What quality of life improvements do you want?

This is what I’m saying: if they implemented any of the three options I mentioned, they would solve that problem for everyone

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10000% agreed with the above @Dev_VKC

Can we get a Hell mode version of Anesa’s Biweekly challenge? Same rewards but with much higher XP gains, similar to Balancion trials.
The monsters we face are already buffed but the Hell mode will have monsters that one-shots no matter the situation.
Also with new GK for almost every UC, can we get a more versatile version of the test your team feature.
So we could face the GK of previous UCs, and each one buffed to the UC lvl.
Many of the players never reaches 1500 or 2000 GKs so it would be a fun experience to battle these GKs

3 posts were merged into an existing topic: :face_with_symbols_over_mouth: :smiling_imp: The BM report thread

@Dev_VKC Just as a curious fact Lilybibdia is top 5 of the worst myth in the game and of which I regret more every day of having spent gems on her

Something that could be done is to say that her Commit ability cannot be used in monsters that have abilities to revive, but it can be used in the divine element

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It would have been better to improve the ways of obtaining ingredients, not skip them entirely. In the end, this is a game about training waifus monsters.

I don’t even use auto-battle for anything — not even for BQ. I’d prefer them to increase both the spawn and capture rates of ingredients, and also add more of them as rewards for completing a mission. For example, completing “The Pyramids” could give players 3–5 pyramid ingredients.

They could also make the fruit mission guarantee a fruit 100% of the time when you complete one of the dungeon battles, just like the silver mines do. (Ignore the above, each battle gives a fruit :melting_face:)

@Dev_VKC

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10 posts were merged into an existing topic: Update 2.64 Change Log - Merry Xmas :christmas_tree:

Hey @Dev_VKC,

sorry for bothering you again but I‘m still feeling this issue heavily with every new special rule PvP season.

Got any feedback on this?
I think it would help new players like me a lot.

Yes, we will look into it in the next update.

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Could you make it so we also earn training points when we tap the auto-win button? Like, we can get fruit with just one tap, but we’re still forced to fight to get the training points. @Dev_VKC

@Dev_VKC is there any chance we are getting main story upgrade anytime soon??

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this!! we’ve been asking for a long time now

They should add 30 more levels to the MBQ and give us more icons as rewards. Everyone loves icons. It’s easy PvE content to add to the game, doesn’t require a story or constant updates, and everyone would be happy.

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I think the normal eggs should rotate every 12 hours instead of 24 hours, there are many mythics in the normal pool now

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Is there a monster that charges the energy of all allies that enter the field?

Something like a charging field, I’d say.

It would be a good passive skill.

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Could actually be a nice idea :+1:It would revitalize monsters such as Auraleus.

Some charge monsters are very fast though, so some thought should be put to it before just implementing it blindly.

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There is a SE dark protector with a charge ally entrance but its random :pensive_face:

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:index_pointing_up::nerd_face:

Although I thought there was another one :thinking:

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My Azida tried to summon a dragon on Kumachi (which was full HP) #AIfail

I didn’t know that if AZIDA has the maximum link, the monsters she summons also appear with the maximum link, just like if she has the HP bonus.

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