There will be a lot of babycrying for refund if this come true lol
They won’t necessarily remove the stun immunity but they will do something. Just read back to the responses and you see most of the top players agreeing something has to be done.
Developers of this game listen to their community @Ryan could you give some kind of response here and let us hear your thoughts on this.
I think you cannot nerf monsters.
I think there were some players who cashed to get some kind of specific monsters because With special abilities.
So if the devs want to do something about it, the only way is to create a new typ of abilitiy to prevent TT
Simply remove stun immunity from the superepics.
The legends are harder to acquire so the possibility of running into both TT legends would be lower.
Honestly, i don’t understand how players can’t handle both of them at the same time but removing stun immunity would make them useless as give turners and bombers. Zephyrox and alphagear are super epics with legendary movesets that easily rival lava and mecha in role. Removing stun immunity still allows them to be useful but not as much as a legend would be.
Yea, I suppose they do not even need to nerf the legendary teamturners. Maybe make some new counter legendary like stun immune eaters, that would be funny :P ~~
PS: come on show me the win entrance monster :lol: :lol: ~~
The big issue is the give turn move with TT and stun immunity - take away give turn and they’re equals to zephyrox and alpha.
Zephy and alpha are not nearly as good because of the give turn thing. Pair that up with one of the highest defense values in game and you got a couple of beasts.
Hell there’s not much point in explaining till you’ve actually faced the combination yourself.
Nerf here, buff there.
Meh.
Myself thinks that devs supposed give Good free monster with better ability along with new legend righr now.
Giving good monster only for top 3000 player is pretty bad at least from my perspective since the event is already time limited.
Well well devs, the cows wouldnt give milk forever you know.
Now say something positive about the game?
Not sure how but I’m in agreement that something needs to be done about the spamming just like it was with give turn. I mean even 2 on one line is manageable but 3 is just no good for the game.
Limiting time between uses may be only option. That way people who have one aren’t affected at all. But the abusers will have to think twice
Still think either make TT a charge move.
Or in an upcoming event create a super epic mon with ‘Line Cutter’ as a passive to send that mon to the front of your opponents four monsters. Combined with give turn, or fast strike, and a second passive called Anchored, which keeps the monster from being knocked back. This would give everyone the opportunity to make players think twice about Team Turning.
Or a legendary with
Passives:
Linecutter
Anchor
Actives:
Double Give Turn (can’t give turn to self only used once)
Bloodfury
Faststrike
AOE attack
I have faced countless combinations of TT before, that is why i don’t understand what the big deal is. I suggested a solution for it but tbh this situation doesn’t bother me atm.
Not a lot of players are complaining about it. If a handful of “top” players are having problems it is because they can’t find a way to beat it. Every lineup has a counter including a lineup of 3 TT +1 other mon.
I know you’re a sleep team specialist which is ineffective against this lineup if sleep goes wrong. But i still understand the point your making, having a TT cooldown is a decent option if stun immunity can’t go away. Stopping consecutive TTs is necessary to prevent players from having endless turns…
Just faced one of those fuckers, name was “Hawk”, I totally feel you but in the end I would say it’s just a P2W thing and players like me who didn’t spend are not able to compete with teams like that. That’s okay to me. But at the end it’s the devs policy of obtaining monsters in this game. The fun thing is that Ryan is saying “Happy Hunting” at the end of the Update thread but what the heck are we supposed to hunt? One star monsters on the island - i don’t think so. As long as there is no other way to obtain monsters than paying countless dollars/euros/pesos/rubels, this game will be as it is atm
As I stated in my opener post… I win 70% of the time just because sleep is effective. they don’t have purify I can sleep them for days and take them down one by one as they come.
The problem comes when I switch away from my sleepers and try ANYTHING else and I mean ANYTHING.
I spent 10 games trying to come up with something on how to break the triple TT Shadowyrm deadlock…
the only thing I could come up with other than sleepers was Deaths revenge. the only real counterplay to the duo legendary team turner other than controlling them by means of sleep is having them yourself. That in itself does not sound right. Also that “handful” of top players still manages to beat them. it’s not like its invincible but it is way way way way too strong for something that litterally requires no strategy or setup whatsoever.
Fair enough. I understand your point and wasn’t denying that. At the end it’s up to what the devs think about the situation…
Even if this situation isn’t fixed, i assume you’re good enough to find your own counter to it
I have stopped the dual legend TT many times. I have lost to them to. Depends on what I’m running. Like a lot of you told me on Kong Zib combo you guys need to come with a strategy to beat it. No nerf needed.
Ps I don’t run a sleep team except my Soul stealer start. And I’ll take them out more than half the time.
There doesn’t need to be a nerf to the monsters themselves, just a restriction on using more than 1 team turn in close proximity to each other. It’seems only broken when you can chain them and take a stupid amount of turns in a row. Sleep operates on the same principle of denying the opponent moves but there are counters to it. There are far less counters to this.
Honestly I don’t mind a nerf or not. I think it’s all a little hypocritical like Thill said, as when I mentioned limiting the skips of a monster to 1 in succession of that monster, hidan said I was being a baby didn’t understand strategy and it would ruin sleep teams. This is almost exactly the same, in terms of if they get off the sleeps the other person is just watching the game. And it’s irritating watching people skip until death sentence all kicks in. But whatever. There are lots of things that need tweaking just a little, but all in all the balance is pretty solid.
Yeah, a little while back I heard someone use a rock/paper/scissors analogy to describe this game. I think it is absolutely spot on. A poison oriented team is easily dealt with by a bloodfury/thirster hidden behind a few protectors, which in turn can shut down by a full set of twinkillers, which in turn will have a hard time dealing with a fodder setup, which in turn has little hope against a soulstealer/frostrider combo, which in turn can be toppled by an abyssraider in an assisted water setup, which in turn is destroyed by an assisted thunder frontline, which in turn can be messed up by a stray geomagnus, who of course has no way to deal with a sleep setup, which can be ruined by twinkillers, a poison team or an abyssraider, it just goes on and on. No matter what your strategy is, someone out there always has the magic combination that can knock you down, or at least is aware of it and knows how to deal with it. Perfect strategies simply do not exist in this game, which is one of the absolute best things about it.
Exactly👌🏻