Oops, touched a nerve. Sorry about that
Like I said old players have an affinity for token control until it becomes popular then it’s not so cool lol
Token should be for regaining control not locking the opponent with 3 tokens and decree of mercy. That’s not strategy, that’s a broken feature in the game that should not exist.
It’s exactly the same issue we had with stun lock, regardless of how easy it is to setup one or the other, we can’t have those kind of “strategies”. So we got rid of stun lock and rock lock, but somehow token lock is acceptable?
This is an exact strategy with Wavetail.
Tokens that were problematic - yingyangs, mogoong - got sleep bombs, strawbobos got deathmarks and got balanced in stats.
The strategy is disrupting your enemy to regain control, the tokens should self destruct after 200 seconds so it prevents the lock to infinity. Otherwise it makes no sense to get rid of one type of lock and overlook another one.
At first I thought that was a good call. But then I realised the tokens can all do that to themselves. Shells can life flip and reckless, boxes explode etc etc. So there’s no need to implement that feature because it’s only wavetail that prevents it. So if anything, wavetail should be nerfed rather than adding a whole new element to token monsters.
I have a better suggestion. Motordragon and alike should get another passive that makes them unable to be targeted by allies so entrance spamming or killing them yourself then getting wavetail on the board is not viable. Cannibilize got this nerf by not being able to self target, why not stop reviving, entrance spam, and killing your own monsters to combo kill with other broken mechanics? You should be forced to keep “dead monsters” if you want to give opponent dead monsters yourself too. ![]()
Tbh I think the original intention for motor was just that. Kill the 2 shells to charge BT lol. When both came next in line it was real tough. A Josu special
Motor isnt even that great compared to geomotor era. That was a nightmare; 100tu life flip, enters at 50% max speed, stunable, sleepable and motor not having unmovable and both shells entering next in line ![]()
To be honest i never understood why tookens survive more then 200seconds in the first place. I believe they should get the same treatment as rocks
I’m not complaining I’m wondering why devs allow token lock but worked on a lot of locks like stun lock rock lock and nerfed them
Because these locks had the infinite element. There was no comeback after you are fed with 3 rocks or infinite stun locked. I can agree that box lock is not that hard to pull off, but i also have to add that people deal with it just fine a lot of the time. Couldn’t say the same for rock lock as these teams were designed you to walk into it unless you had some nullify moves
Like I said this needs to happen. The fact that you can play backbiter yourself and sacrifice and spam the opponent’s team with tokens is absurd. a motordragon and jacko makes these tokens not able to kill themselves because if you use baby vinegazer’s risky heal all and you just used life flip flop with bronzeshell, bronzeshell is stuck on the board. Like this isn’t absolutely not fair or balanced.
This makes it so you are forced to run these guys yourself and this hurts diversity in teambuilding too. It’s not a fun strategy going around rn. Either adapt your whole team around these guys and lose other teams or just lose.
Invest in bastia or some backbite monsters. Are we complaining about Motor in 2024?
Bastia in the FL? and she doesn’t even fit in every team also needing a backbiter proves my point
You were complaining about Zephy’s moves like 3 different times (horrible mythic, I feel bad for people who wasted their money on it thinking it’s strong), I don’t wanna hear it from you ![]()
If you are that traumatized by Motor you need Bastia in frontline.
Me when I’m serious about my solutions:
Like seriously? I’m not talking about baby players here. Arbostudon is a common FL. Anyways, this is for the devs to see. Not people who don’t play against it that much or players that are biased and use it themsevles.
Thrilling gameplay I take back everything I said about “mythic spam” and nyx teams. At least there is thought process and back forth gameplay behind it. This? This is just stun luck 2024. He didn’t have bastia or the bird SE, he just kept sacrificing teammates until he got full lock. I did a single move and then it was over.
Willhelmina’s passive should ignore bastia, just like emergency arrival.
You should not be able sacrifice your whole team especially token generators.
There should be set number of tokens you can add to your opponent through entrance. It’s absurd you can just proc all of them as if motordragon pre-heavy nerf wasnt a thing.
Lastly there should be a death timer, just like rockoids (rockoids are useful and they are aps so it is understandable why they never needed a way to kill themselves)

