Your right, it’s definitely playing a bit different due to the changes, but my Novadrake team easily finished the whole event (without wormholes). But I realized that I also play this kind of team differently now.
It’s the best example why the 99% focus on adjusting for PvP is highly affecting PvE strategies, specifically for weaker players, in a game, where 90+% of the content is actually PvE. Purpie was so useful for weaker players, now he is way more difficult to set up than before. And Purpie guaranteed also very fast matches, it speeded up the playtime significantly.
The developers should avoid changing tactics dramatically like they always do in reaction of specific PvP abusive strategies. I just like to refer to two this time, to make my point clear. Temporary stun immunity after getting stunned and a 3 piece summon limit for Yukis or Nautipods.
A way better strategy to change this problem would have been, to create PvP specific rules (as a part of the restriction list), that avoid this abusive behaviors. So saying ‘summon limitation set to 3’ and ‘stuning will give a temporary immunity until next turn’ would have been much more easy to implement and way less disturbing the game mechanics than the current way. It was taking so many month until the balance was found with the new stun system, you rendered so many monsters useless for the whole game in return of fixing the small problematic PvP locking tactics.
I didn’t see a change in additional camouflage monsters, that was probably just bad luck in the random teams in your time attack event this time.
And I like to mention that they secretly stripped the rewards value.
Dear developers, the Neo Monsters ‘hardcore’ players community is small and very tightly connected, we have screenshots/videos for comparison of almost every content, people actually do notice if you give less rewards than before. I initially felt like not playing it at all after seeing the rewards a week ago just out of principle as a protest. But of course I eventually played it, it’s PvE content after all which I value a lot.
Having said that, please bring back the riddle styled mini event from a few years ago, it was really fun to solve the easy/intermediate/tough strategies on how to beat the matches. I can understand that this content is more difficult to produce than just recycling previous events, but it were only a couple of matches and it was quite fun for many players.