Ultimate Challenge is too easy!

@Dev_VKC @Dev_BRD

Over time we’ve had more monsters added to the game which work well in UC. Additionally, people have honed their skills and come up with improved strategies for getting a higher win rate despite the enemies being super buffed. We’d expect to see more people getting high scores in UC over time, but it’s getting ridiculously easy to have a win rate of nearly 100%.

Above is a screenshot I just took, an hour before the end of this UC. The maximum possible score anyone could achieve is level 2581. Hence the person in 1st has lost at most 4 battles (one hour before end). This is despite the gatekeepers being brand new this time so they couldn’t even make teams built specifically to beat them.

However, that’s not my main point. It’s that in the past we’d see maybe 3-5 people or definitely no more than 10 getting over level 2000. This time we can see that 43 people have done it, with an extra 10 just stuck on the final gatekeeper. This highlights something very important. Either we’ve got too much power to beat UC battles with near 100% certainty or the matchmaking for UC battles has got terrible.

I raised this as a point last UC because I saw a number of people getting near 100% win rate. I was one of these people too and this time I had only 2 losses outside of the gatekeepers (1500 and 2000, didn’t know what to expect but next time will probably do first try). Why this is a problem is that there is so little to distinguish between those top positions and we may end up with horrible ties where positions are simply down to the chance of what extra score you got added on.

In this UC in particular I was encountering way too many easy teams. We’re talking teams with 10 monsters, 8 monsters and sometimes even just 4! Also, I even encountered some that were made up of entirely 0-2* monsters!! Please change this matchmaking so we’re actually facing some proper opponent’s teams rather than the same Chronozeros + 5* starters every time. It’s not distinguishing between the players nor is it any fun. I know that many love the leaderboard aspect of UC and I think this will kill it.

For this UC it doesn’t appear to have messed up the top 3 positions but it has slightly for top 10. Next UC when we know how to tackle each of the gatekeepers there will undoubtedly be more people up there competing for the top spots with similar scores, myself included. I think it would improve the leaderboard greatly if the way matchmaking is done changes so we come up against harder opponents.

Before anyone panics and doesn’t want UC made harder. Let me propose that this change is ONLY ON LEVELS 2001+. This will allow everyone to still progress as they have been and do the gatekeepers, but it will keep those top leaderboard positions more down to UC team building / skill rather than a formula that works every time.

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I was gonna pounce on you but then came the last paragraph :wink:

The current gatekeepers are easier than the previous ones, especially the last one. Most of the GK fls are stunnable after a few knockbacks. The only GK that you can say was somewhat challenging was 1500. I’m not asking for harder GKs, just pointing out that they’re less of a challenge compared to the previous ones.

Since we’re all getting matched with easy teams, I assume everyone is close together on the rankings . So maybe the power bonus rng might need to be changed to prevent frustrations from just missing out on a certain ranking.

It’s definitely true about the GKs being weaker to stun, but just wanted to point out that the GK at 2000 basically rewards sleep locking. If you’re going with a more passive Auro strategy with DR monsters (as I do) then it’s a bit more complicated because taking out their blood clones is a challenge. I personally like that it challenges a different UC strategy compared to the others.

@Dev_VKC @Dev_BRD
Can you check account from this men, the name is FIRMAN GUNAWAN
he is in top 50, his team is weak but i dont believe his score to lv.1990
i think he use mod app

Way less stun immune and DR this time for sure. I didnt have time to grind this weekend, but my losses were mostly due to really really really stupid mistakes. (Bringing half a team to the fight, bringing PvP team to a fight after GK700, or lifeflipping gear to zero health or AOE a perfectly good sleep lock)

Meanwhile I’m stuck at gatekeeper 400…

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For reference, here are the final scores. Two people tied for 3rd, four people tied for 10th and 34 people got over 2000. The guy in 1st impressively didn’t lose a single battle!

Wouldve been over 2k gk if I got to play last saturday morning to sunday noon, hahaha, true this kd

The ironical thing is that people get different score by passing the same gatekeeper whereas the reward is based on score.

Try running the exact same team with exact same pots on 2 different accs and see if the numbers are the same. Im guessing it’s the team strenght compared to your team.

It supposedly should be. However, after one of the battles I had against 0-2* monsters I decided to check my score compared to others that were at the same level. I was ahead of all 3 people who had just completed the same difficulty level as me. Maybe the scale is totally backwards and you get a higher score if your team is far better than the one you just beat?

If it was down to something like your remaining number of monsters (excluding clones and such, just of the original 16) then that could be a legitimate way to score it. Then ties could be avoided strategically with that last battle you complete.

The points are usually between 100 and 300. I’ve seen 2 cases when it’s more than that. I had around 550 once and I don’t know how i got that

i would say it is just a random value for the score like the egg hatching.

This game is becoming pure rng more and more

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We had predicted this and thus named our clan RNG two years ago.

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Power bonus depends on the enemy team cost (whether it’s compared to yours, i do not know).

I got 400-500 power bonus from facing a auro+tort+gear+dr army team. It wasn’t fun times at all but at least I know this contributed to absolutely nothing overall.

Neo philosophy: One person’s good rng is another person’s bad rng. An example of this is if someone hatches malwing (good rng) and then proceeds to sleep my stun converter every single time (bad “rng”).

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Proportionally I saw stronger teams between levels 0-1000 than 1000-2000. I agree with killerdog