Thoughts on the recent update.

First of all, according to our data, she was used less than 20 times among the top 100 PVP players in the entire previous PVP season. She is very unpopular.

Secondly, we want to give “Misty Field” to other monsters in the future but that was the unique skill of her ultre-evolution form. So we decided to give “Lilithia’s Domain” to second form and make the Mythic form better.

We added the use limit because we have seen players using her with token generators. For example, constantly making Bronzeshells take double time to get itself killed. We fully understand that is not the main problem, but we really need a monster like her to keep the fast frontline in check.

Fermata / Ritenuto is her primary purpose, and we don’t plan to change it anytime soon (although we welcome any tweaking ideas). Instead, we will focus on making monsters with counter skills more accessible, such as pullback/sendback, backstab/backbite, etc.

We did test. The skill Venom Dual Slayerbane itself has the same damage as Dual Slayerbane. You can compare it with Capybaragon. They have the similar attack value (Capy is slightly higher). We thought giving it a skill to deal damage in some situations is better than Purify. We don’t hear people complain about Capybaragon’s Dual Slayerbane, so the issue here may be that we didn’t buff Mechydra enough? Or people actually prefer Purify?

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Be prepared to hear more crying about her when she will come back pretty soon and will be used by more than 3 players. Also where is her BQ. We haven’t had a BQ update since April and today is October 1st.

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Not really a comparison because it’s more of a support monster than anything. That super fast knockback random is usually all it gets to do because it usually will be much more of a threat after getting turn the second time. Mechydra just doesn’t give same amount of threat level so fast. Oh and it was the only monster i needed in maybe 50% of my previous ranked battles to stunlock people… the dual slayerbane on capy (alt leas how i know capy) is barely used.

And this couldn’t be done without giving her sleep immune?

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I was caught off guard many times yesterday while playing BQ because enemy Mechydra killed my mons, bacuause I am so used to thinking it was so ■■■■. But I agree that dual slayerbane damage on it should better or maybe make it double slayerbreak. Capy is used for taunt/kb and then on second turn it swallows. Maybe Mechydra should get some unique moves rather than making slow and clunky Capy out of it.

I think the issue is that it’s just all over the place moveset-wise. It has that weird accelerate sting move which could be good but is 136 TU for some reason, while Fiona has a 42 TU stealthy accelerate. Also, Mechydra used to be able to counter sleep effectively with purify, now it can purify once and later on accelerate sting a teammate out of sleep for 136 TU. Triple poison eater and Venom dual slayerbane are not high impact moves on a full defense monster like Mechydra. It seems like it does many things, but in a very underwhelming way.

For everything that it does, there’s another monster that does it better. At the moment you could just remove it from the game and it wouldn’t make any difference.

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There are so many buff ideas for it and the most obvious one is quad poison eater (not poison massacre). And yes the poison accel is just too high. With 160 base tu I would expect it to give permanent acceleration lmao (or until purified)

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For this i can add, single acceleration moves. I think these should override fermata, and accelerate team not ← I think this was a problem before the permanent buff.

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Hey VKC, if I may share a word on keeping fast FLs in check, I find the damage is often done once they attack anyway. For example Prixis can snipe the key monster in a FL combo before it gets moving, even when protected.

This makes it harder for combos to be used and advocates S tier spam and less synergy instead.

It would be good to have some things to stop that, before monsters like Prixis attack. Right now it just feels a bit too oppressive.

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Thanks for the idea. Will try this out now

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Give Mechydra stun counter instead of stun bisector and then we can all move on with that point of the conversation.

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I didn’t know unique skills on the legendary form counted. I thought it only mattered on the awakened form. That reasoning does make sense, but Lilithia is now super deadly (it’s top 10 mythic worthy).

The crazy thing is the sleep immunity because she can purify the team after OoO. We have other ways to do this, but not on a monster as strong as Lilithia which is also generically good (i.e. not a specific setup to make the team good enough after purify). That bit seems too much. It should probably be reverted and if you want to make her stronger then buff the antidote damage to one-shot monsters properly (right now it doesn’t kill mythics very well, only legendaries).

Capybaragon gets its strength from versatility. High speed and the option of knocking something back, protecting or damage dealing each turn means you used each one when it’s most useful. So dual slayerbane damage is not high, but if Capy gets a turn and two enemies have a kill then it’s the obvious choice whereas another time one enemy might have a kill but you can knockback something for a greater effect.

Mechydra however can only do damage. So all you’re doing is venom dual slayerbane each time, unless 3 enemies are poisoned. If 0-2 enemies are poisoned or only 1 enemy has a kill the damage is poor, it needs quite a lot to make it good. That’s why venom dual slayerbane doesn’t help much… it’s more of the same. It’s made it super strong to face buffed in PvE lol.

What would help it is making accelerate sting a better move so it has this flexibility.

Synergy and combos are two different things. If you’re not running a combo that doesn’t mean you’re forced to S tier spam.

If a combo can be ruined by one or two monsters being removed before you get turns with your monsters that’s just a weakness of the combo and for strong combos it’s very necessary to have ways to stop them.

I know the point you were trying to make here is something like “Nyx isn’t doing the job properly” but she absolutely wrecks high speed stuff so I’m not really hearing it and the point about combos getting disrupted just sounds like something we actually want in the game for good balance (rock-paper-scissors type stuff to do with speed).

I don’t think >49 speed is ‘fast’, >69 speed is.
Why it has to be permanent? People will forced to use Accelerate Team monsters, which is balanced.

Was she the most unpopular? What about Rode knight, Nightingale, Majorie etc? Why Lilithia?
You can just change the passive on her 2nd form and thats it. Everybody is happy.

What’s wrong with Sleep Immunity, Pure Cure and the Slash??

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Is that taking into account how lilithia was absolutely terrible before the buff to its field passive and then had one of its banners skipped entirely right after being buffed? You’d expect it to be used about as often as one of the more recently released mythics since it was only featured once after getting lilithia’s domain.

I also don’t see how that justifies giving lilithia sleep immunity while it has pure cure. That only serves to let players run it with OoO or lemon endgames. Is that really the type of strategy you want to be promoting?

Having something that permanently disables mons 50% speed and above is an incredibly toxic way to go about that. This makes it so really only mythic frontlines stand a chance against nyx users. That’s all I have to say about this.

Yeah, and capybaragon’a dual slayerbane damage is absolutely terrible. People use capybaragon mainly for the high speed dispruption, option to protect stuff when necessary, and to get rid of big threats with swallow. Balancing that out by getting rid of mechydra’s swift slayerbreak actually makes it weaker overall.

There’s also accelerate sting, which is still one of the worst signature moves for a mythic. I’m not quite sure why you didn’t give that a tu reduction when you gave one to hadeshoof’s blitz attack and lilithia’s pure cure. Those two don’t deserve their respective buffs even 20% as much as mechydra deserves one.

cough increase drift and slipstream tu restriction to 100 cough

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Or give it frenzy when it has the focus buff :eyes:
EDIT: Forgot to add… also increase the number of uses on drift

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I am at 100 ores, might boost Lilithia now just for funsies.

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Or give it fast focus entrance.

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I would love to see the same energy when talking about Asmodia Scorp Gazer and Plume Soral, because as @Dev_VKC said, Lilithia is nowhere as popular as those combos that are in every other team you face. We are discussing Nyx Lilithia as it isn’t a front that was/is run by 4 people on the regular.

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We’re talking about them because they were just changed and people don’t agree with the changes

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Alright then, but isn’t it the same discourse as with first Nyx buff? She was meh on the release, a handful of people got her and when she got better it’s a huge problem for anyone that doesn’t have her or likes those fast fronts. If Lilithia was a good before, then why we didn’t saw a rise of her in teams after her last banner in June.

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Woah, defending prixis I see :skull:. The problem with prixis is that the majority of games you can identify the mon that is the highest priority at the moment and kill it with sonic break or slipstream. Having an important FL mon killed regardless of the protection you give it is rather debilitating, even to non combo FLs. As for actual combo FLs, a lot of them instantly lose the game on the first turn so that’s not a good comparison.

I’ll describe the various situations that determine what options prixis has to kill.

  • enemy with +86% speed - prixis loses fast focus and can only kill what’s within sonic strike range
  • first enemy that enters the field below 49tu - prixis can skip unless it would be removed from the field after doing so and then kill what’s within its new sonic strike range
  • first enemy enters field 49tu or above - prixis can skip its turn and then kill something within the new sonic strike range or use drift + slipstream/sonic strike to kill whatever target it wants unless an enemy mon would be able to remove it from the field.

I’m thinking the devs released prixis thinking it would be a nice counter to high speed frontlines. Prixis is actually the strongest high speed sweeper in the game so they should make it so drift and slipstream can’t activate until after 100tu to fix their massive mistake.

Those buffs would severely weaken prixis. I think it’s obvious the devs want to avoid doing that. My suggestion lets prixis function closer to what I think the devs originally intended and would not severely weaken it. That sounds almost perfect to me.

stop trying to change the topic away from mythics you own lol

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