Team setup help

Hi guys, can you check out my current team and my monster list, and suggest any ways I can improve my team? Or any other combinations I should try that may have more success in certain battles?

I’ve attached images, thanks for any feedback.

Also … what monsters should I give my potions to?
I currently have 9x Epic, 4x Super Epic (0x Legendary).

Here’s a strat you could run. First 4 monsters are Ultima, Warca, Yetikong and Armavolt/Esapizeron/Mossgoliath, and Serapheon in fifth. Then simply use one on one with yeti, and Warca and ultima can safely charge up nova and survivor respectively, and serapheon can purify if yeti goes down. Better yet, if there isn’t anything immediately threatening at the start of the match, you can skip with yeti until your Protector uses protect, then use one on one. That way you can force your enemy to attack the protector, which will then wake up your whole team early.

As for potions, here are a few tips regarding time bonuses-

  • Even though the bonus cap is +9, make a pratice of bonusing monsters to only +5. Each bonus reduces the number of seconds on the monster’s moves, but after 5 the reduction gets significantly smaller, as you can see in the chart below. So by stopping at 5 you can get each monster very close to its full potential, and have tons more potions left over to use on others than you would going all the way to 9.

  • Regarding your Doomengine, whatever you do, DO NOT bonus him to +5 or higher, it will ruin him. His general plan is to sprout a clone, then stealth once, then blow up, which he can only do 150 seconds after his first turn. But if he’s plus 5, then clone will be 60 seconds and stealth 86, and 86 + 60 = 146, which isn’t long enough, so he has to either stealth again or skip his turn. At +4 it adds up to exactly enough to get the bomb off, but beware, because if you get even one duplicate of him from the nest, he’s ruined. I keep my doom at +3, just to be absolutely safe.

  • There is a way to kind of ch eat with the different kinds of potions. You know how the 4 starter monsters are initially epic then turn super epic in their last forms? Well, if you bonus them BEFORE you evolve them the last time, you can use epic potions instead of SE potions, so you’re essentially bonusing a SE with epic potions, which is a sweet deal. This is a case when you can absolutely bonus to 9 if you want, since epic potions aren’t all that useful otherwise. Besides, Galvbane and Rexkong in particular absolutely need all they speed they can get if they’re going to work properly. The same trick works with chronox, a soon to be legend that you can bonus with SE potions.

  • You know the six trials monsters, right? (Bloodblade, Yetikong, Clioseraph, etc.) Well, did you know that you can repeat the chambers you’ve already finished? It adds a bonus to the monster each time you do it, so it’s the equivalent of rolling them in the egg nest repeatedly, except it doesn’t cost you gems. So you can get them all to +9 without having to blow a single potion. Cool, right?

Those are just a few things to bear in mind once the potions start rolling in a little faster. For now, I think your SE potions should go on chronozar, since he’s basically legend caliber already. Get him to 9, or stop at 5 if you wish. Next go for Zephyrox, he’s an extremely pivotal monster, since with a single turn he can swing the entire game in your favor. After them, other good options are Cryptblade, Atlanteon, Carnofrost, and the 3 tanks. For epics, I would go with Dreadfish and Gigasect foremost. Dreadfish in particular is an outstanding monster. He’s stun immune, fairly tanky, can cripple the entire enemy team in one fell swoop, and he can sprout an additional stun burster at the end of your team for even more value later on. Gigasect is an all star too, incredibly versatile but kind of suffers from being vulnerable to sleep killer and chrono killer. Other monsters worth mentioning are the Duplicate/Stun revenge monsters and the stun immune give turn monsters. Sentiguard specifically holds a special place in my heart, one of my earliest monsters and one of my absolute best starting out. I dare say he’s even better at pulling a last stand than the starters.

So, once you do get to the point where you start getting legend potions, you should start with Warca and ultima. Ultima in particular definitely needs the time bonus, with the hefty cooldown on stun flash. By then though you could have more legends, so that’s still up for debate. Hope I helped you :slight_smile:

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You forgot Talo’s survivor on your chart. 80 secs.

Well to be fair, I made this thing like a year and a half ago, way back before talo got buffed. If you want to make an updated version of it, be my guest.

Lucrayzor thanks a lot for the quick and detailed reply!

I’ve got the front 4/5 you suggested, it’s working really well.

By the way while I was on this forum yesterday I found out about the Super-Epics + Legendary on the islands, so I now have all of them, in their second forms, I should have the three SEs in their final forms in the next day or two, idk if any of them will be of any use…

Thanks for the tip about Doomengine, I’ve never had a legendary potion and don’t see myself getting one anytime soon, but I’ll still bear that in mind.

That’s an awesome trick with the starter monsters, I wondered that before but assumed any potion on a monster would disappear when you evolved it into a new form, I’ll probably do that with Galvbane… so does it only work on the starters + Chronox?

And I know about repeating the six trials, I’ve got +4 on Bloodblade, Clioseraph and the storm tank, but as my team got stronger and I stopped using them I stopped bothering … I’ll start doing it now for my Yetikong.

Thanks again for such a detailed reply, definitely helped me a lot.

Yup it only works on them because they ultra evolve a second time and change classification from epic -> super epic and super epic -> legendary.

Another nice thing to note is that when you use them as an ingredient to ultra evolve one of the other starters / chronox then the game automatically picks the one with the lowest +X. So if you have two copies of the earth starter with one +9 and then sacrifice one to make Galvbane it will automatically pick the +0 earth starter.

P.S. I would very much like to see what the numbers are for 80 TU skills if anyone knows it!