Rinmu ( Poll and Discussion)

This change would be nice yes :relieved_face:

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I see a monster that stuns, kills, give a kill to an ally and has a movement of death loads, it would be incredible to combine it with monsters with death loaders

What’s inefficient about it? It’s only 100TU and is assisted, so deals good damage if you have 3-4 fire monsters.

Yeah the fact I thought it didn’t push back the monster which got a kill as she entered really dampened my perspective of how useful the entrance is. I figured too often it would push back 1-2 enemies rather than 2-3 and you wouldn’t be able to play her as soon as 6th/7th because you’d really need to ensure at least two enemies already had kills before she was next in line.

Ultimately I think she’s an alternative to a stunner, which then does nothing too special while on the battlefield (mediocre sweeping). Her “stun” effect is easier to use than a normal stunner because you don’t have to worry about any stun protection.

I think it’s funny you say this because I believe it’s literally the opposite. She requires almost no effort or setup so is easy to place in a team and extremely basic and simple to play. She’s complicated for the opponent to play against, so if you want to give your brain more space to figure out how to win while your opponent is scrambling their brain figuring things out then she’s your girl.

While there are skills that increase the opponent’s sec time and counter sleep, the Aoe skill is incompatible and unnecessary. I prefer a better skill instead.

I play this in PvP and use it with Owl, so I can take advantage of both its field control and bloodbite. In short, yes, its performance varies depending on the team setup.

Yuuup.

I am not finished with my analysis yet, but I am currently playing her and she feels like a really well designed unit overall. I will share the reasons and examples once I am done.

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So now u want another thalazar :disappointed_face:

My idea is that her Sinful Bloom Ability causes lethal damage, something like Guardian Execute that doesn’t kill instantly but causes enormous damage, with that and the fact that she revives instantly you’ll be much better than a quick death that can be canceled, that’s why I don’t like that type of monster that causes quick death, because it can be blocked and they can be Payback Killer, like Carmilla’s with her vengeance passive.

Imagine sinful as a stun ability that triggers the entrance, its a nightmare for for slow monsters and bad against entrance monsters, it can be combined with poison or woola for auto kills

My analysis after playing 2 full days of rank with her :smiley:

She is most likely my favorite release of the year. She is not just a straightforward go and kill type of waifu, I love those units that enable various new combos.

You can also use her Bloom skill (which has Focus) to take advantage of the enemy’s own entrance effects.

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Rinmu is broken . His entry is the most unbalanced entry in the game.

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“Unbalanced”? Rinmu was created to solve the problem you call “S-tier Mythic spam.” She’s a monster that punishes enemies who can easily eliminate monsters. Rinmu balances the game.

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It seems he doesn’t like the idea that when he starts destroying all the opponent’s monsters, Rimmu will stop him.

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Stop talking nonsense, it’s the mythic spammers who use it

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Rinmu is a good Mythic. If her passive skill affects all enemy monsters, it’s because all of the enemy monsters have killed a monster, which means the enemy is assumed to have strong monsters. Just because she’s used in Mythic spam teams doesn’t mean she isn’t also used against those teams.

My point is that Rinmu helps balance the battle. If she affects all enemies, it’s because the enemy had the advantage; she only affects enemies with a kill.

And no, I don’t use Rinmu on my team.

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It’s interesting that those teams that you say she should control are the ones who use her.

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Not really, you just need to think about it a little to understand


Well, if you genuinely believe she’s so broken that she needs an immediate nerf, you can support the guy’s proposal for nerfs. It’s a fair change — maybe the 150 limit could be removed and the monster would be balanced.

Everyone’s happy, and the developers release Astrajlyth 3.0 at Christmas.

Can we stop asking for nerfs and ask for buffs to bring monsters into similar powerful range, am sick of nerfs without proper compensation

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This is funny considering you recently asked for a nerf to a legendary character that isn’t overpowered and is only used for its passive ability.

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It’s mythic spammer fav tool rn ‘rinmu’. U r saying just opposite to defend.

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