Time freeze states that it allows no turn granting effects while on field, however, all forms of stun give turns to stun counters/converters. Should this be a thing? I think that normal time freeze should stay as it is, but some monsters should get Time Freeze+, which blocks counters and converters from getting turns (making them like regular stun immunes). A monsters which could have this is Huskegon awakened form. Thoughts of others needed
So you wanna have both Huskegon and Aetheron in one monster, interesting… ![]()
Read again, it only blocks active moves.
It was heavily discussed at the time when time freeze first came out and basically if we had passives that stopped stun counters/converters it would make stun way too good. Stun counter/converter are made in order to handle stun so having a way to switch them off is upsetting balance too much. It would be like having a passive that stops anyone from being purified… sleep lock would become super easy.
EDIT: If it worked more like Aethereon then that wouldn’t be broken… but like Coltraz says that’s combining two already powerful passives. Seems a bit too much.
Hmm true, considering I am running stun immune spam I shouldn’t say this…![]()
Also I have made so many comebacks with just Scorpiogeist, other mons have been at 800-1000 sec and Scorpiogeist alone has sweeped the match.
However locking it behind an awakened I think is a fair move because stuff like Momo exists with broken stats or even a legend like Jackolene with broken entries
The last thing we want to do, is stop stun converters and counters gaining turns when they’re stunned.
In fact, let’s give them 3 turns.
Hunter Island moment
@ArcticTheHunter gets this
No
Cancelled ![]()

