As an alternative to ONEduck’s above. Here’s where I would place them in their own tier list. In brackets is their cost, which I think matters a lot because there is a huge range (2-7). Hence, some are really good cheap filler for your team while others you expect to function more like a real monster.
| Tier (PvP) | Monsters |
|---|---|
| S+ | Diamonoid (2) |
| S | Musashoid (7), Sherloid (6) |
| S- | Meatoid (2) |
| A | Houdinoid (5), Romanoid (6) |
| B | Bomboid (5) |
| C | Spookoid (4) |
| D | Goldoid (2) |
| E | Bronzoid (2) |
| F | Aluminoid (2) |
Diamonoid and Meatoid are the best general purpose protectors at 2 cost, Meatoid having synergy with hold ground monsters. Sherloid is better, but at higher cost.
Musashoid is a genuinely good monster, best in poison teams.
Houdinoid helps protect from stun and synergises with a stun absorber a little way in front in the team. Romanoid is sleep/poison protection (particularly sleep).
Bomboid is a unique build around that can be quite good.
Spookoid I personally wouldn’t go for in PvP. It’s a gamble whether it works and the opponent sometimes gets to choose something bad to give you. You’re generally looking for better in a PvP team. However, in a team that cares about shadow or stealth it can have a place.
The bottom three are fine cheap filler if you want protectors, or good to have at the back to throw because they might help quite nicely in matches you don’t throw them too.
No