My purifying mist was ignored by AI’s motordragon, and it is also becoming invalid several times after AI’s shocking entrance!
Devs what’s the difference between 2.0 and original? Got my way slowly to level 30 over five days for abyssraider but the event is sooo boring! I have no motivation to go any further than 30, why is this event back? Why is it labelled 2.0 when it feels exactly the same?
Look at the rewards section, thats the reason why we try to grind
Difference is the rewards are very near to each level unlike last sotf. I don’t know what would make sotf more fun than it is now, any suggestions Scotty?
73 ATM,Buffs are a bit too much
Mecha needs 3 bloodfury hits to die??
Really devs
Still at 52, my newly evolved chronozeros was not a big help but I can still manage. Reaching 150 would be a very nice achievement and also the rewards are satisfying. 
I just don’t get why it is alway s about buffing the Monsters you face to make it harder…
It is called Survival of the Fittest but actually ut just feels like Ultimate Challenge - only sleep lock and similiar strategies work at higher Levels due to the buffs.
I like it that green Monsters get increased stats, that is a nice step in the right direction for this event. So why not keep working on that idea? Instead of the buffs the devs could just make new rules/ specials for each level/ range of levels during the event. For example:
Level 1-10
Green monsters get buffed (as it is right now)
Level 11-20
400s bombs only take 300s to charge
Level 21-30
Only 12 Monsters per Team allowed
…
Level 121-130
AI Teams include 16 Monsters
Level 131-140
Players aren’t allowed to use legendaries
Level 141-150
Maximum cost of 100 for the players
Just what came to mind right now but I think you get the idea. Of course the range of level/ sort of buff etc. can be different/ conbinded as there are countless of options. The rules may also apply only to us and not to the AI.
This way we would have to change our teams all the time to adapt and monsters you wouldn’t actually use could also see some Battle action, like the epic poison eaters for example.
So get rid of or at least reduce the ridiculous buffs for the AI and make the event more interesting, so that we have to fight against strong teams controlled by the AI with special rules and limitations to ourselves as mentioned above.
I am sure it could be a way better and more interesting challenge than it is right now - at least for myself. Spamming sleep, stun, sudden death hoping to get something off isn’t really interesting at all.
Keep in mind that these were only examples so forgive me for my stupid rules and bad writing
but I would like to know what you guys think about the idea!
Really like that idea.
Kinda sick of the normal buffs, which allow only specific sets of monsters to get higher. Making diffrent challenges like you suggested will make things much more interesting, and will make you change team more often.
Devs, please consider ![]()
By the way, anyone using last biter? Havnt tried him yet on this event cuz they said retreat is bugged. It bothers?
Sounds like a gauntlet of challenges obstacle course, asakuL.
My idea is that you use all four teams in a series of battles, kinda like the Khanite chapters where you use a character’s team, except you use your other teams. They all have to be different monsters too.
I dont have a LB but i use shinobi and retreat works fine
Im at level 78atm and already switch to my UC team the buffs still manageable
Already lost 3/4 times due to big amount off AP and stun/shocking entrance mons…
DEVS Reduce the ticket cost to 10 Please
Lvl 85 atm, want to switch to UC team already
I switched at 76… some teams are easy, some are harder to beat… hence sleep locking them is a better solution
Sleep team is best for PVE,always thats why ive been dying to have goldtail, but the only thing i had was dying… 
Can you tell me what makes Goldtail so good compared to other sleep monsters?
potent sleep
Can you tell me what makes Goldtail so good compared to other sleep monsters?
75% sleep rate with 50tu
Exactly as they say
Can you tell me what makes Goldtail so good compared to other sleep monsters?
Potent sleep has a higher hit rate than sleep and with a low tu.
After checking, if AI’s move is right behind my purifying mist (e.g. 1 sec after I use mist), the stealth all won’t work and are directly wasted!
at lvl. 94 now
got today mecha… such a strong monster.
