The new mithic added to the shop we saw the skills and we are disappointed
That no make sense
The new mithic added to the shop we saw the skills and we are disappointed
That no make sense
Uhhhh… Shouldn’t I have said that?
Nope
But are they going to remove Nophiam?
No
te digo un secreto, no se llama asi
Auto translation:
I’ll tell you a secret, that’s not its name
Te digo otro secreto
Tiene 3 habilidades triples dos pasivas meh y una ss de raw
Auto translation:
I’ll tell you another secret:
He has three triple abilities: two mediocre passives and one raw skill.
I’m replying to myself because I have no idea how to talk here. It’s not important, but it’s something that happens to me, lol. I’ve had my phone for 140 days, which is about 3360 hours in total, and I checked and I have almost 900 hours of gaming in that time, which is almost a third of the total time I’ve had my phone, haha. It’s kind of funny. Anyway, Merry Christmas!
So a shop mythic is mid, shocker
I’ll tell you another secret: if they keep revealing the new Mythic’s abilities, when it gets released it’ll be a super epic full of changes (luckily for you, the developers are on vacation)
Christmas is a normal working day in Japan, no vacation.
What are you trying to say? Are they already nerfing the new shop Mythic? ![]()
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@Dev_VKC where is new shop mythic ?
New Shop Mythic is celebrating the Christmas holidays just like everyone else ![]()
If you want your monsters to shine then put the effort in. What’s the point if it’s easy for everyone to do super quickly?
MBQ is the section of the game for veterans to use their spare tickets. You get gems, player icons and make your monsters shiny / with a different coloured name. It’s good quality endless PvE content, not something to be shortcut or bypassed.
(Switching topic slightly)
Ingredients farming is much less exciting and many people find it tedious after they’ve been playing the game for a long time, so it’s the perfect place to add ways to shortcut/skip it.
However, I completely disagree with the current requests from people to reduce the number of tickets on ingredients missions, make catching stuff guaranteed that were % before, etc.
I find it really disappointing to see we get a great QOL feature with the sweep and people’s response is to just ask for free/easier stuff. I imagine most of those people aren’t even efficiently using their tickets each day anyway.
For all PvP players that wasted their tickets 24/7 it should be so easy to use the sweep mechanic to get all the ingredients you need. Surely that’s an amazing benefit!
Make pvp auto too
At the moment it’s alright only for silver mines. But the lack of training points is a bummer. Don’t you agree with that? To me it felt like yet another half-arsed QoL improvement which we often get nowadays but it’s better than nothing I guess?
Also I think you and me (and many other people who have played this game for 8+ years) have done our share of ingredient catching. Catching percentages for ingredients are purely an unnecessary layer of uncertainty and frustration. The ingredient missions already cost tickets. If they want to keep that layer of uncertainty, I suggest it becomes a percentage chance of appearance and every time it appears you get the ingredient. For example bronzemouth appears 93% of the time and when it appears you always get it. This could be easily calculated into the sweep as well.
The hatch percentage mechanic should be used for new monsters that appear in certain conditions and are hard to catch. They should hide those monsters on islands like they did that one time. Another thing they could do with ingredients is that they could randomly appear on the islands so people could grind them there but in that case would have percentage chance of catching because they’re completely free! For example an Ocarino would have a 1% chance of appearance and less than 20% chance of capture.