What quality of life improvements do you want?

Why you reply your own chat :wilted_flower::sob:

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All People hate blightosis btw

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I suggested it a while back it would be good if they do something like this. This way it’s being reuse into hatching rather than straight ‘what you want’ exchange. It’s a gacha game not take your pick.

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I like the idea. It still would take a lot of (play)time to gather enough 6 star tickets for 1 (!) 7-star ticket and you still need 3 to buy 1 (!) Mythic.

It would be a great option for f2p to awaken some more mythics to compete with p2w in pvp.

The only downgrade of this idea - from a company perspective - p2w players probably would use their hundreds of 6 star tickets for buying/awakening mythics instead of paying for gems.

Why unfair? As if collectors like coltraz who fully awaken the new mythic minutes after release would wait or care if f2p players have to spend months of collecting tickets to do this once a year.

And besides as mentioned from @Security: p2w players still have a huge advantage because of the full collection, BUT f2p players get a better chance to keep up with and also be a better challenge.

The main problem is: p2w players complaining about playing against the same players in pvp and that f2p players are no challenge and therefore getting bored. F2P players are getting annoyed/bored by fighting (or loosing) against fully awakened teams (thats my personal experience although sometimes i still can win). So the only way to solve this is to minimize the gap which means giving f2p players more opportunities to earn and awaken mythics in a reasonable time.

I don’t think that’s the solution if we’re talking about obtaining them; it’s easier to get 3 gems than a ticket.

What could be This could involve adding some ancient mythical characters for 6-star tickets.

Or also Or you can also sell some items in the Style Shop for 6-star tickets

Suggestions: More Mythic Goddess Story

Just a suggestion: What if There is a story event for each Mythic Monster to explain their backgrounds and their lore but that event can only be triggered by acquiring the said monster(s).

We already have an example at this in the story event of Divine Visitors with Satomi and Lucifelle. I’m just saying that I for my preference would love to add an additional story feature for the story of each of the Mythical Monsters.

That’s all

Asking for thoughts in the thread. Thx.

Happy Easter btw.

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With reward icons, we need more icons!

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I like that

I have a suggestion. They could introduce an event called : counter island .

In this event , there would be different islands of each element. You have to select the monsters which are weaker against the monster of the island you are about to enter. After the complition of 10 levels each in every island , there would be a boss battle . In this boss battle you would be given three options as to which boss you want to fight with . Different bosses will have different difficulties. Rewards will be given depending upon the difficulty % Suppose:

  1. boss1: lodar : 40%. Rewards: 1 gem, 1 super de-age
  2. attack boosted team: 60%. Rewards: 3 gems
  3. gilgam( all mythic team):88% reward: 5 gems.
    The game can contain a storyline: it has 3 years since you have become the champion and is still undefeated. One day , you become restless , tired of the constant wins against dumb and weak players. One day , as you were reading a book , the one which your uncle…the great Hector Finnegan used to read a lot: ‘the magestic requiem’ a map dropped on the floor as you were flipping a new page. You picked up the page , carefully, not trying to tear the thin sheet apart. On the sheet , there was a map drawn:


Different destinations of numerous islands , with different symbols drawn on them. One had a skull symbol , the other a holy cross symbol , another a leaf symbol etc. You realise that each of them resemble a element of the neo monsters world. At the top left corner of the map , there given, was a cross sign. As soon as you see it , your vision clears , goosebumps throughout your body with the excitement of a newfound adventure….
And so it continues.

Rule’:! no using of monster below 5 star can be used ! Thoughts.

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I like your effort and the idea, but the concept also sounds a bit to close to Whales Treasure.

Maybe…with some more adjustments or other ideas than isles.

But i like the thought. Last but not least it’s at least a good concept for Improvement and diversity

I gave the base idea. Adjustments that can be made is their choice. And yeah , it’s kind a like whale’s treasure but a bit opposite. Glad you liked it!

@Dev_VKC Do you remember last season when we complained about not being able to use the newest release for a week because of special rules?

Well this time you made sure we cannot use another new release for 11 days.

Great marketing.

Are you planning to keep shelving every new release for around 10 days after release? If that is the plan, it would be good to know so people can stop wasting resources pulling immediately and just wait until there is actually a way to use the unit.

Is the team making these decisions thinking this through at all? No entrance rule until the middle of the month right after releasing an entrance mythic?

At this point I should probably stop being surprised and just accept that these decisions make no sense.

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Recently you’ve been giving lots of people a hard time over their various complaints and now it’s your turn to complain you do it for something so minor!

The monster released and had 10 days of PvP you could use it in, 7 days of that completely unrestricted for you to try out any kind of setup you wish. We now have a single week where it’s banned before it will be allowed again and you throw a fit. Please relax, it’s not as bad as you’re thinking it is.

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From what I can see, I cannot even use her in PvP until April 17, which is ten days from now. That makes no sense and does nothing to benefit the game, especially when the rule is blocking the most recent release right after her banner just ended.

If anything, special rules should be designed to encourage players to use new units, not force them to bench them immediately after pulling.

I would’ve thought the opposite… they should encourage people to dust off benched monsters.

Come on, that’s just being silly. PvP is closed for a few days. People got behind your criticism last time because the special rule period was longer and it banned literally all mythics, something bound to annoy some people. This time there’s such little justification for it.

Your point is that basically they should carefully ensure each season’s special rule doesn’t stop players from using the latest released mythic. I understand the logic but I’d prefer they just pick good special rules that they think people will enjoy at the time without all the extra fuss.

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That’s what I expect from the game.

Some improvements:

  1. new ingame music and music depending upon a particular situation like: stressful, happy, enthusiastic etc ….besides the original theme one.

  2. when capturing , make the player character move not the monster. Monster do not capture , player does. Minute detail.

  3. the background of online section : make it change from time to time , like you did with pvp , the new event , trial ex . It looks nice.

  4. bq filter in the bq section( not in the monster index and team view which only shows the monster that have bq obtained) : it helps to find monsters that are left to bq easily without having to search much just by entering the index number of the particular monster.

  5. like stats buff icon, stats lowered icons should also be displayed. It will make it easy to recognise.
    6)complete the incomplete storyline : nobody likes an incomplete one.

  6. my opinion: sometimes it’s pretty boring and costs patient to keep tapping on the screen to reach a place that’s far away in the map. A joystick or finger direction follower could be added so that our player can walk smoothly without stopping continuously .
    8)team cost increase: considering the influx of new monsters, shouldn’t the team cost be increased which will reduce confusion( in both pve and pvp[regardless of the same strategies] ) but will be beneficial for beginners and players who play pve more than pvp

  7. add more free superepics and legendaries( cheap and mid to worse and old ones which will surely not interfere with the will to hatch either). Beginners will be grateful.

  8. lastly , but most importantly: ……..CHANGE THE TITLE FROM ‘ NEO MONSTERS DRAGON TRAINERS ‘ TO JUST’ NEO MONSTERS’. There are literally many more monsters other than dragons in this game. Atleast I don’t consider a waifu , a dragon be it akane or any other.

Neo Monsters Waifu Trainers