Share your PvE stories!

2 Likes


Wasn’t really interested im clearing hell mode , but running out of gems made me clear 5 chapters , and because of that im back to 500 missing only 1 shrine

3 Likes

Need UC Back @Dev_VKC

1 Like

I have to say Mythic Colosseum is probably my favourite event now. With a full mythic team it’s not too grindy, takes like 15 min to spend all my tickets on it and it’s fun to test out the featured Mythics. For instance I had no idea how Orochi worked, but it’s a pretty damn good PvE monster! I’ll have to add it to my to be awakened list.

1 Like

It’s amazing in pvp aswell… Insta kill + aoe 100scnd stun with 68tu.

I love Okkult’s Invitation, It’s simpler and quite challenging.

1 Like

I remember when okkult had a little different format than now and once the jist was that every monster had roaring entrance. The team had Revenarchion and Tenebris in it and void killer moves/ clone ban etc didn’t exist. Only the people with extensive monster collections could beat that fight. Some used the poison tick glitch to get monsters between the entering monsters and also there was some trick around tortogeist, if you killed him with a blood move or something that killed your own monster too, your next monster would get the turn first if it had roaring entrance. It was impossible for me to beat that fight at that time :joy:

That’s insane. I’m glad they fixed it.
But I find it even crazier that people found the glitch to dealt with it.

The poison tick glitch was a recurring thing in PvP and people were complaining about it all the time. In the end devs solved it and made the turn order more logical.

A full roaring entrance team would actually be a nice challenge nowadays as we have more tools to counter it!

1 Like

I feel like the AI is getting smarter and stronger everytime and more monsters that pain in the ash to deal with such as the new SE monster.

Stun tolerance, Virus, Karma so many new mechanics.

Poison tick and death sentence triggering when a monster gets a turn has always been a thing. Since the monster already has a turn, roaring entrance would be put behind. However, many people had the view that roaring entrance should always get a turn immediately so they called these bugs and kept bringing it up. After years the Devs decided that it’s more logical for most players to work that way, so they changed it. Now roaring entrance pushes back the monster a tiny amount and gets the turn instead.

1 Like

Back with the good old myth spam :smiling_face_with_three_hearts:

3 Likes


This was a i got so much money match :unamused: almost won doe

Can’t read the nick thread huh?

Just for lols, I completed entire 150 lvls in sotf on auto with only 4 losses… Lets see if i will do to 200

Idk a good and dedicated veteran player could also own this team, not just P2W

They wouldn’t have been able to awaken nyx and vespia if they weren’t p2w. Also that guy is copying 5/6 of my early game, which is something quite a few whales love to do.

let me guess:one of that 1/6 is nyx?

I mean you can replace nyx with an awakened azida/prixis (or unawakened prixis) and vespia with the mark all awakened mythic and would a F2P team

Yeah, sure lol. Let me know the next time you face a f2p player running 13 mythics (most of them top tier) in a single team.

I didn’t claim F2P players are like that tho I said most veteran f2p players with consistant grinding and not missing out on shrine 90% of the time would have those collections especially old units like xyz, onyxia, sakura, and arachne and willhelmina from festival. The only thing making me question this not being a consistant F2P veteran is the awakened laira which is a waste and nyx and vespia being awakened which is too early for F2P players to awaken I guess.

Reached SotF level 150 in autofight with one loss at 107. Level 148 and 150 were extremely close wins with only stun cloners left. More than 150 might be a gamble in autofight with my team. I used this one:

2 Likes