Question for Devs about Bugged Monsters

Why are they still able to be used in PvP?  I feel like a bugged monster has the ability to create an unfair advantage (and in many cases, does).

I have a solution for this that I believe would keep PvP a little more fair for everyone:  Bugged monsters cannot be brought into PvP battles (You could also add it to PvE if you felt it was necessary, I just say PvP because these bugs are more easily abused there.)

How this would work:  You know when you have too many De-age fruits and it makes you either use them or sell them before you can enter the battle you wish to do in PvE?  Have a similar pop-up message show up that says something along the lines of “Unable to start PvP match due to bugged monster on your team.  Affected monster(s): __________ ,__________. Please exchange these monsters to join a PvP battle.”

Another alternative is just temporarily disabling the monster altogether and not letting it be put in your party, and removing it if it is already in it.

What are your thoughts, Dev’s and fellow players alike?

What you mean by bugged

Like Jackalhotep ignoring HG, I realize this isn’t where the main power of this monster lies, but I’ve experienced this exploited in PvP already.  Pretty much any monsters, for good or bad, that isn’t working 100% as intended by the Devs.

Oh I had forgotten about that, devs said they will have it fixed next update. Only once in neo history have we had a monster temporarily banned, jack is not such a monster as it’s not broken to that degree.

What monster was that, and why?

I understand that it’s not a huge deal in comparison to other or previous bugs, but some of these bugs can still be exploited, which should not be allowed (in my opinion at least) to be brought in to the PvP arena as it can cause someone to lose/win when they should have won/lost.  Also, I realize it is set to be fixed, but by the time that has happened (next month I think) then there will have been 3 months that he has been bugged and potentially creating advantages/disadvantages for players.  I’m also not only talking about Jackal, there have been, are, and will be more bugged monsters. It’s just the nature of coding, things sometimes don’t work as planned and I’m fine with that, I just don’t want it brought into PvP when it’s known about.

Deathgazer, because instant -10 monsters.

So bear should be banned because it doesn’t heal off of detox?

Jackal should be banned because of an edge case?

It is called Zibgazer at the time when there were no roaring entrance, toxic killer, chrono killer. And you know what? No compensation for gazer owners when devs banned it.

It is interesting that the issue report on 2017/11/8 said that some buggy monsters like blood duplicate were “removed from enemy’s teams” in whale’s treasure events, but we all knew they were not removed from AI’s teams in all past whale events.

Yes, at least from PvP.  I realize the Polar one isn’t an advantage for the person using it, but it is still not working as intended so it shouldn’t be brought into a PvP arena where things not working as intended can mean the difference between a win and a loss.

For the full explanation, Deathgazer’s Fast Forward passive used to not have the 250 second restriction, meaning Zib could cannibalize a poison revenge, bring Gazer in, and immediately give everything on their side a turn, aka Terrordragon and a TT. You can probably see why that’s a problem.

Yea i heard of that horror. Never knew they banned him tho, just nerfed. Good to know

Deathgazer was banned for 2 PvP events if I remember correctly. No compensation was given and he came back nerfed with the 250s restriction on the passive skill. However, Deathgazer later received a buff to poison massacre making it 200TU instead of 250TU and increased damage from poison massacre too. Someone will correct me if I’m wrong there.

I completely agree that Jackal doesn’t need to be temporarily banned. The fact it has excessive force right now is a minor issue, just like Polaboss not healing from detox strike. We all want a properly working game but temporary bans should only be issued when something is game-breaking.

Well, it is not a simple “later”. It is about “half year later”. And do you really think “250s to 200s” is a buff?

Gazer needs his passive to be more, and TU reduction on PM. Given terror exists.

However, PM I think should be 160 or so, to keep terror in his niche.

So to clarify deathgazer was not banned due to it being bugged or mechanically broken, it was banned because it was so powerful that it had no counterplay and zibgazer was undefeatable except by itself. The ban was to prevent people effectively getting free pvp wins whilst the monster was in the process of being nerfed.
To date no monster has been banned from pvp purely due to bugged mechanics as far as I know.
For reference lordsreign was a far more exploitable case but was not banned just because it’s simply not meta warping to the extent deathgazer was.

My main point was jackel is not at the level of needing to be banned and it’s bug ain’t game breaking to merit a ban

I never said I agree with it :wink:

I haven’t seen it enough to comment on its state. But the fact I haven’t seen it enough says a lot about how well it was buffed.

I dont think he is the strongest monster right now, not even close. But if i had him i would use him, even for backstab material. His passive is very usefull.