Update 2.47 discussion

I requested from him a simple explanation about the friend list not showing anymore last time playing , it’s not even a nerf or buff discussion now we can’t see if players didn’t play for days or weeks , you can’t remember , you don’t know if someone quit the game or no , and not only me a lot did same about this , he didn’t even bother answering , this is really irritating

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Patience is a virtue. It’s just ironic that you guys have been asking for a nerf to the speed meta, Devs listen to you and make the monster that’s supposed to counter speed meta stronger, then what follows is more complaining, crying, whining and the update hasn’t even been out for 5 days.

But tbh the removal of the friend timer is very annoying as a PvE player. I’d like to have active people there because I need those points for Boxjaw which I still fkin don’t have.

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This is the one aspect that dident bother me lol

I only have 4 friends 3 clan members and my wife who quit well over a year ago lol

You must have Boxjaw then. It’s so useful because of the 0 cost, I could put it in all of my Voidress or catapult teams…

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I wish im on day 900 something still no box :sob::joy:

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It’s one thing to want soda and another thing is to only get soda, I don’t know if I understand myself

I don’t know if you understand yourself tbh :person_shrugging:

As for the update…

Eirlys is looking like much more of a reasonable support monster now. She has very fast moves now, gets a guaranteed kill and with hold ground you’ll need to properly focus on killing her to get rid of her. The Devs have done a great job making Eirlys and Nightingale viable without needing the usual stuff like a strong damage dealing move.

Yukihime no longer being solo is an unexpected but very welcome change. The SS also becoming easy to do after getting 1 kill to have the eternal sleep literally as a bonus now rather than an investment of 100TU is huge. Void too is also great. I already liked this monster quite a bit but now it looks like a very well designed moveset for control and sweeping!

Sivanna change also looks great. It was a very disappointing mythic compared to alternatives and since so many others are getting void moves its niche was gone. I think it’s now way better than Dragulus.

Ankara, Lime, Vixian, Tyrfina and Gryphking all got the sensible buffs they should have gotten long ago! I’m surprised some people don’t like the Tyrfina buff… it’s so painful as the user to have protectors blocking punish, the move is already incredibly restricted and Tyrfina is meant to break momentum by coming in and taking out any sweeper that’s getting carried away.

It’s cool to see the gummy dragon and guardian dogs get buffed, might do something cool for them.

Strawbobo getting deathmark is probably necessary. They were super cruel tokens! True hit will be strong enough now too.

Abyssclaw was already a strong SE but I guess the Devs decided it needed to be faster to get going. This is a scary monster for only 10 cost in link water! I’ll definitely be giving this a try, it already made some of my link water teams.

The one thing I don’t like…

Persephia getting full sleep immunity. Why?? It can rebirth sleeping teammates and do potentially 42TU sweeping. I don’t think that’s necessary at all, seems like there are combos waiting to be abused. It should be insomnia instead.

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Why not complain about Nyx?
You say Persephia buff was unnecessary but Nyx need it? They make Nyx (one used monster) one of the best in all game, and Persephia no one uses her in pvp and you complain? Tbh nobody say a word about Persephia, it was my first myth when i play and tbh I think they take to long to make the Death Representative Waifu stronger lol

Duck used Persephia ages ago in PvP already

She has been buffed over and over. I think this is the 5th time? The most recent buff was only 2 months ago where throw next went from 70TU → 50TU. To be honest, I don’t think there’s been enough time since that buff to get an idea whether it needs more buffing! That said, stun immunity and insomnia is kind of fine to slap on it. It’s not a game breaking monster, but giving it sleep combos is a bit wild.

One guy
Come on, even in the KD Tier List, Persephia stay in D or below long time

And after all those buff how many top players use her? Only one, Duck

Flawed argument. You might have some mythics that really start working when the user has a vast collection. In those cases, not many people will use them but those who have the required tools will be very successful.

Besides, why would you want many people to use Persephia? xD

She’s in A tier and has been for a long time, since some older buffs. She’s been used by various people who own her and, from what I’ve heard, they’ve all been happy with her performance (since some of the buffs she got)

I did. It was me who suggested a Persey buff. It spaced out your own stun protection and purify and surrounds itself by rocks. I suggested adding stun immunity. I was pleased when they added sleep immunity too but I agree that it should have been insomnia.

I’ve been using her in most of my teams for the last half a year probably

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No last login time makes me sad

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I would love a explanation from Devs about the Massive nerf Onyxia just got. From 1sec to 136sec kbr why? They could just give it a 50sec restriction but no they murdered it and Buff that Crap Nyx even more
Why? Fermata should only afect monsters with 70 speed under that its just Stupid and Power Creep
Why should i run a low/medium speed FL (50% Speed) and still get hit by fermata or murdered by anything else?
Sleep immune on persephia why? Insomnia its the way to go
Rabeat i like the buff on Stats and void assassinate but all we wanted was a devious tu atack reduced, to 160 and that horrible poison passive changed to stealth entrance or shield entrance
Still no
No deviladus buff
No kuraokami buff
No Lancerat Nerf
Maybe i am wroung but looks like devs only touch monsters that whales cry about and ignore us most of the time.
If so its the recipe to failure tho

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I was saving it for a separate post.

Nyx is currently the most misunderstood monster by the community.
It’s one of most complicated monsters to figure out. I spend a ridiculous amount of time analysing everything in this game and get annoyed when people tell me I don’t understand a monster simply because I don’t own it, but Nyx is one that I went back and forth on a lot and took ages to understand fully. Playing with it helped cement what I eventually settled on. I think most people are somewhere along the way to understanding how it functions, rather than being fully there and what I’m trying to say is I’m not surprised and nobody should be ashamed about it.

So let me detail it as clearly as possible:

  • Building your own team with 0-49% speed monsters EXTREMELY restricts your options. Making a strong team with that is tricky. This is the biggest thing balancing her.
  • Having a low speed FL means in most match-ups you will start at a disadvantage. Nyx needs to make up for this.
  • There are LOTS of things which Nyx does not affect very well: protectors, backbite/conversion, pullback/sendback, self-sacrifice, purify/support countering something you team plans to do, anything with critical damage moves at 100TU or lower that have targets and then of course anything 0-49% speed are unaffected.

As a result of the above points, the number of match-ups she truly counters the enemy team is relatively low and it’s mostly offset by the majority of battles where she slows 1 good target but your opponent gains advantage from their stronger, faster FL and they easily kill Nyx before she gets to charge crescendo timestrike so it was mediocre benefit overall.

Now some bits that are not clear at all until you think deeply / play with her:

  • Making fermata only affect higher speed monsters, or doing a scaled approach of, say, +50% TU for 50-70% speed monsters… this will BUFF Nyx. The reason being, right now what holds Nyx back is how you have to use slow monsters yourself. When your monster pool is cut in half the combinations and synergy you can pull off plummets to maybe 1/5 of normal. With a higher speed allowed, this means it will be very easy to run Nyx without disadvantage. She’ll just be a crescendo sweeper in a bunch of match-ups then occasionally wreck someone.

  • Most people’s FLs are not affected much by fermata. The FL is often where people put their most threatening monsters which can start killing through your team reliably or with the synergy they’ve built into their team. Even if they are slowed, they’re often still a bigger threat than other things you find in their team. I noticed this with Rhinoel too, that after the buffs to Boxchomp it’s frequently the thing I want to kill because I’ve left the opponent with a couple of monsters that can sit around for 300s+ without being a problem.

  • The way Nyx’s fermata typically plays is you slow the enemies, your first few monsters are easily handled/killed (including Nyx) then you carefully leave two slowed enemies around while fighting back and you both have killed 4-6 of each other’s teams then at least one of those slowed monsters is either removed by your opponent or has become a big enough threat you killed it.
    You’re then in an even fight with half your team gone and half their team gone and one enemy that’s crippled… not actually much overall benefit. A point I’m trying to make here is that it becomes very similar to playing any normal team where by that point in a battle you’ll have 1-2 non-threatening enemies left alone. Also, token disruption or sleep often do a much better job at disabling multiple enemies on the battlefield in the first half.

So I hope that’s enough rambling insight to explain how Nyx is far from busted and not anything to freak out about. The very sad truth is it doesn’t counter fast FLs well and it’s so match-up dependent with many opponents who aren’t affected much so you’re at a disadvantage from your team building for no good reason. I’ve personally found it’s more useful to build teams that do use higher speed monsters and not intend to use fermata… but then use it in the match-ups where it will do a lot of damage and cope with the fact my own 1-2 monsters are crippled (sendback/conversion them).

Don’t get me wrong though… it’s still a very strong monster! A solid S tier mythic, although very dependent on how big your collection is. What makes her strong is having crescendo sweeping on top of the disabling (without this I’d honestly say you should just play token disruption).

The Devs were smart with the Nyx buff this update
As VKC said, they’re changing design philosophy to focus on benefiting low speed FLs rather than punishing high speed FLs. That’s exactly what this Nyx buff does. If you play it in a team like I have with other high speed monsters then it’s simply nerfed because fermata is 100 → 160TU compared to before. Now it’s a very clear payoff for playing low speed monsters, because it becomes super tanky. If your opponent has got greedy with high speed then you get extra benefit AND fermata will do what it was built to do. I think the unbreakable shield is very unlikely to matter because as you kill through their team then the shield goes as soon as a low speed monster enters.

Two quick points on this buff:

  1. Fermata 100TU → 160TU is a really big deal. Her damage move is crescendo so this delays it by a lot!
  2. Her defence buff will only stick around if the user also uses low speed monsters behind her in the team. So basically you’ve got to weaken/restrict your team even further to maintain the defence buff. Only people with very large collections should even consider this. You probably need to be doing a Giehretus + Nyx team to make it worth it.
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People should open monsterdex and see how many myths and top legends have their speed in the range of 50 to 60. I am not sure if you want to see Nyx Cynthia frontlines.

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