But the lamps don’t line up at all. That’s the main issue.
Yes but that doesn’t answer my question
Does she kill counterparalyzers and converters and can she turn them into a lamp? or only works with absorbers
Yeah and thats the good part, the bad part is the lamp is really strong when shes dead and you might have given the opponent a better monster in that situation, and if you somehow keep her alive the lamp will not grant her a turn in which it will be meaningful, either at 22 tu difference or 1 tu when accelerated. She be the next line anyway the alignment of turns is really bad
You need to have a bunch of stun counters back to back to benefit from the lamp, and as you know stun counters are limited every pvp, and with no surprise they are mostly mythics
I like that pretty good myth more and more, I thought it only killed stun absorbers
I knew she was bad, haven’t played her at all. But now I see HOW BAD those tokens are. Their stun will EITHER trigger a stun counter OR her.
If you have stun absorber and stunstrike will be redirected to anything other than her then your stun absorber is stunned.
This must be the dumbest mechanic in the game.
I can tell you this much, the only reason to use gaslight is if the opp has a stun counter/martyr/converter you want to ger rid of.
Rest of the time, echo stun on a normal stunabsorber is plenty
How come she just freezes whenever I try to use a move?
We’re experiencing a weird issue with her. If it happens to you, please try reinstalling your app.
She is significantly better, but no frenzy on lamp still allows for skips in pvp. In pve she might be S+
Lets see how it plays out in pvp
The main drawback of this meta is that the lamps absorb the stun, making it impossible to use stun-based entries during the game. In this meta, everyone uses Tengoku, and not using it puts you at a disadvantage.
I can’t think of any efficient way to use it except when surrounded by anti-stun abilities, but most of these anti-stun options are limited, and many are not effective.
She is extremely good now, i had few games where i was able to lamp lock my opponent to punish them for playing too many stun absorbers
She does make playing stun more difficult and that is the counter side, while also becoming dead weight in some scenarios
I would put her either at the high end of S or low end of S+ now tbh
You can’t put this after just stating she can very easily become deadweight without specific targets.
S/S+ myths work on each turn, she still can very easily flop.
A good thing to add is that she may be the first PvP-only character. She is terrible in most PvE events because of the randomness of stun absorbers in generated PvE teams.
It’s quite rare to see awakened mythic being terrible to play PvE content with.
Majority of scenarios she will have a target but in some situations she will not have a single target, specially with the popular nophiam fl
This is why i was hesitant to put her in S+ directly and say she is on the high end of S tier, when she works its perfect
I do believe those tokens should get 200tu deathmark on entrance. 100tu for Poison Bomb (like it is now) and 200tu to die regardless of Van Sith. Without that this lock seems to be way too excessive and impossible to get out of.
And no Soulantern into Soulantern conversion.
I know she was just buffed to make playable but it feels way overpowered in PvP.
the problem i’m concerned about is what if she has no target??? must spam bloodbite. i think she should buff blood skill like her sisters camilla and carmillete. i dont have her yet, using her in Ic. the problem is when playing with Ai we can skip turn when there is no target, what about pvp?? do players let us be. thatz?
With no target you have to use bloodbite. But in PvP she has targets in every single match because people tend to run stun protection (unless you are @Killerdog last season and think you don’t need any in frontline).
So when she gets at least one conversion it’s then a snowball effect (especially if you play her with stun counters).
It’s almost impossible to get out of loop like that where each turn Soulantern gets your opponent will get 2 or even 3 turns with his stun counters.
Maybe the solution is that stun strike should become a move that grants turn to Van Sith only (if she has SS on).
i think she is pretty good and balanced. i am debating between awakening her or deusX. in your opinion should i awaken DeusX or Van stich first???
Depends on your collection. Deus X is hard to build around (works with only a handful of combos).