Update
Notes:
We recently had an update to version 2.11 which you can see here. This post will cover the movement with regards to these changes and the new monsters that were added with it… the return of shiny monsters!
Prismegasus got the stealthbreak move upgraded from stealthbane, but this isn’t enough for a tier change.
Canishogun had double counter strike changed to flame eater, but this isn’t enough for a tier change.
Chronozeros got a speed buff, which is much appreciated but not tier changing.
Dolphreeze got a combo and a cost increase but now works in raw teams and is more controlled, ultimately not moving on any tier list but it has more potential now and is slightly better than it already was in PvP.
Dolpheonix got the sea world combo but that’s very specific and not enough to move it a tier, despite being powerful if you use it.
Hiberzor got sweet dreams buffed to be a very powerful purify but not tier changing.
Epic survivor monsters these got revenge passives but none look enough to change the tier of the moveset.
Maggatsuoh got the maggatoid slowed, but it isn’t enough for a tier change.
Sherloid took a heavy nerf but there are no tiers for this.
Thlugs got theast slowed but I am happy with their current positions.
RAW moves were slowed and this affects a lot of monsters. However, it is by a minor amount and no particular monster is not more/less viable because of this so I won’t do any changes with respect to this.
Crescendo got a huge buff, roughly 3x the charge speed on crescendo strike and 2x on crescendo blast. Blitzdyr is also included in this. Each of these monsters have moved up in the tier list.
Additions:
These are done in order of release with mythics, legendaries then super epics, etc…
Stormloch (shiny) goes in at S for general and B for PvP, with the sleeper moveset not degraded at all and powerful link shadow sweeping added this is exceptional for PvE and even has viability in PvP!
Kamiwyrm (shiny) goes in at B+ for general and S for PvP, with triple killer and 70TU stun immune sweeping this is an enormous improvement to the original moveset! Assisted blaze with max attack is dangerous too, especially given the high speed. For link fire teams this is a top sweeper in PvP. In PvE it’s a little harder to set up but can be brilliant too.
Tiamazus (shiny) goes in at C+ for general and B for PvP, with max attack and detox blast this has what the original auto-poisners were lacking… damage potential. However, the high TU skills, low speed and low defence still hold it back to mediocre.
Lavaronix (shiny) goes in at B+ for general and C for PvP, with stun absorber the viability of this TT has been compromised. It protects the team from stun but at the cost of having a monster out of play you can’t give turn to. It still works, moreso in PvE, and may be just as good as the normal Lavaronix but it’s slightly worse overall and much worse in PvP where stun absorbers get punished.
Tridrakhan (shiny) goes in at C+ for general and A+ for PvP, with 80TU swift dual catapult and stunning entrance this has exceptional power with its initial impact. From there it can use attacks at good speed if supported by a link earth poison team but will two-shot with most of its attacks. Ultimately, great in the right teams but requires building around and the main power is that first turn.
Taloknight (shiny) goes in at C+ for general and C+ for PvP, with two death revenges this is ideal for DR teams that we might use in PvE. However, its tier is still low because outside that it doesn’t have as much to offer as other monsters. The moveset is not great for PvP, but it will work in link fire teams for setting up their FL.
Shadowhunter (shiny) goes in at S for general and C for PvP, with camouflage entrance this has the potential to do a better sleeping job, but also loses the very useful hold ground. Overall it’s probably just as good in each area.
Movements:
These are all with respect to the changes in version 2.11.
General movements:
Scyberithe moves from A+ → S+ in general and B → A in PvP, this is crazy to build around in PvE where the AI usually hits overwatched teammates.
Yukihime moves from B+ → A+ in general and C → A+ in PvP, the reworked moveset now has the incredible ability to massively slow and disrupt the enemy team while being a tanky sweeper too.
Gloreonix moves from B+ → S in general and B → A in PvP, double instant pull back, multiple heals and shocking entrance have made this a control queen.
Pandamonium moves from D → A in general and D → B+ in PvP, 100% sleep at 60% speed that can now be abused as well as extra tankiness… this is a panda to be feared. People should try it out. It may be higher than I’m moving it to.
Magmarinus moves from A+ → B+ in general, now recrafted as a link monster makes this harder to build around and the slayerbane SS is weaker which is an issue against buffed monsters.
Bundleblazer moves from D → A in PvP
Megalodragon moves from S → A in general and S+ → A+ in PvP, frenzy has reduced the viability of this monster drastically. It’s comparable to Robinator now.
Crescendo movements:
Leogeist moves from A+ → S in general and A → S in PvP
Polaboss moves from A+ → S in general and A → S in PvP
Shivadragon moves from B → B+ in PvP
Blitzdyr moves from B → B+ in PvP
Excaliburdragon moves from B+ → A+ in general and D → B in PvP