Hi guys,
I’m a long-time player of Dragon Island Blue and Hunter Island, and have spent the last ~80 days on Neo Monsters as well. Also spent a lot of time browsing the forums. I would love to know what you think of this analysis of the issues facing Neo Monsters, and if you feel the same way yourself.
There are plenty of issues that I see with Neo Monsters, and I simply don’t understand why the developers are ignoring them. Some are incredibly easy to solve. For example -
- Invisible monster stats : Why can’t we see the opposing monsters’ stats and abilities? Since NeoMon is a strategy game, that makes it the only game I know of, in which you don’t know exactly what you’re playing against. Doesn’t sound like a good strategy for a strategy game.
- Invisible monster levels: Why can’t we see the opposing monsters’ levels? That would at least give us a reasonable expectation about their tolerance to attacks.
- Invisible effects: Why aren’t there animations / big letters for effects impacting the monsters? The sleep effect is almost invisible and sometimes I miss it; poison is much more noticeable, so why not make a similarly bright animation for stealthed monsters, or “death sentenced” monsters, or “protect teammates / focus” monsters, or even those who have reached the threshold of bloodthirst/bloodfury/bloodcrave? If it’s a strategy game, why not make it easier for the players to focus on the strategy, like Hearthstone does? If the devs have the funds to invest in drawing and animating new monsters, how difficult could it be to add a simple animation, or even a large-font text?
Other issues in the game simply don’t make any sense. These include -
- App costs money : Despite all its issues, NeoMon is a really good game. Why not reduce the app cost to zero, and so multiply the number of players X10 - and get a lot of money from those who purchase diamonds? Right now, we have to pay to buy the app AND to get a reasonable team in a reasonable amount of time. And yes, I know some of the players have played for months without a legendary in sight. And that’s great for you, but most players don’t have your kind of perseverance.
- Monsters levels: I can’t help but feel that there’s something inherently wrong in a strategy game in which the digital opponent’s monsters can be incredibly boosted in their levels, to the degree it feels unfair. The devs have to do this because the AI is lousy, and so to increase difficulty they must toughen-up their monsters. This issue can easily be solved by allowing players to fight against each other… which could happen if there were more players… which could happen if the app didn’t cost money.
- Dependence on sporadic events: Because it’s not interestng to play the game once the story mode is over, the devs are depending on new events to keep involving players. Some players like certain events - like the Dungeon Challenge or the Island Challenge. Personally for me, it’s quite possible that if Island Challenge were open all the time, then I would spend a few dollars a week on it. I’m paying for drafts on other systems - so why not let me do it here? Why not open the events all the time, but make them cost diamonds / tickets / “golden tickets” to participate? Don’t the devs want my money?
I’m sorry about the long post, but I really love the game and its premise, and would love to see it expanding and growing like other online strategy games have. Would love to know what you think.