Does chronotitan bomb work?
Bovolcus deathmatch, doomengine, blitzdyr, blazebones, lifeflip,
Yes , bovolcus can work and he is the best choice since He have purify. But listen, he can revive 3x Times. And Deathmatch can only work 1 Times.
Other option need high timer, Stun etc. Also, Ai is not as stupid as before. I was surprised last seasonās UC, Ai could be that smart.
And when last time you see simuronix or blazebones in high competitive UC? Maybe only top 50.
@Dev_VKC Thank you for update!
ā Monster Skills
ć»3 Star Auto Protector
Actually, this was something I had been thinking about for a while! I think itās a very good update.
Regarding the Protector skill, I would like you to consider revising the normal āprotect teammatesā. This will result in 100% block, but 100tu is required, so basically Auto Protector is better even at 66%. I think it would be good to reduce the tu, or to have 100% block + some other effect (e.g., a slight increase in DEF, etc.).
ā Trainer Rankings
ļ¼Are there any other rankings you would like to see or rankings that motivate you to play?
Personally, Iām not very interested in rankings that require long periods of play. Because itās difficult for the rankings to change if the same player plays the same amount of time. *Examples include PvP (All-Time) and UC that have already been created.
Therefore, I think that something like PvP (Year), where you can get into the rankings if you get high points even once, would be closer to the above that the developers intended. If the UC also has the same number of tokens every time, a points ranking would be more interesting.
As for other rankings, I think it would be interesting to have ones that not only advanced players but also beginners and intermediate players could rank in.
For example, Island Challenge and collection numbers.
I feel like its going to depend on weather or not the revives come back with the super buffed HP or not
I also feel like bovo can work real well due to the general strategy being killing 4 with poison. And he shouldent revive if he dies to poison tick. Just like hazuki dont revive when killed by poison tick
Iām sure he revives with a stats boost too, just like mulasem in UC.
Come on, not always the position corresponds to that monster. I mean, I have to wait for Astrajlyth to come in before using death match? What if the astrajlyth comes earlier, or later.
If only I could test a team for UC to fight special monsters like that.
Meeeh i just tried to be helpful but alright
I personaly have a hillerious idea for next UC and i can not wait to see how its gonna play out
Is this a typo or is there really an icon for top 50 x 50?
I believe he means the top 50 x30
thanks for clarifying it
As for the update itselfā¦
Positive:
- Van Sith now does her job better, a really nice tweak without making her super strong in PvP. She seems excellent for PvE now.
- Cinder TU reductions all over looks a lot more like what youād expect from a new mythic. I donāt think she needs any more tweaks, sheād become too strong.
- Yukihime got a huge upgrade, should be fun to see a sleep monster be meta again and I donāt think any aspect is too broken.
- Onika getting another big buff makes me chuckle but Iām glad to see it. Now she effectively turns any legendary into a stun counter monster so thatās cool and is likely a good thing for the game now we have so many mythics outclassing legendaries, this gives us a reason to play them.
- Mojignis getting increased trial of bonds damage⦠THANK YOU! The defence boost I guess basically means it doesnāt need a full team of bonded monsters to get defence cap now, which is nice.
- Galvbishamon was too strong. Good to see a suitable nerf.
- Ldiefaeth to counter Zephyramus and Evie⦠love to see it.
- Crabriel speed nerf⦠Iām so glad you saw the problem. I missed it on release, but it enabled horrible backbiting through the team that was hard to stop and starting at too high speed.
- Jerbo buff, great to finally have a reason for Mai to summon them!
Neutral:
- The Nightingale, Gremoris and Aethereon changes seem so minor theyāre pointless
- Stellaurum has been turned into a crazily buffed monster now. This is where it needed to be, but Iām on the fence that maybe itās gone a little too far.
- Zephyramus speed nerf was a good idea and I love the SS TU reduction but I think double counter slash was the actual problem and the damage change to dream ender & thunderseal also affects Carmillette and Obsybdia unnecessarily. Since Serazael(s) also got nerfed, maybe the setup with DCS will be under control so weāll have to see.
- Auto-guard for all 0-3* monsters is a very major change and not sure my opinion on it yet because this affects a lot of stuff but itās probably a good thing for the game and shouldāve happened long ago.
Negative:
- Astrajlyth, wtf⦠this buff is waaaay too much. Iāll reply in the thread for this monster, but the tL;Dr is the one thing that definitely shouldnāt have been buffed is the speed. I donāt know how it got buffed in literally every way.
- Carmillette now having +2 cost to dodge anti-humanoid attacks really sucks. It was one of the cool things to finally have a waifu thatās not actually humanoid and now Iām barely ever going to turn it on.
Hmmm?
It was unplayable. Itās now way better than it was on release yet I still have absolutely 0 intentions of getting it.
I canāt believe you thought that she was fine at 15 cost with what she offers. Now itās justified to have her SS on for protection from Maneater being everywhere.
Oh I hope people do so like you too so my arbosutodon that has been in my team since I got him 4-5-6 months would be very happy.
Well the one thing to remember is that people cannot see if the SS is turned on so your anti-waifu moves will not sparkle. That means you risk it not doing critical. Iāll have to make sure some of my PvP teams make her a demon so it keeps people guessing
It does sparkle though? Or am I crazy?
If Iām not mistaken, in PvP it will always sparkle because it assumes the SS is turned off (it hides whether the skill is turned on).
For example, Arcticlaws is not weak to protector killer but when you turn on the SS (instant protect teammates) it becomes weak to the move. In PvP the opponent will never see their protector killer move sparkling, so they cannot tell if you have the SS turned on or if their move will critical.
Nope it doesnt sparkle when ss turned on
I donāt know where you took this info from. Devs only were suggesting removing info about SS being turned on/off. It has not been introduced to the game yet.
Right now we can clearly see if Carmillette or Candy have their SS turned on or not.