Welcome New Developer: Dev-BRD!

Awesome

Welcome :slight_smile:

Oh yeah, just yesterday I experienced another crimseias bug when I was doing the Christmas story event. It was level 3 of the jingledragon section, and the enemy Crim used toxic GT on their shiva multiple times (VERY annoying for my sleepers -_- ), but weirdly, every time it did that my Armavolt, which had protect up, also got poisoned. What was also weird is that as soon as crim used GT their shiva had TU reduced yet my Armavolt ended up getting its turn next, right in front of shiva. I suspect that crim’s move probably affected my Arma as well as their Shiva for some strange reason. I also noticed that when their crim used it, the poison touch sound effect played, but every time I’ve used my own Crim it only played the usual GT sound effects. I don’t know if this is the same one Guwop showed you, but it’d be cool if you looked into it.

This is turning into a bug thread lol

A bug thread which devs actually look into, so only good things will come from this :wink:

You could actually have a roaring entrance stun every  monster on the field for a very short amount of time (2s perhaps) which would stop it tying with anything when it enters. It’s a bit band-aid but it might work.

Then again I can barely do a hello world so i’m not gonna presume to know the best way to fix it XD

Make it stun everything will be a problem with stun absorders / stun immue monsters. To go over it they will need to make a new code for stun i guess.

However, i think deathgazer passive’s code is suit for that job. A lil bit of tweaking, from moving teamates to +50 TU into moving everyone on field to -2 TU. Require some work but less then stun based move i guess.

So an opposite of gazer passive integrated in roaring pushes all monsters on the field 2 sec

Bear, reindeer, dragon is a good idea. Maybe that’s a top 3 selection of your favourite legends this Christmas. My guess is “Bear rains doom”, because that thing looks super powerful.

For VKC I always think “vegans kill chickens” in my head :wink:

Thanks for addressing the issue I raised. I hope it doesn’t give you any trouble on Christmas! I realised afterwards I didn’t actually explain it the best. Because it’s the fact that for monsters to change from stealth/shield state to normal state takes 1s of battle time. So it’s not actually the poison bugging, it’s just that poison is the only thing which deals damage with the passing of time. Anyway you get it :slight_smile:

With the stuff to do with roaring entrance I think people are “on the money” talking about using the Deathgazer mechanic as a -2 or -1 (a push back by two/one seconds) on both the opponent’s team and your own. Then have the roaring entrance trigger afterwards, placing the monster immediately active or at +1 second. That would only work if the Deathgazer passive has the capability to trigger on the opponent’s side of the field too and whether it can accept negative numbers to “push” rather than “pull”.

I see a possible alternative using the mechanics which Team Turn uses. I’m not sure how it does this but if an opponent’s monster has a turn in, say, 2 seconds then you Team Turn it gets pushed to 4 seconds just behind the last monster on your team. There’s definitely something going on where monsters are pulled in front by the Team Turn, which maybe roaring entrance could do in a similar way. So when it’s a monster’s turn and a roaring entrance comes in then the RE monster gets pulled into having a turn instantly and the monster previously with a turn gets put right behind at 1s. That might be a longshot because the cases are different but the way a TT works could possibly hold the key.

However, in my mind it works best how it is because, like I said, it works as a way to counter roaring entrance monsters and counters are usually a good thing in these games.

Vincent Kobe Chen

Z19 GaryOak


Shiny kami with instant protector killer is a known bug by devs, and they said it will be fixed in the next update.

about the enemy entering while poisoned thing, i think im the first one who saw that bug. I was in your situation 2 or 3 times already, and all the time i posted about the bug while described the full situation (monsters on my field and enemy field). It seems to have something to do with knocking back monsters with a passive which poison stuff (AP / Bane/ etc). However, no dev seems to take a look at what i said, nor asking for farther details… hope BRD will look into it

This was a known bug, I think there was something in the known issues about how Crim AI will sometimes give turn to 2 allies. But there was another interaction discovered later that ally protectors could also protect the other give turn, making it give turn to one of your monsters too.

But you will be pleased to hear that it has been fixed, and will be in the next update.

Why a monster with known AI bugs was put into the Christmas story event, all I can say is ¯_(ツ)_/¯

I will certainly look into this once I get into the office on Monday.

I will also be going through some of the older forum posts to make a list of what needs to be fixed, so don’t worry, I am listening!

If there is anything specific that you want me to look into, feel free to message me directly. Would save me having to check every single bug report :slight_smile:

Give a free legendary that requires all 6 of the free epics as ingredients. :smiling_imp:

Welcome!
Since the most common bugs have been named, here’s another issue.
I’ve been asking for this a lot of times but I guess the other devs couldn’t implement this due to lack of skills :stuck_out_tongue:
It would be appreciated if there would be a timer on the special login button, just to know when to claim.
Or a disclaimer with the timer when clicking on the button.
Thanks.

Can we have a battle log?plz to know who we faced,at least one that shows last 10 battles,also personal pvp stats,how many wins/loses
Win ratio
Most used monster in UC from your team
Many can be added

One feature I’d love is an update to the monsterdex meaning we can view all “seen” monsters. I know this is tracked because “new” appears on any monster not viewed before. Besides people hunting down the monsters they haven’t seen yet, this will also be great for players to check out the monsters they don’t have and the ones they want (without needing the wiki). There are LOADS of unique monsters now it can be hard to learn them as a new player when it’s mostly just from encounters with them.

I’m sure many will spend a fair amount of time scrolling through their monsterdex and drooling over the ones they don’t have. It might even inspire them to spend and get them :wink:

To the stun bug:

  1. Seraph came in and stunned goldtail which was next in line
  2. Pyrrophim came in and stunned flarevern (stun immune (!)) which was next in line
    My monsters have been poisoned in both Situations, but I don’t remember who got killed on my site before the entrance effect. Might have been a protector.

The stun bug is by far the most annoying in the game. Basically, if your own stunner or shocker comes in, it shocks your next monster for 400 seconds — even if it’s stun immune. This is particularly devastating in UC where a buffed chrono can wipe you out in a heartbeat. The devs have been aware of this one for a long time and used to say they would fix it, but it either can’t be fixed or they’ve decided not to.

That’s the point where Dev BRD comes in, i hope.
I’m sure they don’t want such bugs in NM II or whatever it’s gonna be called