Even making the shells back to a 100tu flip would be good. Broken heart was a great idea and I do think it was needed but motor has been hit so hard now
Either remove unmovable or revert bronzeshell life flip tu. Not both.
Geo and sera (mainly Geo) were the culprits of motor abuse. Now it’s fox and atra. There is no stopping it, so change it back to normal and give motor back its combo buddies.
Bring back geo motor 


Just remove motor passive and he fine. I used motor the whole pvp and he has help me regain match all the time. Honestly i like i can’t stun now because now i just add another sweeper and it helps me a lot.
So many different opinions on Motor! All making good points too.
As a big fan of Lunartic I’m a bit disappointed at how he was hit by the nerf here. Lifeflip down to 50TU was good for stopping him from being OP but now the bronzeshells he creates get killed by random stuns dealt by my team. I can live with it, it’s just a bit of a shame he doesn’t hold so much value as the bronzeshells aren’t so reliable disruption.
motor is still good. can repulse charged enemy and stun absorber. can be backstabed then nacromancy. can sleep lock the shells. and the shells make movement of opponent becomes slow.
the main funcion of motor is to kill his 2 shells then bloothirst, but the tu of attack dual motor is too hight. so just change attack dual of motor becomes lower tu meybe 160/130 secs to charge bloothirst.
This is exactly what I was thinking earlier one when I was suggesting a secret skill that helped charge bloodthirst. I think the original design was to use those bronzeshells to charge bloodthirst but then when combined with other monsters it became way better simply for the disruption the shells gave you. With a secret skill that had 50TU and could kill two bronzeshells perhaps it could be closer to the original design where the double repulse can be used to ruin charged sweepers and it then quickly turns itself into an unmovable bloodthirster. Maybe it wouldn’t be brilliant but it would be pretty good.
Or… a secret skill that instantly kills any opponent’s token monster (on their side) and creates two bronzeshells at random places in the enemy team. That would instantly get bloodthirst one kill and create further disruption in the enemy team.
agree on some your points…
but 50 tu is too low imo.
70 tu repulse 2 enemies to break opponent formation then 50 tu to kill 2 shells then bloothirst… it’s OP
Yes, possibly. But it’s a trade-off between keeping those bronzeshells alive for the disruption and charging the bloodthirst. Also, Motor is slow (30% speed) so it’s like 90s until he gets the first turn then at least 60 + 45 until bloodthirst is charged. That’s nearly 200s since entry into the battlefield where all he’s done is double repulse. Also, he has no defensive passives apart from unmovable, so can be easily killed or disabled by the opponent. I think as a 15-cost monster it would be perfectly fair overall.
No not needed. They’re fine.
Uhm no way dude, dolph is fine as it is
Guys, consider this. Motordragon showed up at about the same time as Chronotitan; Chrono was St. Patrick’s '16, and Motordragon was Easter. Same time frame, both limited, should be about in the same league. Honestly Motor still seems like an even better option than Chrono to me, even though Chrono is definitely starting to shape up himself. If Motor needs a buff, then Chrono does too.
@Dev_VKC I spent for the motor egg. Can I trade motor for zib?
Seriously? Motor needs a buff? Unwanted entrance can still possibly win you the game and not to mention double repulse and kbn to remove any immediate threat to your team, motor is around 50% speed if I’m not mistaken
Motor sucks steam is better the broken heart on shells is fine but now motor is a massive bother to run and offers very little Shells flip in 50 seconds very fast bloodthirst is massive tu we have moves that eat shells in seconds unmovable and gravity field of your using motor and winning with it it’s only cause you fighting bad players
Simply making shells go to 100 flip would help and change tinker stun flash
Everyone also consider that nebel and Cosmo were around before this and they need to have their problems addressed MUCH before anyone else
(Or were they idk lol they’re still much more in need of buffs than motor)
Nebel was Cosmo wasnt
Stun absorber will only take 1 stun from a single stun move 

now instead of stunning 1 absorber to 600 with a single stun you can stun up to 4 absorbers to 200 sec with single stun move!
Step 1: Make Nebel
Step 2: Make Cosmo
Step 3: Profit
