Totally agree!
Same goes for sleep IMO, sometimes you get disconnected or one monster is hit by sleep and the other by tranquilizing entrances and you simply cant tell when they will wake up..
I guess it’s already mentioned before, but a festival calendar (for festival events) would be great. Because I don’t know all international holidays or events.
You dont have to give the exact starting dates or duration (although it would be great), but maybe the calendar weeks, like
cw49-51 Christmas Festival
cw51-cw3 New Year
CwXX 11th Anniversary
In addition: maybe just for the frequent festivals. You still can have the possibility to surprise us with new festivals inbetweem
It’s true that they’re giving more Gems now, but awakening a Mythic is harder than before, so I wonder where the improvement is. It’s very important to work on this aspect.
1. There’s still time until the 11th Anniversary, but I suggest that the Neo Ticket allow you to redeem a fragment of any Mythic except the most recent ones at that time. It’s an Anniversary and it should be celebrated in style; that’s how it is in every game, and we can’t be the exception. I don’t find it fun at all to exchange a Neo Ticket for a Mythic from the Daily Banners.
2. Events shouldn’t take so long to appear when one ends. It would be great if another started instantly when one event finished, because they happen at a certain time depending on the country and time zone. If these events are the same, they’re already developed, so why the delay, leaving a huge gap between events?
3. Make awakening a Mythic item a little easier, even if it’s just a minor improvement. For me, the most fun and rewarding part is hatching eggs on a banner I like, and this pleasant feeling requires a lot of time gathering gems. Plus, there’s the pity meter, which has become far too frequent lately. I confess, I don’t find this fun anymore.
4. Make Events accessible to everyone. Imagine a new player who’s solely focused on saving gems to awaken something one day: they might do very well, or they might do very badly, and that’s more likely. They can’t play much PvP because they’ll be massacred, especially with the new matchmaking system. They won’t be able to participate in events because the difficulty won’t allow them to progress. So what can they do? Do you think they can have fun that way? They’ll take the easy way out and quit the game.
I hope the developer reads my words. I’m sure they can do something good with my ideas.
I appreciate your feedback, but the very first line of your post already doesn’t make sense to me. What is this based on? The odds of hatching a Mythic have been the same since release.
I’d suggest avoiding statements like that without solid evidence, so people can take the rest of your post more seriously.
Can you provide any response regarding what I suggested a while back concerning rank tickets?
Perhaps I didn’t express myself as well as I could have; I’ll pretend it’s because I always have bad luck when I wake up. The first part of my post was based on my own experience, but as I said, I won’t affirm that kind of thing anymore; it’s just my bad luck.
I’m afraid we will not be making any changes to our PvP ticket system. In fact, we have adjusted it many many times and found that it is now quite well balanced.
Well, I still think there should be another improvement—since, for example, I miss out on a lot of tickets due to my job, and the same must happen to other players. But if you aren’t interested in getting your players to play Neo Monsters even more, that’s fine. Thanks for the response.
IMO, they definitely improved the ranked ticket system compared to how it used to be.
I’ve never denied that, and I think it’s fine; however, it would be great if they implemented some of the ideas I mentioned a while back so that people who work can also enjoy a full ranked season without losing tickets. This wouldn’t hurt anyone, and it would benefit both the players and the company.
i second this. Pvp starts too late for me. and i have to be up very early. When i can finally start, top 50 is approaching 20,000 and top 20 is over 20k. and im still at 0… So i am pretty much always at a huge disadvantage in the beginning.
A few things have changed to help, so im not sure what else can be done. i cant think of anything. if the start time was 2 hours earlier, that would be perfect. but maybe it would negatively affect someone else. so idk.
I suggested that the ticket accumulation limit be increased—perhaps to 18 or 24—to provide a better opportunity to avoid losing ticket
that is interesting. anything over 20 seems a bit excessive though. but i will admit that even an increase to 16 tickets would be very helpful. hopefully it is reconsidered in the future.
@Dev_VKC It would be possible to increase the rewards for monster bonding missions
I’m not saying the gems should increase, but the fruit and Coins earned could be increased.
This might make players more interested in PvE content.
@Dev_VKC Perhaps you could also give me your opinion on this and how feasible it might be.
Yea
Neo Monsters: The only way Neo is fun is with diversity, a ranking system where many different teams compete, testing the caliber of their strategies. That’s what makes it fun to play.
Why don’t we bring this concept to life? I’ve been filled with hope after seeing another Hawknight user qualify and reach the top spot with a different strategy. I believe we can make PvP more diverse, and my proposal is that to improve what motivates Neo and its players the most—PvP—you could implement a more sophisticated system of limitations where you impose a certain number of monsters available per player. For example:
40 Charybdya per 40 players
40 Gorgodrake per 40 players, and so on.
A selection period is given, and once it ends, no one else can select that monster.
This system guarantees that players will have to think of many strategies, and it’s a new and innovative system. Many will doubt it, but what if you put it to the
test?
