EXISTING BUGS AFTER UPDATE - PLEASE HELP!!!

PLEASE POST ALL BUGS THAT ARE STILL BEING ENCOUNTERED AFTER MOST RECENT UPDATE!!

Examples:

-Motor, Tinker, Gearchicken - Still do not always place shells/boxes on opponents when entering. Also, if motor and tinker enter at the same time one of them does not place shells/boxes on opponents side.

-Roaring entrance still does not go first if a monster is at 1 sec before it enters.

-Roaring entrance does not go first if Leo absorbs stun.

-Monsters put to sleep can still sometimes attack while sleeping.

-Overwatch does not work if sleeping. When dream hunted or attacked it pulls them to the front but registers them as still sleeping and places them back to 100 secs.

PLEASE POST ALL BUGS STILL ENCOUNTERED - DEVS NEED TO LISTEN AND ACTUALLY FIX SOMETHING!!!

Thanks Guys!!

In uc when bane comes in poison still doesn’t wake monsters I can usually get 2 dreamhunts off before they wake.

Basically every single bug that was around pre update is around post update. From what I’m seeing monsters was the only thing that got affected in the update no game mechanics what so ever which needed fixing over buffs/nerfs

Geomagnus used backstab on puffoxin in UC.
Opponent was down to 14 monsters through this move.

Shielded monsters.
When poisoned by passive move (auto poison, poison revenge), even if a few sec passes and the poison damage had triggered (says 0 damage or missed, dont remember), the shied is still on. Anyone else encounter that?

that’s a good thing :smirk:

poisoned monsters stay asleep for at least a turn no matter what (even if they take damage)

conversely, in pvp (not sure i’ve seen in pve) a monster put to sleep by dreamy entrance will be allowed to get one move off (even though they look asleep with the "zzz"s coming up) if it is the next monster in line.

Yes, poison still doesn’t remove shield.
By a passive move, that is.

Oh, good catch. His AI needs a bit of tweaking. Should be a simple fix for that!

Also, we are working on the other issues, and I’ll be devoting my time to working out the kinks.

Why did you want to improve the difficulty of UC?

Me and Buckingham just had a match in Pvp, his bane had about 8 kills and slayerbane all with penguinator failed to kill anything. Other times slayerbane all can wipe a field when there is only 1 kill on the field. The damage needs sorting. It 100% should of killed his 4 then

I’ve noticed that attacks have been going through hold ground in PvP or your monsters are not being displayed as having gone to hold ground

Overwatch bug for 7 cost Sweettrol. I used overwatch, he got stunned for more of 1000 secs (maybe even 2000, can’t remember), he got hit but instead of getting turn his TU lowered around 100 TU

edit: he was poisoned

Was about to post this, it happened in our PvP match. If it helps Sweettrol was stunned by Shocking Entrance and I hit him and was surprised that he was still in the last position. As always really bad job devs, I really don’t know what you are doing all day long. Drawing new mons? So many uncountanble bugs are in the game for month some even for a year and all we hear is “we are working on this” your pace is like your team consists of 2 people.
I played about 45 matches this PvP, won 28 by myself, lost 7, 8 were “reconnecting” -> freeze -> “defeat” -> actual defeat and 2 were “reconnecting” -> freeze -> “defeat” -> actually won… this is so much fun especially if the dc defeat is against a 300-500 points guy

yes it was in the match with you. btw gg. Yeah dcs problem isn’t resolved at all

Devs can you fix your potato server please