What quality of life improvements do you want?

My point here is that they hve to do something abt him, as killerdog said he’s a balanced monster, and i think it’s his principal weakness, he only has 3 moves, Assisted Quake 200tu is just…so i think they should make him 100% a support monster or 100% a killing monster, he’s rlly good as a support monster, but his skills are about killing…aaand he doesnt do it very well, double bloodthirst in a monster that with luck kills every 136tu isnt a good choice in my opinion

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We need an auto train button to immediately train the monsters from 0-60 I think is a big improvement to the game. And also if a deleted monster that can no longer be received back like bitterbeast. There should still be a way to get it back.

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How do you even end up in this situation? If you tried to delete it to “de-evolve” it, you deserve to not get it back!

Yeah it’s always been a clunky mix of support and sweeping. I think on purpose because both the passives are so strong they didn’t want to give it a super powerful moveset.

For me, what stands out is the TU of dreamcrush. 160TU is so high! You really feel it on Gremoris too. Piercing was rare when they made this move so I think they overvalued how powerful dreamcrush would be. You already have to set up the move, so 160TU on top is so slow. I think 130TU would always have been better. Given how much sleep immunity exists in the game, sleep moves like this look a lot worse.

On Sakuralisk, using dreamcrush to get two kills is ridiculous TU in total haha. These days they definitely would’ve made it have double bloodFURY instead. I would absolutely hate if it gets buffed like that now.

When it does finally get a buff I hope all they do is a TU reduction on dreamcrush and turn assisted quake into some kind of piercing type killer move.

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I once deleted a copy of Bitterbeast before evolving it and couldn’t do it again. I explained the situation politely, and the devs actually restored the missing copies.

That was years ago, but if you reach out respectfully and clearly explain what happened, they’re usually willing to help.

I mean, if someone banned for cheating can eventually get their account back, then surely a dedicated player can be granted a missing monster by the devs.

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I mean if there’s a good reason of course one can request.

But why did you delete the bitterbeast copies?

It happened early on in my NeoMon journey. I’ve always liked keeping a clean account, so when I noticed I had multiple copies of Bitterbeast, I deleted all but one. Turns out that was a mistake, because I ended up with no way to get the extra copies back and couldn’t ultra evolve it.

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I agree 100%, TU reduction and assisted quake into something useful.

I just remembered that from the story it’s meant to have its own dream world on an island and it’s a lovely peaceful place. Having a phantom killer move would be very fitting… keeping the nightmares away

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How can i see the monster stories?

This 100%, I personally love gremoris as I been playing her since Daniels acc like what? 4 years ago? But she’s not good, just because that u pointed before, 160 for a single kill is not worth it, I even thought with the recent buff on her would be better but having her main attack with that high TU doesn’t worth it, also wayyyy to much counter, even Sakura struggles so I think a change wouldn’t be bad tbh

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It may sound silly to complain about this, but I’ve been trying all day to reach Amethyst 3 in PvP, but I think at this rate I’ll never get there. Maybe we could have a wins counter that allows you to pass Amethyst after X number of wins or 3 consecutive wins.

sonara tonto quejarse de esto pero e intentado todo el dia pasar de amatista 3 en pvp, pero creo que a este paso nunca voy a conseguirlo, podríamos tener un contador de wins que permita pasar amatista después de x cantidad de wins o 3 wins seguidas

Could you explain a little more? I don’t understand what you mean, srry

try now

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Thank you! It actually isnt a bad idea, it could help the small accounts, ppl who are hving a bad season or ppl who are focus in Pve and not that much into pvp, but at the same time i guess it would take off the merit of getting those ranks, i’m sure you’ll get it tho, sometimes we just fall in a bad season and end up mad or giving up, try to make a new team if it helps, you don’t need a team who can beat 100% teams, but a team that can beats the MOST used teams, i believe in you :index_pointing_up:t2:

You can also send your Monsters list if you want the community to give you some ideas

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It’s not necessary for them to make it easy; the count could be between 6 and 10 wins. Amethyst would be completed between 30 and 50 wins if you’re unlucky. And the matchmaking doesn’t have to be excessively easy if you really want to pass

No es necesario que lo hagan facil , el contador podria ser entre 6 y 10 wins , amatista se completaría entre 30 y 50 wins si tienes mala suerte. y el emparejamiento no tiene que ser excesivamente fácil si enserio quieres pasar

The one thing that is incredibly frustrating is having a useless team for the biweekly and repeating to play it until you beat it. There needs to be improvement such as playing own team against the ai for all the battles or buff your own monsters given to you against the ai teams because I’m sick of repeating x20 sometimes x30 times just to beat a biweekly team. I’m going to quit the game because of this one thing that is absolutely ridiculous and I would wager anyone else who plays this game has the same opinion on this. The biweekly missions is the second worst pve event in the game right in front of island challenge. There is not way around any of this frustration other than pure luck for one but time wasted for the other. If there was two improvements, these would be the two. There is no pay to bypass any of this atrocity and I would hope that the game moves forward in a positive direction rather than a headache that it has been for me and other players.

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You can train like 16 monsters in one go, I hate the endless grinding low catch rates ingredient monsters

Dear Devs, I would like to propose a way to use 6 Star Tickets.
I have seen several suggestions on how to use 6 Star Tickets in this thread (and elsewhere), so I thought about it.

How about making the contents of this bag, which has been released at the end of the year for the past two years, random?

For example,
S(4%): 7 star ticket x2, Legendary Potion x6, etc
A(6%): 7 star ticket x1, Legendary Potion x4, etc
B(30%): Legendary Potion x3, etc
C(60%): Legendary Potion x2, etc

Players can enjoy spending their extra 6 Star Tickets.

By setting the bag contents and probability appropriately, developers may be able to increase players’ motivation to spend or purchase 6 Star Tickets.

I feel that developers are not proactive about how to use 6 Star Tickets, so it may be difficult to implement, but I hope that 6 Star Tickets will also become more fun.

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Yes, another great suggestion!

The only issue is they’d need to find a way to discourage players who don’t have all the shop mythics from buying this bag instead of saving for the ones they’re still missing.

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