They are extremely pathetic so why not change their moveset as follows:
Assisted Nova
Pure Cure Plus (moderately heals hp and removes sleep poison)
Healing give turn /dual give turn
Protect ally (applies a barrier to chooseb teammate to negate the next source of damage)
Passive 1 hold ground
Passive 2 stun reflector(when enemy trues to stun it enemy monsters get stuuned instead for 50_80_100 seconds
Ss: saving spell cor serapheon
Swift stealth or any other for pyrophim
They are extremely pathetic so why not change their moveset as follows:
Assisted Nova
Pure Cure Plus (moderately heals hp and removes sleep poison)
Healing give turn /dual give turn
Protect ally (applies a barrier to chooseb teammate to negate the next source of damage)
Passive 1 hold ground
Passive 2 stun reflector(when enemy trues to stun it enemy monsters get stuuned instead for 50_80_100 seconds
Ss: saving spell cor serapheon
Swift stealth or any other for pyrophim
You making them too good. I agree with the healing pure move but that it. Maybe the barrier move as well. But that stun passive? Hell no
They are great imo, using them in almost every team i have.
I would change the risky heal all to heal all tho. I hate the luck base on that. If i want to heal with them, i pobally want them dead. OR: first use they live for 100%, 2nd heal they die 100%. Seems better to me
No please don’t remove risky heal;
You can permorm unexpected entrance shenanigans with that thing, it’s a big part of my midgame.
Give them something as Secret skill but don’t change their movesets please.
I use him as unexpected entrances too. But when you got a shocker next in line, and you try to heal and get rid of him, and x3 heals he stay alive, its just make it more difficults. The 1 time heal i want for him is just for your cause you mentioned
How about changing risky heal and purify to pure cure + and stealth teammate for serapheon and purifying mist and healing light for solariel then both will have ss of heal all so there you can plan your entrances with no risky stuff involved which may delay them. But still they’re good as they are now
I don’t like the idea of changing their purify. The low TU of that move is important for dealing with poison monsters. They’re great support monsters exactly as they are, no need to change any skills. The only thing that should be looked into is giving them a secret skill. Here they could have:
“swift heal all” (70TU) which heals your team and doesn’t sacrifice it [i.e. giving people that reliable heal they want]
swift stealth all (50TU) as seen on other monsters
“double protect ally” (100TU) places a shield on two teammates
^Those would give the monsters a bit more to work with without losing their nice design they have already.
That’s a risk (hence the name lol) but with Grovodeus, a shocker, serapheon and Pyro whatever you can chain stun really fast
Maybe instead of risky heal they could get something else… I thought of a move but it’s kinda powerful, maybe too much: Step Back Cure
Basically step back but healing a small amount and purifying
This way they could actually be strategically relevant while keeping a heal (small one) and give them heal all (not risky) as SS, but this way they would get a bit too useful
I think their moveset is fine but They would seriously benefit from a speed boost. They can come in stun the whole enemy team and still not even go before the enemy gets a turn. Stunning entrance + purify is great so is stunning entrance and give turn but with how slow they enter the stun is pretty useless for them getting their turn. Stunning entrance plus give turn to someone on your team or purify could be what saves you but stunning the enemy and then still going behind them is stupid. They need to be 50+ speed.
A secret skill could be useful. Maybe a stealth all/purifying mist but that is all I would alter besides there speed
Then it means you just underestimate the usefulness of an old fashioned se healer compared to these two.
Btw, it is a fact that so many powerful stun immune monsters and turn killers are released to make them almost useless.
Yeah which isn’t good for all monsters but it would work for them. I’m happy for them to get a buff and I would like to see it but these are a monster that would benefit from a speed boost alone
High speed give turners will change a lot in pvp for people who have certain limited monsters (e.g. dual give turners, bane), but for the rest of players, that buff is still useless.