They are all used because you do a stun burst combo and lock your opponent out of the game. Once the first stun hits all 4 monsters its game over you will stun all monsters for 700+ and kill all your opponent reinforcement before finishing the stunned monsters.
Motor intends to give 2 bronzeshells to the opponent which will help setup the stun combo easly.
You can look at one of my recent pvp videos to see how the stun combo works.
If you’re counting legendaries with and without secret skills as two separate monsters then they’re not going to appear on these lists much compared to legendaries which don’t have the option for a secret skill.
The shocking entrance legendaries are awesome and definitely stand out as some of the most useful legendaries from the standard 40 as you go into the late-game. As long as you can remove any stun protection they have, the 160s stun is a huge help for giving you the win. The fact you can sendback for a second huge stun makes them even better.
I was surprised not to see Aurodragon in there, probably because of the secret skill split. Good to see Deodragon isn’t so common too since I know there’s a lot of hate for him.
There’s a definite lack of sleep monsters all over these results. It’s all stun, overwatch, team turn, backstab/cannibalise and Banedragon. I guess auto-poisoners are more common than this says but there are three so any individual one doesn’t crop up as much.
My rival’s utopion has been stunned for nearly 600s, but my timestrike all cannot even make it hg. Please change timestrike all to timestrike double if it is so useless.
Nope, defenitly not !!! I also noticed this Stuff while a mon was stunned to 350 sec or above, it did Not killed a tt or seraphron! And btw, they werent buffed or stealthed, it was during pve Match during a pvp Training Match , it also happend a few times im pvp and it totally fucked up !!! Timestrike all should Kill all enemys if One got 300 sec or more, but obviously it doesnt ! Tell me Why ?