The Heroes

I have an interesting idea for a group of monsters that i based off of the beginners and hatchlings fusion tactics: they are 4 different humanoids that each have a basic element (FIRE, EARTH, AIR, WATER) then after each evolving them to the max you can fusion them (FIRE with AIR; WATER with EARTH) Here they are (Prepare to read)

The first forms: Ashero (FIRE), Splashero (WATER), Dustero (EARTH), Gustero (AIR)

All 3* Humanoids of the appropriate type

HP:31

ATK/MAG:11

SPE:11

DEF/RES:12

Attacks/Skills:

Punch - Physical Attack (100tu), 10-12 damage

Kick - Physical Attack (160tu), 12-15 damage

The second forms: Singero (FIRE), Wavero (WATER), Stonero (EARTH), Breezero (AIR)

All 5* Humanoids of the appropriate type

HP:37

ATK/MAG:14

SPE:14

DEF/RES:25

Attacks/Skills:

Ally Strike - Physical Attack (160tu), 15-20 damage, +50% additional damage per ally of the same type

Eleburst - Magical Attack (100tu), 8-9 damage AoE

Call Element - (50tu) Calls all Allies of the Same Element to the front of the line-up

The third forms: Burnero (FIRE), Wavero (WATER), Bouldero (EARTH), Windero (AIR)

All 7* Humanoids of the appropriate type

HP:43

ATK/MAG:24

SPE:18

DEF/RES:40

Attacks/Skills:

Charisma - Boosts all Allies’ ATK/MAG by 1 (Skill)

Ally Strike - Physical Attack (160tu), 37-43 damage, +50% additional damage per ally of the same type

Ally Burst - Magical Attack (160tu), 37-43 damage, +50% additional damage per ally of the same type

Call Element - (50tu) Calls all Allies of the same Element to the front of the line-up

The final forms: Volcanero (FIRE), Tsunamero (WATER), Quakero (EARTH), Tornadero (AIR)

ALL 9* HUMANOIDS!!! of the appropriate type

HP:70

ATK/MAG:50

SPE:20

DEF/RES:57

Attacks/Skills

Charisma - Boosts all Allies’ ATK/MAG by 1 (Skill)

Army Strike - Physical Attack (200tu) 37-45 damage AoE, +50% additional damage per ally of the same type

Xenoburst - Magical Attack (130tu) 125-143 damage, -99.9% additional damage per enemy with the same type

Rally - (250tu) Retreats to the very end of the line-up, and all allies of the same type are moved up to the front of the line-up

Bolster - (100tu) Boosts all Allies’ ATK by 1 and DEF by 2 for 500tu

Now there are 2 fusions:

Volcanero and Tornadero fusion to become: Titanero (DARK)!!!

Tsunamero and Quakero fusion to become: Gaiero (LIGHT)!!!

11* Humanoid

HP:81

ATK/MAG:80

SPE:21

DEF/RES:66

Attacks/Skills:

Charisma - Boosts all Allies’ ATK/MAG by 1 (Skill)

Xenoarmy - Physical Attack (250tu) 100-121 damage AoE, +50% additional damage for each ally with the same type, but ineffective against enemies of the same type

Muscle Magic - (100tu) Changes all Allies’ Physical Attacks to Magical Attacks and vice versa for 500tu

Single Out - (100tu) Changes all Allies’ AoE move to single-target attacks and increases the damage they do by 200% for 500tu

Ally Boost - (200tu) Boosts all Allies’ ATK/MAG by 1, DEF/RES by 2, and decreases all Allies’ TU by 38% for 500tu

Man, I type a lot :slight_smile:

And I am not sure on Xenoarmy

From the 9 stars forms they are pretty much all OP…

Two army moves plus upgraded last stand is definitely OP.

The fusion ark is like a combination of kami+halo+frizion=20 star ark… :stuck_out_tongue:

^i c what u did there…
And yeah it should be one army move(army strike if they r heroes), and instead have an xeno move.
My dream ark has army blank, xeno blank, metal slash, and risky heal. Also has payback and charisma. Be like a 11 star ark

There how bout that?

For a move called xenoarmy, it should be boosted 50% for each ally of same element, but -99.9% if the same element is on the enemy team…very strategical

so do u like it?

thank u