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What about a nerf on your chicken mortar ha?? Gg btw :wink:

Funny but it kinda true. Now that shells arnt that of a big deal, motor doesnt offer much at all. Double reoulse is nice, and KBN isnt a main thing to run for. I would at least change bloodthirst to bloodfury for him

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My rival used his Polaboss to stun my two stun absorbers simultaneously.

Deo and tinker as well.

Tinker yes
Deo no, he is right where he should be

Wait… I really hope you guys aren’t serious about motor. He took a necessary hit, now he’s legitimately managable but can still be a big disruption. I think once you stop trying to fit him into this massive interlocking web of a fl strategy, and just use him simply for the disruption potential, you can really appreciate how much damage he does.

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Yea i take back what i said about motor need a rebuff. Tried using him, he can still be helpfull. However i still use him only for his passive, so i still cant find his active moveset helpfull in current meta after the shell’s passive (tinker as well - stun flash will just kill the boxes, so…)

Geo and Chrome need nerf

I want a stun grenade
Nerf for dolph.Lets just say I faced dolph with three give turners and it was not pretty.

Increase the tu

Then he will be a piece of trash like he once was

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He’s a two year old event exclusive, of course his moveset is outdated. He’s viable nonetheless, so let’s just leave him right where he is and call it.

I was half joking about deo.

Faced a couple and they tend to energy charge to their death. 84-100 secs is too much time to deal with them, also they go behind TT so you’ll get more chances to get rid of it. It just tends to be a 3vs4 most of the time. It needed a swift charge nerf imo. Anyway, it doesn’t really bother me since i never had deo problems.

As for motor. instant/swift unwanted friend SS buff. I feel uncomfortable not losing to motor…

Azra also needs a buff. :wink:

The thing is that his passive is not always triggered due to the stupid design bug. He is even worse than the SE one now.

Motor has double repulse and KBN which are both very good but not enough by themselves. I think maybe what a secret skill could do is make him a bit better at sweeping. If it’s a good kill move then you can get Motor closer to bloodthirst much more easily and the monster would be a nice balance of disruption + damage. Maybe “Swift Stun Killer 50TU” would be great.

The whole point of motor is disruption. It comes in repulses and goes for kbn until it is cannablised/backstabbed by atra/geo respectively.

But after the bronzeshell “buff” it is faster to get rid of them. So motor should get an unwanted friends/quartet ss to get more disruptive value.

Bloodthirst is about as useless on motor as it is on lunartic.

Lol :rofl: give motor instant win as SS then
Motor is fine tinker is the one that needs a litlle tweack

Removing unmovable would honestly not be a bad move. He has been nerfed into the ground by being unmovable, shells tu on life flip halved and now can’t be stunned.

To me now steam is the better option.
Bloodcrave is a lot easier to charge.

Bloodcrave uncharged on a shell puts it at half hp which stalls it and means you need 2+ reckless attacks.

Repulse is no where near as risky as double repulse. Yeah ok double you can get rid of 2 threats but you can seriously screw yourself by not seeing what the second monster is

And you only need steam in 2nd form to be effective as ultrad he gets life flip all (I think)which is very situational at best

Also from what i hear now with tinker is if he comes in then boxes come on field and he stun flashes them then they die straight away so broken heart has messed him up big time

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At the end, broken heart was a bad call. I’d rather have 500tu stunned bronzeshells In my team than to see motor unnecessarily nerfed to death.

The passive inadvertently nerfed lunartic as well.

As for tinker…can we still call it a legend?

Boxes come in at 85 tu. You would need more than a stun flash to kill the boxes by stun. This just simply puts motor/tinker away from additional stun.

Nah guys, as a motor owner i tell u this:
Broken heart was the best thing the devs could do to fix the game. The game was broken, motor and stun locks RULED the game, and it ruined it so much. Cant tell you how happy i am with this call from devs

However now that motor and tinker got a hard blown, they do need to be updated to the current meta. Their passive is great but not as near as great as it used to be, so to run them now you need a better reason. Dont forget that you cant stun the shells- but motor can be stunned, so playing him can be a big backfire. And like saul said, steam is better right now.

I think the only tweak motor needs is bloodcrave intead of bloodthirst:

  1. Can pull steam trick (uncharged bloodcrave on shell), so you wont be able to say steam is better
  2. Charge faster (from all the games i played motor - i only charged bloodthirst like 5 times. This move was a bad call as a first place, as he originally ment to kill thoae shells… that went well…)
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