I don’t think peoe here are complaining in this thread. It’s just a discussion to see whether people think things could be improved or better left as they are.
I personally find TT an unnecessary feature that most often than not becomes responsible for the outcome of the match.
Having ONE legendary that can one shot it, does not necessarily make it risky to keep using them. But that’s MY opinion, people are free to disagree.
Basically it will shut all the TT teams out of the top 50. Which is a good thing.
Okay, I agree with Tt meta change, but what about F2P whose main good legs are Mecha and Lava? This change will fuck my strategy up too mich since the two TT are my main viable strat ( my other legs are good but not that good for PvP)
I just hope that they won’t become useless.sadly, most of my legendaries are give turners/TTs, and to me TT is really fun to use… but then again I don’t play pvp
Developers should at least return the speed of chronozeros. You have killed the only counter of ordinary users.
I don’t even know what to say to you.
Legendary TT do not die unless enemy have damage like faststrike. I don’t think you don’t know this. You just do not want it. Rather, your claim that the team turner can not do anything due to stun is not make sense. Even if Team turner does not have immune, the way to manage the stun is enough. Stun absorber or stun counter or Give turner with stun immune, backfire stun, etc.
I’m referring to your suggestion to bring chrono’s speed back up. Clearly you weren’t playing during the first 2 exhibitions when he was around. And I definitely do not recall saying anything along the lines of “team turners cannot do anything due to stun”.
I played then. Explain on what grounds what you say. And the rest is the reply to what you wrote on page 1. I also agree with the need for a give turn to fight stun but not a team turner. They are’t level against the stun, but make the opponent unworkable.
It is my mistake that "team turner can not do anything due to stun"is your claim. Sorry. I saw it wrong.
ok then, what I said and what you say I said are very very different. What I’m trying to say is that if there are no give turners, then stun will become an extremely powerful option, since there’s almost no way to bring allies back from a stun lock. I never said that team turners are good for the meta, but give turners are. There are a lot of would be problems that GTs have fixed before they even surfaced, the issue is that now they’ve become a problem themselves.
And in case you forgot, pre nerf chronozeros hopelessly shattered the meta balance, since he was an all but guaranteed kill right off the bat. Those 2 exhibitions were a nightmare- the whole thing literally came down to whose chrono went first. If they bring his speed back up, then sure, it’ll fix TTs, but then the potioning contest will happen all over again. In fact, if a chronozeros on one side kill a TT on the other side, then that leaves a wide opening for a TT on the first side, so in a way he would make the problem EVEN WORSE. The increased TU wouldn’t even matter either.
- There is also pop corn for this one, someone bring beer.
2.i think a pvp with special rule, no TT nor GT moves could show us how would it be.
Both Chronozeros and Mecha are serious problem. So to be EVEN WORSE is just an argument without an alternative.
Suggestion: maybe just limit give turn again. It’s rare that someone uses all 5 GTs in a mon. Probably something like:
- Normal GT (e.g serazael, seahowl etc) are limited to 2/3 GTs.
- Legend TTs can use TT but GT once or twice (or simply change GT to something else)
This slightly forces players to use moves like “switch places” instead of GT spam.
Midasdragon is the only death revenge GT and the fastest GT in the game. Mostly everyone uses it for GT instead of its signature move: Explosive quartets. Possibly a Lower GT limit and reduced speed could regulate it.
No, actually, I use the explosive quartet all the time. I use him for fast give turn early and then when I get a chance I use explosive quartet. If you nerf TT then you will see midas being used as intended.
He needs GT to be able to enable other sweepers to get the boxes out so he can sweep. If you limit him to 2 or 3 GTs then he won’t be able to do his job well anymore.
they need to fix ziberius --> WTH is it so op–> its double retribution == when enemy kills a monster in your team and it activated, NOT when your monster dies
almost all top players have ziberius also
That’s the problem. “Fast give turn early”. if midas was meant to be a fast GT with DR then why give it EQ? I didn’t say ppl don’t use EQ, i said ppl use midas mainly for GT. There is nothing wrong with it but if you use it in tandem with TT then problems could arise…
Midas should ideally be a mon meant for team disruption, hence EQ+DR. Not a GT that you hesitate to kill. The meta is too GT saturated…
That’s why i suggest the change to midas and/or having TT/GT having a limit. But honestly i feel the TT/GT situation is fine as it is…
Sorry but it’s not fine as it is. When you have half of your team wiped out (or you wipe half of the enemy’s team) before you get a turn, there is something really problematic.
You might not see it as a problem because it works in your favor as well as against you, so you tend to feel things are balanced.
The issue I have with the meta right now is that it is based around the TT rather than real strategies. As long as you get to use your TT, you will most likely get a bunch of kills and, if you don’t screw up too bad, win the match.
I don’t see the pointin having 900+ monsters if clearly you need 4 or 5 in order to be a Top Player.
100 seconds after the first move to use team turn is a nice option for pvp only, perhaps a monster than has fast entrance and a knock back skill would change up some games strategy.
you know what, now that I think about it, that sounds like a spectacular idea. At long last, no rapid Midas GT into mecha BS that I’ve been witnessing nonstop throughout pvp. It’ll open a floodgate of variety in frontlines, since people don’t have an easy, cheap and automatic win strategy anymore. What’s more, that will discourage people from bringing more than one TT, since they’ll have to be closer together and risk cancelling each other out.
Sounds fair