What quality of life improvements do you want?

Yeah it’s so annoying 3 of my teams suddenly are invalid after I turn a SS on.

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It can be annoying sometimes but I’m against this.

Can you please point out the negative impact of this feature?

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Yeah I’d like this too.

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@Dev_VKC Having ‘Restricted’ as a filter would be amazing!!

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When to increase the amount of blood recovered in sleep?

Let’s say each team saves the SS status, Do you get a different ranch (the mini monster list below a team) for all 18 teams or the same ranch?
If different ranch then it won’t be much of a problem but annoying to make team in each ranch which has different SS status saved.

Now if you get the same ranch but every team has different SS status saved, when you remove a monster from a team what happens? Is the monster going to keep the SS status from that specific team or it will revert to original form (without SS) /vice versa?

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This would be implementation thoughts for the developers how to achieve the goal of improvement.

A lock / unlock SS skill button could be a choice, only allows you to remove the monster once you’ve unlocked it. The new event Defense of Verosia actually includes this ‘lock SS’ feature somehow (edit: to lock the defense teams SS).

A full re-design of the system might be another potion, letting you choose monsters more openly, sent back to the ‘ranch’, they could always been restored to their full potential to play/wait there. That would also allow the shared friend monster to always have their unlocked SS.

Nowadays the game isn’t that logical anymore either with the so called ‘waifu monsters’ and other recent developments, so why not let the players choose any of the monsters forms? At least for PvE content, it would be fun to play and see the early monster forms in your team again. Mark them as ‘back to the past’, ‘time travel’ or ‘experimental’ teams that can be forbidden in PVP and UC. There are many options to keep the game modern and fresh, imagine the extended team building possibilities with all monster forms.

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It doesn’t. I had to change it back and forth quite often… i kept getting the error that my setup doesn’t meet the criteria after changing one ss off. The number you see on your screen isn’t the actual total cost, when you go to adjust the team but back out it updates the number to correct amount.

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According to the description, it can lock special skills in the defense teams. I might have explained it in a confusing way, so I added the information screen to explain better.

Dont think its working then.

Edit: Read again, a bit confusing, but i kept having to change SS on and off when just editing my own team (not attack or defence team in the event)

Restriction icon appears on the monster when you try to build a team in the pvp section

Simple solution to this is all monsters have their ss turned off when not in a team

Yeah. It would be nice to filter them out completely though

Daily gem issue: I generally don’t play pvp a lot anymore because I don’t enjoy it often. But the time I do I usually play all 12 tickets and its so fucklng annoying to meet people with 1 monster only when I have 1 ticket left. Devs made it so that retreating from a battle doesn’t count towards daily gem but running 1 monster that can kill itself does? What I’m thinking is that a battle must last some amount of time, lets say 500tu. Or the battle must have certain amount of moves done in total of the battle. Or third option that you must have made more regular moves than self sacrifice moves to be viable for the daily gem. That being said, if you run towards the end of a battle you would still be viable for daily gem because you hit the criteria needed to get it.

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I’ve raised this issue before but I wish we got more Ocarinos from all events. I currently have 43 monsters with a locked SS and the number only seems to increase. I get all the Ocarinos I can from PvE events. At this rate it would take me something like 2 years to unlock all of those without hatching any new monsters which is just ridiculous imo.

It wouldn’t hurt to add one to Super powerup event for instance.

I also wish legendary potion amounts gained from events was doubled. It was already a big issue back when the bonus system was changed and it has never been addressed properly.

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Guys, is it rude to assume that the decision-making-guy and the devs are Majorie?

I mean, the community is so active and informative. Everything is here.
The guy in charge dont even need to think.

lol

Anyway ,I hope in the future the maximum number of teams we can make will increase from 18 to 24 or more ?

maybe this is not important, but personally I like to create lots of teams either in pvp or pve. and feeling lazy every time I want to create a new team, I have to delete the old team (although they will be useful later)

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Epic, super rare, rare, 1 star and 0 star bonds, LETSGO!!

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Imagine a fully bonded sparkling Shiny Moji :heart_eyes:

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