This change would be nice yes ![]()
I see a monster that stuns, kills, give a kill to an ally and has a movement of death loads, it would be incredible to combine it with monsters with death loaders
Whatâs inefficient about it? Itâs only 100TU and is assisted, so deals good damage if you have 3-4 fire monsters.
Yeah the fact I thought it didnât push back the monster which got a kill as she entered really dampened my perspective of how useful the entrance is. I figured too often it would push back 1-2 enemies rather than 2-3 and you wouldnât be able to play her as soon as 6th/7th because youâd really need to ensure at least two enemies already had kills before she was next in line.
Ultimately I think sheâs an alternative to a stunner, which then does nothing too special while on the battlefield (mediocre sweeping). Her âstunâ effect is easier to use than a normal stunner because you donât have to worry about any stun protection.
I think itâs funny you say this because I believe itâs literally the opposite. She requires almost no effort or setup so is easy to place in a team and extremely basic and simple to play. Sheâs complicated for the opponent to play against, so if you want to give your brain more space to figure out how to win while your opponent is scrambling their brain figuring things out then sheâs your girl.
While there are skills that increase the opponentâs sec time and counter sleep, the Aoe skill is incompatible and unnecessary. I prefer a better skill instead.
I play this in PvP and use it with Owl, so I can take advantage of both its field control and bloodbite. In short, yes, its performance varies depending on the team setup.
Yuuup.
I am not finished with my analysis yet, but I am currently playing her and she feels like a really well designed unit overall. I will share the reasons and examples once I am done.
So now u want another thalazar ![]()
My idea is that her Sinful Bloom Ability causes lethal damage, something like Guardian Execute that doesnât kill instantly but causes enormous damage, with that and the fact that she revives instantly youâll be much better than a quick death that can be canceled, thatâs why I donât like that type of monster that causes quick death, because it can be blocked and they can be Payback Killer, like Carmillaâs with her vengeance passive.
Imagine sinful as a stun ability that triggers the entrance, its a nightmare for for slow monsters and bad against entrance monsters, it can be combined with poison or woola for auto kills
My analysis after playing 2 full days of rank with her ![]()
She is most likely my favorite release of the year. She is not just a straightforward go and kill type of waifu, I love those units that enable various new combos.
You can also use her Bloom skill (which has Focus) to take advantage of the enemyâs own entrance effects.
Rinmu is broken . His entry is the most unbalanced entry in the game.
âUnbalancedâ? Rinmu was created to solve the problem you call âS-tier Mythic spam.â Sheâs a monster that punishes enemies who can easily eliminate monsters. Rinmu balances the game.
It seems he doesnât like the idea that when he starts destroying all the opponentâs monsters, Rimmu will stop him.
Stop talking nonsense, itâs the mythic spammers who use it
Rinmu is a good Mythic. If her passive skill affects all enemy monsters, itâs because all of the enemy monsters have killed a monster, which means the enemy is assumed to have strong monsters. Just because sheâs used in Mythic spam teams doesnât mean she isnât also used against those teams.
My point is that Rinmu helps balance the battle. If she affects all enemies, itâs because the enemy had the advantage; she only affects enemies with a kill.
And no, I donât use Rinmu on my team.
Itâs interesting that those teams that you say she should control are the ones who use her.
Not really, you just need to think about it a little to understandâŠ
Well, if you genuinely believe sheâs so broken that she needs an immediate nerf, you can support the guyâs proposal for nerfs. Itâs a fair change â maybe the 150 limit could be removed and the monster would be balanced.
Everyoneâs happy, and the developers release Astrajlyth 3.0 at Christmas.
Can we stop asking for nerfs and ask for buffs to bring monsters into similar powerful range, am sick of nerfs without proper compensation
This is funny considering you recently asked for a nerf to a legendary character that isnât overpowered and is only used for its passive ability.
Itâs mythic spammer fav tool rn ârinmuâ. U r saying just opposite to defend.

