I think it’s also worth noting you can still do various things to token lock. For example, Wavetail blocks sacrifice moves and if you combine Bronzeshells with Vineyes it works like in PvP where the opponent can lifeflip but then heal it back up with the Vineye and have a very difficult time killing the Bronzeshells from full HP.
Basically, token disruption still does a lot of powerful things in PvE but it no longer does so purely because the AI isn’t smart enough to remove the tokens like a person would.
It’s progressive. AI still does tons of mistakes i can assure the devs didn’t intend.
im telling you gloreonix would be a lot more fun if it randomly summoned any of the rare mojis (mojincess, mojigun, shiny moji or regular moji)
A random 1% moku
Love both those ideas lol. And a 1% Mojinator too!
lmao, like the turnips from Princess Peach in Super Smash Bros. Sounds scrumptious!
That sounds genuinely awesome!
It reminds me of how much I’d like dragon roulette to only summon final forms of monsters!
It may be cheese but oh at least it allowed us to finish the events quite easily and quickly. After the stun nerf it is the best (easiest) way to implement the purpie beam. There is almost nothing left to finish things like bq safely other than Dr and dr takes way too long and purpie is not viable because of the random nature of his battles