I am pretty sure this picture has more context than just what we are seeing.
How did they get you beyond 400s? A stun bomb into shocking entrance doesnât even do that
Trust me , if it had , I wouldnât have taken a screenshot . I was awe struck how he executed this brilliantly .
There is a particular combo that does this . I donât wanna say it publicly
Is what youâre referring to here using something to push an enemy far enough out of play to line up Van Sithâs timecrush double to turn her into a sweeper?
If so, why not use a monster that doesnât require a teammate to set them up? Or perhaps a different mythic with timecrush double and extra utility like Hawknight, Haneri or Huskegon? Or maybe you face a scenario where youâd rather prefer the control of leaving an enemy far out of play. To me, that doesnât sound like a strong option at all.
Weâre all trying to share knowledge here to further our understanding. Donât hold back otherwise weâll only be able to straw man your points
But van reduces the risk of running into stun counters or converters unlike these stun entrance monsters . She gives stealth to ur team while she ignores enemies stealth . Berry could be a good team mate to her ? Or sneak attackers ? Or Evie or zeph ? The ghost fox SE ? X has nightingale n tengoku. Her possibilities are many .
I could be wrong too but definitely not as wrong as tagging her as F tier . I see her as a C or D
It just doesnât look good when the featured legendary is infinitely better than the awakened mythic on the same banner.
My opinion is that the last couple of super strong releases and anniversary with âdiscountedâ older mythics made PvP more diverse and not dominated by the same couple of teams.
I donât want to blow my own horn but the team I ran last ranked was pretty fresh and used new combos - not just the good old Asmodia Scorp Gazer and owerpowered Nightingale Tenguko.
From what I saw, PvP in December was a good variety of different strats which made those old strategies less reliable. Which is healthy for the game.
I definitely agree to this ! I have lost to many many unique teams in last 1 or 2 seasons . I have even wasted my pots trying to come up with some original things inspired by other teams .
On a side note , we are so used to self reliant / self setup up mythics so much , we donât like monsters that should be played as strategies . I really really like what they did with van sith and hopefully wanna see more things like her .
Maybe I confused you by mentioning Huskegon but my point was if youâre using a teammate to stun an enemy for Van Sithâs timecrush double then why not use Haneri or Hawknight for their timecrush double e.g. Haneri in FL so no entrance. Those monsters do more and can still have a blood move set up by a teammate. Being outclassed by these other options is one of the factors that pushed me to placing her F tier.
Stealth on your team is nice, but again other mythics do that way better. I donât understand the references to other monsters her like Berry, Evie, Zeph(??) and Spectrefox. They donât appear to have any synergy. Spectrefox needs enemies in stealth but Van Sith doesnât do that.
I can only speak for myself here but I absolutely love monsters that you have to build around or use in particular archetypes. They are my favourites. My critiques of Van Sith are purely on the functionality of her moveset
I was just thinking out loud . My bad on thinking she puts stealth on enemy team too , tenguko influence here . But I said Evie cos of her table fee and her passive , zeph for passive . Itâs timecrush double that ignores stealth !!! I mean once stun absorbers are gone, the battle field is open to stun loverâs imagination .
Reflecting back , I guess she gets hard countered by sturgeonidas and stun assimilators ??
Oh I see, Evieâs slow effect I think might be a bit of a stretch but the âfrozenâ effect from various things can do it (Zephyramus being one, Yukihime also being an interesting choice).
Youâd have to gaslight these, like a stun counter.
Stun bisectors are a pretty hard counter to her and any stun you intend to use to set up her timecrush double. Protectors are probably the most common hard counter to her.
Yukihime !!! Your favorite kitty girl too ! These could not work out in actual pvp but atleast she wonât be a deadweight in too many matches !
She is fairly decent at what she is supposed to do. Iâd definitely advocate her over berry , lime , candy , isoldelle etc to any new players if they had to make a choice between these mythics !
With this , Iâll leave the rest to your judgement on the her tier .
Wth is van sith F tier? Lmao , she is def better at least A tier. I faced her and used her too by copying with tengoku. She is strong not as u guys are whinning about.
âOh I used a strong mythic next to Van, Van is good I swearâ
The vibes I get from this.
Hereâs why F is kinda justified I think.
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Without stunabsorbers, she needs another to do the the stunning for her.
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In the absence of teammates, her only move is bloodbite. Great in general, useless when uncharged.
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In stun setups where you want to remove stun absorbers, she only replaces an absorber with stun martyr, in of itself a counter to stun by removing the deadweight after a stun with none of the value.
Hereâs a radical buff idea, so hold your fruit before you throw it.
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Change her ss into a passive( we have a lot of passives with multi effects by now, shouldnât be too difficult to implement)
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Change her ss to tempus reaper, or a swift/ex/ raw variant of it. That way, she counters stun protection like her design was trying to do, allows bloodbite to get reliably charged and allows stun setups to actually work with her.
Itâs a radical and extreme buff, but might as well throw the idea out lel
I have also got her. Letâs buff van sith then.
Buffs should not be dependent on if you have the monster or not, it should be whether the monster actually needs one and why
Multiple reasons can be found,
1- outdated
2- failing to be good when built around
3- not doing what its suppose to do
4- random skills given
As for Van sith, the main problem is that her moves dont align due to speed.
1- her lamp goes ahead of her by 22 seconds and 1 second when accelerated by 20%. This design flaw completely neglects the purpose of the give turn aspect. (The only two ways to solve this is either decrease the gaslamp tu to 51 so it becomes something like albino or increase the speed of lamp) i can definitely see the devs decreasing the tu to 51 to be more in line with the recent buffs and chrono killers
2- The second thing is she leaves too much room to be picked at, even if you created a lamp for the opponent there is still 100+ seconds to kill her before the lamp gets a turn to attack, if you have successfully done so congrats you now have one of the best stun absorbers in the game.
There could be many solutions for this problem,
frenzy: what frenzy does is a small solution to this problem where it narrows the problem from 100 seconds to maximum of 80 if the lamp speed was not adjusted and the deva went with the reduction of tu route
There are other ways like remove the stun from the lamp when she dies or give her defense boost etc but i would try to keep her as much same as release as possible and just tune the problems slightly
These are reasons why a monster should get buff not because a i got learn
This is not a valid argument - your acceleration shouldnât matter. I will test it myself because you are very focused on her being accelerated and how that affects her.
EDIT:
No acceleration â placed ~25tu after Soulantern - terrible placement.
20% acceleration â placed ~2tu after Soulantern - still terrible.
25% acceleration â placed ~4tu before Soulantern - good for additional turn right after next one.
So in summary either Gaslight need some good tu reduction or Soulantern needs a very high speed and banned skipping to make sure she gets those turns with her tokens.
You should not ask people to play her with a specific legendary for her to be able to gain advantage when playing her unique mechanic.
The placement is soo bad,
I went through all the possible scenarios to fix it
If the lamp gets a speed boost and frenzy
At 99% speed she will be granted a turn at 36 seconds
At 80% speed she will get a turn at 51 seconds.
In summary lets see what is the impact
99speed case: 102 - 36 =66tu saved which seems a bit too much.
80speed case: 102-51=51 51 tu saved which looks like the sweet spot
Alternatively the tu reduction in the skill tu, of it goes to something like 51 tu it would be too much, 60 or 70 would be ideal just couple of seconds in front of the bat