Not gonna lie, it would be SO satisfactory if for the next anniversaries we could re-claim the old prizes like the hero rank or pvp plays (like a way to celebrate every year the accomplishments of the past).
@Dev_VKC regarding this dual load or charge skill or dual skill, can we make it usable even though there is 1 monster only? Like the new PG boss cant use the skill if there’s 1 pg left on thr field. Or is it intended to be used with two monsters?
It is intended.
That’s why the TU is the same as the single target one.
Right now, only 5★, 6★, and 7★ monsters get individual Bond Quests. If you grind 120 battles with them under team restrictions, they earn the blue nameplate reward at the end.
Monsters from 0★–4★ don’t have Bond Quests, which means:
-
They cannot earn a blue name at all.
-
Game feels incomplete.
-
Completionists get OCD.
In other words, only part of the roster can ever hit max bond, and that kind of sucks for collectors and completionists.
Introduce Group Bond Quests for 0★–4★ monsters.
Instead of making 1 quest per monster, we make 1 quest per curated group of monsters.
-
Each Group Bond Quest uses different amount of monsters, or 5-8 monsters. Example:
-
one 0★
-
one 1★
-
one 2★
-
one 3★
-
one 4★
(So: a full rarity ladder from 0★ → 4★. Can be different amounts too.)
-
-
In this example, these 5 monsters are predefined by the dev team into “bond groups.” For example, “Forest Tribe,” “Clockwork Squad,” “Rogue Experiments,” etc. This lets design pick combos that make sense in lore, type, theme, whatever.
-
Finish that Group Bond Quest once, and all monsters in that group get the blue name, just like 5★/6★/7★ do.
This spreads the prestige reward (blue name) to the entire roster, without needing to build hundreds of individual quests. On top of just that reward, there could be extra ultra rare rewards that spark initiative to players.
Group Bond Quests mirror the structure of the current solo Bond Quests (0–120 battles), but tuned for a squad instead of one unit:
Battle requirements per milestone tier:
-
Levels 0–50:
- You must include at least the 0★ + 1★ + 2★ + 3★ + 4★ from that bond group.
-
Levels 50–100:
- Have to have the whole group ultra evolved if applicable, and include +1 monster based on the types.
-
Levels 100–120:
- Have to have the whole group +9 on top of the previous UE rule, and include +3 monsters based on the types.
Just as a note, the groups can be smaller or bigger, this is just the 5 monster group example.
yes!
![]()
To give a more serious answer…
I really enjoy content like this in the game and generally agree with the proposed setup but I think it caters to such a small audience in the game that it’s not worth the developers’ time. That time would be better spent creating a new event or something.
If only they did it more often ![]()
The idea is very good What I’m generally wondering is do we really need 120 lvl fights per monster I think 50 or maximum 80 fights to max out a monster should be enough Or there should be the possibility to skip some sections like in the doungen Challenge event.
All these 120lvl fights per monster are so time consuming and unnecessary because it only gets interesting and challenging from lvl 90 - 100 anyway
Thats is so good
¿ No creen que deberían aser un moustro humanoide hombre?
No se pero siento que a pasado mucho tiempo y debería ser bueno el lanzamiento de un moustro mítico humanoide hombre, la cosa ba a el echo de que hay varias moustros moticos humanoide y ninguno es hombre, no estaría mal aser uno para el próximo aniversario¿ verdad?
Auto translation:
Don’t you think they should make a humanoid monster man?
I don’t know, but I feel like a lot of time has passed and it should be good to release a mythical humanoid monster man, the thing was the fact that there are several mythical humanoid monsters and none of them are men, it wouldn’t be bad to make one for the next anniversary, right?
En el foro se habla en inglés, y no estaría bien
@Dev_VKC Can we create a PVP mode that doesn’t close and doesn’t require any rewards, just for those who want to play PVP during the gap period after the end of the ranked PVP season
Maybe this si crazy
But i bet almost 90% of players play the game everyday
So @Dev_VKC what if we can get for example, a SCB everytime new banner arrives??
It’s bored the days after the pvp, when you hace nothing to play, and like everybody said here, BQ are such a waste of time and play 120 battles for a Blue Nameplate is not worth time.
The event are the same, with no innovations besides rewards, we want content to play, not 1 event that you can finish in one day, not more waifus, please, we wanna play the game, enjoy our mons, and beside BQ and PvP there is nothing more to do
Agreed, game is being left behind in innovations if not for PvP i believe most of the players will not even consider spending their time in the game. About the events most of the events are repetitive, players complete them just for the reward not for the sake of interest. The only event i think everyone awaits is anniversary, yeah there is pvp after a season ends, the time gap between the next season feels boring and i don’t feel like loging in but only for rewards.
Yeah so all the babbling is that devs should do new stuff with the game
There are some people who may not like the change but i believe most of us will. @dev_VKC
Every year we ask for new content rather than free stuff and new waifus but you know that implies invest in the game and it’s easier to just power creep the hell of the mons and squeeze the $ from banners instead of improving the game
@Dev_VKC I think Boxchomp should have been released in the Lite Ticket so that F2P players who own Pandora could exploit the monster’s potential. Pandora is the only monster you need VIP to play well; it’s been quite a while since its release and it’s already been nerfed.
Yes. But give different special rock / token as a VIP reward there.
IMO Boxchomp should be given when awakening Pandora (similar to Agent M and her minions).
I completely agree with that
