As I have mentioned a few times in some other posts, we released a small patch today to fix some bugs that were introduced in the previous update, and also made some other minor modifications.
The things we fixed were:
Link team turn being usable with team turn monsters on your team, and vice versa is now blocked.
Monsters not losing hp when using blood clone fixed.
Once and for all stopping AI from hitting unmovable monsters with knockback / sendback! (I hope).
Fixing some AI issues related to attacks that hit more than one monster, such as Raizen not using Timestrike Double appropriately.
Astrogolem’s Sacrifice Load Mortar now gives a shield as intended.
Jackalhotep’s Knock Back Random block condition was fixed.
Fixed issue with Valzareign not getting turn from Stun Converter whilst a monster with Stun Absorb was on the field.
Fixed issue with Stun Immune being displayed on monsters due to monsters that protect from stun.
Small text fixes in certain languages.
Other small minor changes.
Hopefully nothing else major comes up, but if it does, please let me know!
The patch is being rollout, and should be available to everyone within the next couple of hours.
I want to report an annoying bug. When I knockback a monster who is poisoned, he later enters the match poisoned. He cannot put to sleep and can cause huge problem in uc.
What happen to me is, Start of the match first death revenge hit and bring the banedragon who is 5th in. The whole ennemy team is poisoned, I knockback the stun immune monster like chronozeros and tt. Stun to oblivion to set up delugazar. Doing my match normally but when I arrive at the end where the poisoned monsters were knockback, they enters back still poisoned. If I was using a polareon strat it could have ruined my match.
Can someone tell me what the “knockback random block condition” is? I didn’t realise there was a bug here.
Another bug to squish that I noticed was to do with death/payback revenge (definitely payback at least). I noticed GaryOak mention that payback sometimes wasn’t activating and now I’ve used these monsters in UC I saw it happen myself. What happens is if a payback revenge monster gets killed the same second it enters the battlefield then the revenge won’t trigger. This occurs in a few different cases like when it enters at the same time as an enemy roaring entrance monster who then one-shots it or if you sacrifice a monster (bringing in the payback revenge one) and trigger an enemy overwatch so they instantly get a turn and kill the payback revenge. This may also be the case with death revenge and other revenges too.
Another bug I have noticed is when some monsters are removed from the field via knockback, repulse, send back, etc. they will re-enter with 100% HP. This happens with duplicating monsters in PvE but maybe some others. I also don’t think it always happens, just sometimes.
If you kill 2 monsters at once, and it’s the first one coming in(showing in top right) then it will have double retribution ready.
Also, the first poison tick on a stealthed monster doesn’t dispell stealth or sleep. So poisoned monsters can sneak attack or be dreamhunted.