Sorry if this point has already been expressed, I don’t have time to read through every post.
In the limited manner that I have seen secret skill used i feel it has been a lame tweet.
Admittedly, I’ve only seen it used by deodragn(spelling?). It gives a quick speed attack mon an overwhelming ability.
Where is the strategy in that??
Wasnt chonous (?) tweaked to have a lower attack speed and his fast strike tu Increased because we found he was to dominating?
Same thing with deodragon. If you are handing out secret skills give them only to four star mons. At least then you have to incorporate strategy into your line up.
Deo’s quick charge doesn’t deal much damage. Quick charge explosion kills SE starters and some other SE. But all the legends without an other charge will survive except for some earth type. I can agree with giving secret skills to epics but then you would need an other ingredient that can be obtained more often than the ocarina. But if you give secret skills to epics their cost will grow up and would become 10 so they would be epics. So maybe it is just useless to let epics learn secret skills also because who needs it? GTs? Stun bombers? One on one?
Deo is too powerful,in recent IC most of us saw power he has,imagine him and a TT.I don’t want to make it worse by putting monster with camouflage beside them,I agree to giving secret skill to leg but to deo,I’m not sure.
And guys what’s your suggestions for bane?how about instant poision the opponent line?should be good?and NightRider,how about exercise attack instead of secret skill?
Arash
I know that’s one-time used,but still too much compare to other,but since pengboy and his very op skill,I think deo is more agreeable than before.and why not giving bane and NR new skill(maybe even passive)?bane is too slow therefore need at least better timing, NR can be better since he needs to be in low list to be destructive so making him new skill so he can be useful before low-life attack.
ive gotta say…those are pretty dumb suggestions. There shud be 2 types of monsters. 1: monsters that are so powerful that they shud be really hard to set up and youd need to sort of build your team around them. Those monsters being nightrider, bane, goldtail, terrordragon and some others. 2: monsters that are moderately powerful and can survive a few turns in order to do decent damage. They wont win you the game and they wont be the focus of building your team around them. Like emeraldeus, gallio, ultima, auto poison, icefang and others. Any monsters that can win you games and can easily set up need or needed nerfs, like leo, tt, gazer, and a select others. And monsters that cant win games and dont get to set up need or needed buffs, like warca, geo, rexo, talo, deo and some others. If nightrider gets his turn while being in the red, it can be game over. He is single handedly the reason why every team must have a monster with an aoe and 83+ speed. If you eliminate his one weakness he will definitely be op. If bane was any quicker hed be op. If goldtail had hold ground of higher speed hed be op. Some monsters have to ve high risk high reward. While some have to be low risk low reward. No monsters shud be low risk high reward or visa versa. Being able to take out an entire line with one move shud definitely have no more than a 20% success rate, or at least the focus of building your team around him.
I red this fine suggestion and want to ask you 2 question:
1)didn’t think rexo is a type monster that not enough to win a game only with him,proved before,with medium support he’ll be enough, but you seems to think other way.why?I agree about talo but rexo,no.
2)what about first ones?from last IC i find out raizen is very good monster but what about your idea?he have secret after all.
I remember now,some wanted to pure last bitter as a secret skill,do you think they are weak?in a medium team,they are table changer.
If you think secret should make more balance,I completely agree,but I think compare to some leg(and maybe even some SE) some leg are weak(not bane of course) but some player are trying to make monster more better than what they are now,foe example last bitter and don’t forget about 3 new Xmas monster.fine by me,we can continue with these monsters as they are now,but think over it and suggest better,not just say stupit and reject the hole,for rejecting we will have enough time
Tnx
Arash
The right move suggestion takes a while. His point is more than valid and there’s no reason to complain. Can’t start giving out SS’s for those who shouldn’t have any. And should start worrying about those who do need. Any monster who for whatever reason is not in any team because he not good enough should get a buff or SS.
First ones btw should be better than regular and limited
Rexo is useless. I have tried to build teams that use him but there are three major problems with him:
Stats, they are worse then shadowyrm’s. Shadowyrm already dies to a stiff breeze. But he is okay due to the fact that he is only a threat occasionally and so the enemy only focuses him down some of the time. Now rexo paints a massive target on him head all the time. And his stats are terrible. So he dies most of the time before he gets a chance to move.
Sudden death is a terrible set up move. For whatever reason it always seems to hit himself more then 1/8 times you use it. I measured it several different times and it always ranges from 1/4 of the times you use it to 7/8 times(the extreme case for me). The other thing is that it is way too risky otherwise. If you have a legend TT, a goldtail, rexo, and metatherion, then using sudden death is just asking to kill yourself. Not worth the risk at all. It may also trigger unwanted revenges.
Timestrike is unreliable. You need some other source of stun which may come in at the wrong time, or leogeist, or TT/GT, or stun absorbers, etc. . .
Too little benefit. Bloodfury is good, but it takes 130 seconds and when combined with the fact that he isn’t stun immune and he dies to a sneeze makes him really not all that great of a monster to build around. Around the difficulty/payoff of warca.