So... why did Dolphreeze get buffed again?

That would be great :wink:

I’m gonna have to agree, they need to be looked at.

100% agree unmovable should be removed…as mentioned that was introduced to prevent his old passive from being abused. Since the passive has changed its N/A

I also think both dolphins need their defense to be 50 % boost rather than 100%

100% DISAGREE with their attack being nerfed to 50%. This simply doesn’t effect anybody. It gives them a chance against OP mythics. A dam fair trade off for having to have the two mammals with each other.

I don’t particularly agree to remove stun immune. I don’t think it’s a big deal.

One final thing though. This will solve everything and it’s a bit radical.

Make them lose the entire buff if they are run with protectors!!

I mean Everything!! Remove the stun immunity, attack and defense nerf the whole freaken lot.

I’m fact if we do this we wouldn’t even need to change the buffs at all.

Just call it. “RAW bond”

Problem solved in my opinion.

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There are some wonderful suggestions there. I completely agree that the defence is the issue. Raw bond is a good call too.

That’s the suggestion I like most.

Unmovable needs to go, and the defense as well. I also like that we have something to keep the mythics in check.

Loved the RAW idea too!

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Bear in mind gentleman if it’s RAW bond they shouldn’t lose any of the current buffs. That’s the trade-off for that suggestion.

Meaning they would keep everything they currently have but can’t be used with protectors.

My scarleguard will be wiping them out:)

Nice suggestion, I had thought about that as well, the problem with this combo is that you can simple slap those two dolphins in fl and it can be so rewarding.
At least without protectors dolphoenix would be vulnerable in fl and even if they are placed at other slots you would still have time to prepare for it.

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Then I don’t like it.

It’s still too powerful, even without the protection. Keep in mind Dolphfreeze is a top tier monster regardless of the buff, and he’s fast enough to work very well without protectors.

I think making the bond RAW, removing unmovable and having the defense buff at only 50% is the best option.

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I Agree with this person.

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Having all that and RAW bond is too much.
That makes them pieces of crap. I would laugh at people using them in the FL.

These monsters shouldn’t be slapped in a FL just because they have double stats anyways. Dolphoenix will be a lot weaker but with all the stun converters/counters out there dolphreeze will still be a top tier mon regardless.

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Another solution may be change Dolphin Bonds activation requirements to keep the same Stat Boosts and Stun Immunity, but reads “if Dolphreeze/Dolphoenix is on the field when this monster enters the field, etc etc etc” and boost gets activated. Probably have a better way of wording it but could rename it to like Splashing Bond or something goofy to refer to it being an Entrance activated passive so the FL shenanigans wont be able to occur.

Wrong.

Remove the bond entirely and Dolphfreeze will still be a top tier monster. Time’s Up is a 70tu double sweeping ability with a target pretty much always viable, and he comes with 2 Diamonoids and bloodfury.

You say the combo wouldn’t work in front line? Tough luck. Many other monsters don’t work in front line and Dolphfreeze already has more than most.

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If adding raw, Dophezze’s skill sercet is like a joke, I agree with 50% stat buff reduction and the rest.

I feel like you’re really selling 50% short tbh. +50% for both attack and defense is still insane, easily enough to challenge mythic health pools and enough to tank a lot of abuse. We’ve all seen what the abyss soldiers have done with it. So how is it fair that a bunch of SEs get it unconditionally while the dolphs have raw to worry about? Well, the AS’s have heavily restricted movesets, thus having a strong dependency on their passives, meanwhile the dolphs have normal movesets that function just fine without the 50%.

It’s not like the dolphs are especially vulnerable to any particular moves(except stun killer I guess), so it’ll hardly hurt them that much to be unable to rely on a protector.

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Good point.

I run both A.S. Antistan (with Lone Fish) and Mechaviathan in my team and I can safely say that the former has better resistance then the latter, and by a decent margin too.

Hell, now that I think about it 50% might already be too much.

Actually hold on, dolph summons his own APs… so I don’t think RAW is going to work for him. That’d just be cruel. So, I’d say knock the stats down to 50%, take away unmovable, and maybe also add at least a shred of TU to his diamonoid summon. A move that strong without a TU restriction shouldn’t be instant imo. Bloom seems to be doing just fine with that treatment.

Or

Remove that whole dolphin bond thing .

Remove immovable , add 25tu to his SS .
Give fire dolphin dual catapult or stun immunity . Done . Both can perform separately happily .

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I think we can all agree that Dolphreeze was an amazing monster before and definitely wasn’t in need of any buff, right? So why not simply remove the bond from freeze and leave it with Phoenix?

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Best idea ever finally someone said it

Where did I say he isn’t top tier?

I’m talking about the combo being trash. Not the individual. Not being able to use them in the FL kinda defeats the purpose of having bond. Remove protectors and they will get slaughtered with or without buffs.