Share your PvE stories!

Below is an extract from KD's HP Boost guide which covers MBQ farming…

SE MBQ farming is a big investment of time and resources to do. You should not undertake it lightly! In the collapsed section below I dive very deep into how to approach it. Here’s a quick summary:

  • Only do it when high HR (250+ or so), otherwise it’s too expensive. Do it on auto-play where it takes 2.5 - 3 hours per ore, because it takes too long to actually consider playing manually.
How to farm Super Epic MBQ for ores (click here)

The amount of tickets to take one SE from lvl 0-80 is 50 * 20 + 30 * 30 = 1900 tickets. Let’s run some maths on that…
Free tickets per day = 240. 1900/240 = roughly 8 days. That’s 800 days to get a single HP boost!

So, realistically you’ll need to refill tickets with gems to farm them. The gem cost is variable based on your max tickets. Also, bear in mind you get back some gems from the rewards.
Level 20, 40, 60 and 70 give you 8 gems total, plus 30 and 50 give you small nectar which together is the equivalent to 1 gem.

The calculation for cost is: 100 * 1900 / [max tickets] - 9 gems per HP boost

Note that battles are done using either 20 or 30 tickets at a time so only every 10 max tickets makes a difference to the cost. Also, it takes time to use up your tickets so you can be about 2 tickets below a round number and it’s fine (hence I use rough HR below).
At hero rank 50 (100 tickets) = 1000 gems
At hero rank 100 (120 tickets) = 683 gems
At hero rank 180 (140 tickets) = 457 gems
At hero rank 240 (160 tickets) = 288 gems
At hero rank 296+ (190 tickets) = 100 gems

As you can see, the cost drops dramatically at high hero rank. I really wouldn’t recommend farming in this way unless you’re high hero rank.

The time required to do the battles is also extreme. For a single HP boost it’s 8000 battles. You can manually complete battles in 1-2 minutes with something like a Purpie team (like my setup below), but in practice I think it’s better to do it with auto-play. This is something I’ve personally done, so here’s my timings and team.

Levels 1-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80 Total
Average time (s) 32 43 57 71 119 134 157 196 2hrs 40mins

A few notes on those times:

  • There’s 20 seconds between battles (loading screens and such), which in practice will be longer because while you’re doing auto-play you won’t be paying attention so won’t click things as soon as the battle is done. The total column includes the time between battles, but assumes no extra delays.
  • Moving Bloomeluga into the front line for levels 1-40 would quite significantly speed up these battles.
  • Beyond lvl 40 the battles have a large variance in length. Most battles are below the average shown, but the average is inflated by the occasional battle which took ages (e.g. a cloning enemy that isn’t being killed properly). If you’re able to step in to help, these longer battles can be avoided.
  • In levels 60-80 I found I needed to intervene to help win the battle occasionally, (10% for 61-70 and 15% for 71-80). If your team is weaker this amount may be higher.

My Purpie setup for quick manual play:

Auto-play team (this was for reptiles):

Monsters that work well in auto-play are ones that frequently attack with high damage moves and are naturally tanky (stealth and shields count for a lot here). Some generic mythic examples are: Carmilla, Don Rilla and Hazuki. Cloning monsters are especially good, but not all of them (e.g. Doomengine is too slow to attack). Blitzdyr and Torrentide are the standouts from my experience. There are other aspects which play into it and ultimately the best idea is to try things out yourself to see which monsters work and which don’t.

Mortar monsters typically work well because they regularly shield themselves, their damage attacks are good enough for dealing with mildly buffed enemies and they don’t waste time on non-critical attacks because they don’t have any. @Unown has done auto-play for years and was the one to recognise mortar is great for it. He and I have worked together to build our auto teams for this SE MBQ farming.

So the team I played has mortar in the first half and then some good cloning monsters behind. Armadiator is especially good for killing enemies quickly in the lower levels. There’s some other small synergy like Blitzdyr is in the middle to support both mortar and Tenebris with purify (poison is a big problem). Blitzdyr is actually the strongest monster in this team, +9 and without the SS makes it quick enough to clone and attack well. Soral is there as something generically good which can easily be a win condition if I take over manually so if I noticed I was losing the battle I’d turn off auto and win with Soral, doing baby conversion on the SEs behind.

1 Like