Also a really good choice, it’s basically the electric element version of what I was suggesting. Only problem is your front line has no healers but that’s not a big deal since your tank will probably be the first one to die so you can place a tank as your fifth mon.
What monsters would u switch around or remove or add to this team
I’d prolly add in a tank as your fifth to be able to keep supporting the sweepers, other than I see a lot of time strikers but not many ways to support them. I would either place sharknight among the 3 time strikers or add some sort of stun support in there so the time strikers can actually get kills to activate blood crave. Also your dream hunter seems out of place since there is no sleep support to get it going. Just because it’s a legendary doesn’t mean it’s the best thing to place in your team.
Would love some help on everything and anything, thanks a bunch guys
Edit: forgot Elmowrath
Try going for a stun team on that. Your front line could be octoboss, dinoraider, luxknight, and gaiakaiser. Follow up with leobolt as your fifth. The basic idea is to use stun bomb into a stunning entrance for some huge time strikes then proceed to blood crave everything with lux and dino. Mean while, gaia charges up survivor and can support your team with purify. If he gets low he can go for desperate double as well. Follow that up with either your bomber or a poison team and go from there. Alternatively, you can place your bomber in your front line replacing one of your blood cravers (prolly dino since lux is the better craver due to his element) and then place dino as your fifth and leo as your sixth and go for a poison team from there.
[quote=“Ic3b0rn,post:25,topic:3682”] [spoiler]
Try going for a stun team on that. Your front line could be octoboss, dinoraider, luxknight, and gaiakaiser. Follow up with leobolt as your fifth. The basic idea is to use stun bomb into a stunning entrance for some huge time strikes then proceed to blood crave everything with lux and dino. Mean while, gaia charges up survivor and can support your team with purify. If he gets low he can go for desperate double as well. Follow that up with either your bomber or a poison team and go from there. Alternatively, you can place your bomber in your front line replacing one of your blood cravers (prolly dino since lux is the better craver due to his element) and then place dino as your fifth and leo as your sixth and go for a poison team from there.
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Hey man thanks a lot! Any ideas about the end of the lineup? Would be much appreciated, what I have so far is below, thanks.
Have your tank a bit earlier in the lineup so you can support the mons that matter the most. Also, remove tedfiend as hes a dream hunter and you have 0 sleep support. Replace him with something more suitable like that electric donkey kong with last stand (i forget the name, something that starts with a Z). Place that mon right next to galvboss at the very end of your team so you have 2 last standers, that way you’ll have a more guaranteed way to use last stand if it comes to that point. Also place your cleric (moji) and your twin killer (typhondrake) in between your poisoners (preferably place typhon right before hellataur even, you have no way of eliminating tanks buddy other than typhon). Place moji in a way to ensure your bomber will survive the full 400 secs so you can actually use it.
[spoiler]Try ultra evolving your ventowyrm and also your spino, you can then have a front line consisting of those two and twindra and griffclaw. make leobolt as your fifth and then you could go from there with either a stun team (which focuses on your time strikers getting kills from stuns) or a poison team.
You definitely need spino ultra evolved asap to be able to use this since spino learns time strike after getting ultra evolved and you need time strike in your front line.[/spoiler]
Well then since we sharing teams why not I share mine
These are the 2 teams I play with you may find them pretty weird order but it actually works out…I play team 1 the most
[spoiler]Pretty cool team, I remember playing against it in the tower challenge (you made a few changes to it though like the flamechimera). Anyways, for team 1 I think the twigster idea was pretty cool you placed a throw sacrifice at the end since you had 4 extra cost to spend. Although in terms of your positioning of your healer (cleo) and the flamechimera I’m not sure what your plan is. I think cleo should be placed a bit earlier in the team lineup so it could support the key members to stay alive longer. As for flamechimera, you might wanna place it closer to the stun action so you can get some nice timestrikes off and use throw as a last resort when there’s absolutely no other way to trigger crave.
For team 2, again I’m not too sure what the purpose of cleo is at the back of the team. Also following the same logic as team 1, twigster could be used as a throw sacrifice and be placed at the very end. Since there really isn’t much room for luxknight in there I guess you should try to use throw on him so he can also potentially get crave charged up.[/spoiler]
Hey guys I desperately need help building my team. Three out of the four legendaries I got were sleep guys. One was a dupe so its +1.
But it seems like a sleep team sucks due to sleepkiller constantly screwing me over. I need help building a sleep team…
First four guys I have a person with protect to stall, a sleep bomber, and two aoe guys. After that I have my 2 dream eater legendaries, another sleep bomber and a cleanser. However, usually I my sleep bomber gets wrecked before he can even do anything. Then everything gets screwed up. Not sure what I can do if anything.
[spoiler]The reason your sleep bomber gets rekt is because your front line is extremely vulnerable to sleep killers, and tanks are generally slower than twin killers. What does this translate to? Your sleep bomber gets sleep killed before your protector can use protect focus in your case. Solution? You need to provide a safe entry to your sleep bomber before bringing it in, you can’t just have it in the front line otherwise it’s literally a gamble of whether the opponent has a sleep killer in the front line or not. How do you provide a safe entry? Use focus protect and then use a sacrifice/switching move (there’s plenty out there: switch places, retreat, heal all, sacrifice summon, stun bomb, sendback, etc) and bring your sleep bomber in. Then proceed as usual and get that loch monster of yours 2 kills and rek the opponent team. Good luck!
PS: I’d also try to ultra evolve loch asap just because the bloodthirsts get so much stronger and also hold ground is so good on a mon that has a recovery move (dreamhunt).[/spoiler]
My only non sleep legendary actually has the switch places move! Gonna try your advice!
Unfortunately this makes throw useless now for me :/. Since it switches the legendary with the last guy.
If you plan on using switch places as your method of bringing in the sleep bomber make sure your sleep bomber is placed at the end of your team so switch places will bring it in. You can also use heal all from shivo to sacrifice it and bring in the next mon in the lineup, which is the sleep bomber (so in this case the sleep bomber needs to be your 5th mon). In any case, make sure to do this after you have used protect focus.
This is my new sleep team. Seems to be more effective than before but still not great. Hopefully I can make it more effective soon enough.
I would use necrodrake instead of luxknight in your front line, there is no synergy between a sleep team and timestrike. There is however great synergy between survivor and sleep since your necro can just get his survivor charged up for free by just waiting while your sleep everyone and dreamhunt.
[quote=“Ic3b0rn,post:31,topic:3682”] [spoiler]
Pretty cool team, I remember playing against it in the tower challenge (you made a few changes to it though like the flamechimera). Anyways, for team 1 I think the twigster idea was pretty cool you placed a throw sacrifice at the end since you had 4 extra cost to spend. Although in terms of your positioning of your healer (cleo) and the flamechimera I’m not sure what your plan is. I think cleo should be placed a bit earlier in the team lineup so it could support the key members to stay alive longer. As for flamechimera, you might wanna place it closer to the stun action so you can get some nice timestrikes off and use throw as a last resort when there’s absolutely no other way to trigger crave.
For team 2, again I’m not too sure what the purpose of cleo is at the back of the team. Also following the same logic as team 1, twigster could be used as a throw sacrifice and be placed at the very end. Since there really isn’t much room for luxknight in there I guess you should try to use throw on him so he can also potentially get crave charged up.
[/spoiler] [/quote]
My plan for chimera and Clio was to have Clio give turn chimera so he can throw/bloodcrave and when he has low health use heal all
And bloodcrave a few more times…vice versa with cobra king( note I run cobraking because +3). Now Clio cgan well be in the 8th slot but I see no reason 2 because with unwanted friends from hyrdrablazer make it quite ez for my monsters to survive just long enough to have a decent lead since octoboss feeding snowgun for timestrikes/bloodcraves also I wanted taloknight to be in 9th or 10th slot because he has survivor and pretty Tanky at that. As for twigster yes he is fodder for throw as well but I barely use him for throw since cryokaizer create duplicate and jumoid sacrafice. His stunning entrance is why I run him.
As for team 2 yeah I agree that Clio is too far back but it wasn’t so bad as I thought tho
I moved Razorfin in place of necrodrake since I wanted necrodrake back a bit to purify my guys if they fell asleep. Also Razorfin has a nice stun to buy time. Seems to have worked a bit better and he has survivor too!
Hey Ice, thanks so much for helping with my team before, this was working for me, if you have any ideas let me know but just wanted to put it out there after your ideas