Can we please remove the training cap of 99? It seems pointless and annoying to have the cap in the first place and I don’t believe it would be difficult at all to make this change. Does anyone else agree? Or do people for some odd reason like the cap lol
Nobody likes it but it is there to keep the game stable. You could just take a thousand training points and train any monster you want.
Well normally I would agree, but there is alot of things you have to do to evolve besides training points. If they removed the cap you would still need silver, youth fruit and utra evolution ingredients. So I don’t think there would be an issue.
Well, after they would have done that, people will say that fruits aren’t necessary or that they shouldn’t cost silver so there is always something to complain about. This game is not perfect but I like it pretty much.
Even if the devs are a little greedy I still think that they are doong a good job. They are listening to us.
well… too be honest whether the cap is there or whether its not there… it doesnt matter. I always save up my monsters that have 60 training points then remove a team put them all in one team and boom like 10 mons or something 60 training points and go… by the time I have something else ready I have 99 points again. it doesnt make a difference. if anything they should reduce the CD on tickets so people can do more stuff. it keeps the game a bit more interesting… but i’m sure after a while this discussion will be pointless… if i’d have to guess they are no more than 5 people working on this game and they’re doing quite a good job bringing new features & events with next to no bugs (and if there are any they fix it within a few hours and compensate with free gems ).
there are games which have way worse support than this. especially for a mobile game its quite nice
on the greedy part… if gems would be less expensive then everyone would have every monster in the game and it wouldnt be interesting for anyone to keep playing anymore if features take too long to come out.
the people that spend the most money on this game are the first to complain when something takes a long time because they are bored. they have all these cool monsters but nothing to do with them, while people who spend less still have lots of things to do to power up even if they have to wait for tickets ;-)
I get this. But $4 a spin is a little steep. I would like to be able to support the game without emptying my wallet, while still feeling like my money has been put to good use. I love the game but I still feel like it is too steep for what the likely outcome is. I like having new monsters to play around with but the price + dupes + filler monsters make me not want to spend anything.
If they lowered the price they would likely lower the probability of obtaining legendaries as well though.
The issue I have is that I cant buy it, but I can buy the possibility of getting it. The possibility is so small that it doesn’t feel worth my money. If I could buy the legend for $20-$30 worth of gems. Then I might do that. A possibility is worth so much less then being able to get it, and the price they want for the possibility is too high imo.
The thing you have to remember is that it’s always going to be up to chance. You could spend 1,000 dollars and not hit any legends or you could have 1 roll and roll one.
Anyway back on topic, I believe that there is always something to do that will earn you training points. Take for example, right now you have super fruits, rank up event, 8 different atrahasis fights, and side missions. Then there’s all the other normal ways. I was at 0 this morning and now I’m maxed again
Ya that is true, they have been better about pumping out events so its not as bad, but I cant stand grinding on missions Ive already done just to get training points. I also cant stand being at max capped training points, and when I do an event or something, my training points go to no where.
Its not a big deal at all, but its just an annoyance haha
making a garantueed select monster and buy option for 30$ would give people that are willing to spend more all the monsters they want which would imbalance the PVP a lot once it comes out they will be rolling with the best teams +9 and alot of the free players will quit cause they get destroyed in PVP… even someone that spends like just 100$ would be able to get 3 OP legendaries which a free player would not be able to win against if they do not get extremely lucky.
they could potentially remove duplicate legendaries from the wheel spin. i’m very much in favor of that but that’s really the only adjustment I would make to the current system.
The problem is, if you’ve payed a lot, you propably have a few legendairies and a large bit of all the other monsters. By the time you reach level 100, all the interesting monsters are maxed out as well. Then there’s just nothing more to care about. You won’t buy gems anymore, because the chance on improving your team gets very low and totally not rewarding.
So now devs are losing the big spenders, because there’s nothing to spend on anymore.
If they could give us a way to keep improving the team people have at that moment, and a way of getting the one monster you still need at that moment, this game would stay interesting even for those players.
A solution to this would be something (let’s call it shards) you can farm and collect ingame or buy. These shards should give you access to any monster, price according to it’s tier. I wouldn’t mind grinding for months to just collect massive amounts of shards for the one monster I really need for my team, and I think a lot of us would do it, keeping the game interesting for longer time. Big spenders would start spending again, this time on these shards, because now they now it will reward them with what they need.
if you can grind them nobody would spend money to buy them. they’d lose all their income.
I posted in the suggestion box, but an expansion of the fusion system could be great. Instead of dupes you get the duplicates of the same monster and then certain monsters can be combined to create monsters only obtainable outside the wheel through fusion. Like a fusion exclusive legendary that takes five super epics or something. You could then have a choice of fusing two of the same monsters together or saving one for a fusion monster.
If you had to farm for like half a year to get a legendary, they’d lose their income? I don’t think so. Then you still only have one legendary, but you kept playing where maybe otherwise you would have stopped. Even non- spenders would stay hooked longer and maybe spend later on if they really enjoy the game. If somebody I know has been playing a game for a long time, I get intereted in trying it as well. That’s also how you attract new players and thus new income.
Now there’s so much players on the forum saying they don’t spend anymore because chances of getting anything good has become extremely low. That’s also a loss of income, and you’re risking to lose these players completely in time.
But I agree it should be well balanced. For new players, gems should always be more interesting and the go to way to get new monsters, because they will give you a nice variety of monsters and ‘low price’ chance on super epics and legendaries. The other way should be more to keep players hooked and to get just that one other monster you want.
I would like to see this game improved, ticket, keys, gems etc.
And yes, training point is easy to get.
But the fruit is killing the fun lol xd
I would happy to see monster can be grind, and its ok to make several mons exclusive for high spender entire month.
Its kinda unfair you know when all the catchable mons seems “fairly” weak compared with the mons from gold egg have better ability and stats.
Honestly this game have potential compared to their competitor, but the mechanism seems need to be improved.
That is what I am saying, keep the wheel and everything but just expand on the fusion feature where you can combine epics and super epics to obtain certain legendaries they could create that would only be available through fusion. It is rather boring when everything is available through the wheel. This would put all the extra epics and super epics to use that you receive from spinning the wheel instead of them just sitting in your farm. Then instead of receiving dupes from the wheel, you just get duplicates and can choose whether to combine them to reduce there skill times or use duplicates for fusion. Then they could give final ingredients away as prizes in events. This could also open the possibility for ultra legendaries or something where you could combine super epics with a legendary.
This would give long time players new legendaries and super epics that they could obtain outside the wheel and a reason to continue playing, while not putting the new players at a disadvantage.
This is way off topic now though so back to the original post, the training cap is fine in my opinion only really a problem at lower levels.