It doesn’t need a nerf, but I think it’s a mistake to consider a Mythic card as being designed to counter spam, because it also affects Legendary and Super Epic cards with its kills. It’s a comeback card; its function is to arrive and change the course of the battle.
There is a big difference asking for a common legendary to have a bit of restriction, as the game can become quite the rng due to its entrance, than bashing out on a mythic that its been released for less than two months
Why not change so her passive only affects Legendary and Mythic monsters.
Well, a few months later and people are spamming rockoids before Rinmu enters so your assumption that you must have a strong team if you had kills doesn’t apply anymore. You are forced to get 4 monsters with kills so Rinmu can push them all back. Seems balanced to you?
That sounds like a strategy; you shouldn’t weaken something just because it works well in its specific configuration.
Tbh i never saw a team like that, i dont even think about it and im a Rinmu user, so please share with us any screenshot of a time like that
Airvalon + rimmu
I didnt see any team like that hahaha
Many are using this strategy, i faced a couple of people doing it
Well, i didnt see it, but im gonna try it to see if it need a nerf or not
Tbh i worry more about Ciclophina or even Albion
As someone mentioned, it’s pretty much Airavalon before Rinmu enters and maybe you can have something like Persephia as well to add even more rocks.
Basically if you see Airavalon this season be ready because Rinmu will be coming.
Oh really? I thought in hindsight I was too harsh on sinful bloom because it looked too much like metempsychosis but it’s actually decent to get bloodbite going. What’s your opinion/experience with the moveset?
cool that you care to hear my opinion!
upon entrance, she pushes back all enemies with kills. the only viable move she then has is to follow this entrance up by killing a monster she just pushed back thus rendering her own entrance useless. often times an enemy that’s been at let’s say 150sec now spawns back at 60 sec thus literally benefitting the opponent.
that being said i find myself choosing between killing a monster that is already at 150+ sec or skipping rinmus turn which leads me to my next point: her other moves seem like they were not well thought of. other than sinful bloom, there’s nothing useful she can do. assisted blaze won’t get a (desired) kill most of the time, counter sleep is VERY situational (also doesn’t match anything else this monster represents imo) and bloodbite is obviously not an option unless a kill has been made.
why bloodbite? i feel like that is the least fitting of the kill charged moves as she is pretty squishy and doesn’t have HG or something like vigorous stance.
her SS is useful but it does one thing that can’t be ignored- it resets her kills! so basically you’re back to zero and the cycle i just mentioned repeats itself.
also void killing is great and all but since the monsters revive immediately at 1hp their revenges are just as much a problem as before and there’s potentially entrances too. also an allied monster has to make the kill shot on the monster that’s now at 1hp or you have to build your team around her clunky move (i.e poison) before said monster gets to go killing again (often at less seconds in line than before sinful bloom has been used as i explained)
i read what the community had to say about her and once again i agree with your take the most.
i’d love to hear other players experiences with her since some seem to find her quite powerful ![]()
I can’t remember what I wrote in my original take but that’s exactly how I imagined her moveset playing out. The detail of her targets for the move being the same ones she pushed back is important. On paper that looks really clunky. Strangely what I’ve heard from people is raving about how strong she is and especially with Nephthys (presumably for the rebirth creating a Rinmu copy).
What I’ve seen in practice is she tends to give the team a fair amount of control then she simply charges herself as a sweeper pretty quickly and starts bloodbiting. My opponents haven’t hesitated to sinful bloom straight away. They’ve usually had some way to get rid of the 1HP monster without wasting time, so it hasn’t been much of a drawback the fact she reset it. They’ve also used sinful bloom as a way to delay monsters about to get a turn. So from my side she’s felt irritating and effective despite her moveset not looking the same strength as other monsters.
Sometimes I wonder with monsters like this whether it’s the good mythics being played around it that make it look good, or if what it’s doing is actually the important component. My initial analysis was basically that Rinmu plays the role of a stunner but it’s easier to run because needs almost no set up. And so the raving reviews could just people voicing the very normal experience of having a stunner but because they did no work for it they feel like what they got was very strong, compared to stunning where you feel like you’re deserving of the power because you ensured it lined up.
Anyway I’ll stop my ramble. Please do share any more insights you get after using her more. Rinmu is an interesting one to figure out
i would love to hear other opinions on this if anyone has used her enough to give a well rounded review.
i personally think her blaze attack or counter sleep could be replaced with either
Oust- enemy killers get pushed back and the opponent that didn’t get pushed back/ is about to get their move gets killed if oust is used instead of having to kill a pushed back monster.
or Last Kiss allowing for the quick void killing of an enemy that has been hit with sinful bloom before
lastly, why bloodbite? i still don’t get it
Rinmu is based on a succubus. So, you’re quite right there.
Just moved the posts into this Rinmu thread, since it seems a bit to discuss her in the Nophiam thread.
In terms of those buff suggestions…
Firstly I don’t think she needs any buffs. Her main benefit is that entrance, so the fact she can reliably charge a blood move already makes her good enough.
Giving her oust would be too strong. It synergises too well with the entrance. Last kiss I think makes sense, but counter sleep is actually probably stronger for her.
I’m also not sure why it’s bloodbite other than the fact she’s a demon so I guess she’s meant to be biting?
She literally is the strongest control mythic there ever was in the game. No one wants to replace anything on her. It’s all-round perfect.
Maybe a little too perfect ![]()
Oh? Isn’t he the one who was saying crazy things, like Rinmu was a second-rate monster and that she was fine? Now that the controversy has died down, it seems you want to admit his true level.