PvP Problems/Solutions

To be fair it’s not motors fault that other monsters use moves which causes it to leave then re-enter the field which in turn causes more shells to be added.

Motor is not powerful at all it’s a really good support mons like KBN and double repulse. Can’t really nerf these moves as it’s what makes the mons unique.

Other mons like Geo have abused it which in fact is NOT motors fault.

Also could consider changing Geos ss to something which people can’t complain about like passives can’t be activated when using a rockoid?

this would fix alot of issues for sure don’t see why they haven’t already done this

I have no idea why everytime nerfing motor is discussed, people bring up “bane and vulca will become to powerfull”.

Why is it got anything to do with it?

There will always be a more powerfull strategy then others, even if we delete all legends.

I get it that motor is a counter for bane and vulca, cuz his shells come in the middle. Great, so a few peopld got a counter for a few other people. Thats not the issue.

Bane and vulca got lots of counters, from toxic killer (which we will have more if needed), to chrono killers for the TT who comes with them. Also, if you use poison monster as well. Also purify, stag, stun, heck even kong can 1 shot bane. Its a very strong strategy, which is very counterable.

Motor on the other hand is not counterable. I aint even talking about the geo - motor combo for 4 shells. If he enters - you got 2 shells next in line, and it will screw you up. Let your enemy have an early advantges over the match. He will be able to stun lock the shit out of you with only 2 shells. He really dont need 4. And even if stun fails, and motor didnt get to use his double repulse / KBN, it still a very distruptive move, that you simply cant avoid. Thats how broken he is

I personally think motor himself is counterable the only thing that you don’t have a control over is his passive.

Thats what i mean mate, you can easy kill him and counter his repulse and knb, but you cant counter his passive and thats the real problem

Motor by himself is counterable By bane. Because when he enters he poisons the shells which at that point are at 1 hp.

Then they leave.

Geo motor is insane.

Motordragon was supposed to be a self-loading bloodthirst monster. Now he is just a pure instant advantage.

What’s this Geo motor thing you are all talking about?? :neutral_face::neutral_face::neutral_face:

OK, I understood why some people consider motor should not get nerfed.
The only reason is to prevent bane and vulca becoming OP.

I think that’s another problem to be addressed.
To prevent toxic monsters becoming OP, new counters for them should be added.
Let’s think about reward of last UC. He is a powerful counter for sleeping FL, and many people got him, so stratus and soulstealer FL is difficult to use anymore.
The toxic counter should be added in such manner.
The problem is motor can counter not only toxic team, but also ALL other type of team.

Some guys said there are ways to counter motor.
I imagine that geo and/or zib on FL is essentially required to counter motor to remove shells quickly (Are there other methods?).
This fact leads to a lack of variety of FL.
People should put geo and/or zib on FL to counter motor. I think that’s why I saw this kind of FL very frequently in this pvp.
It’s so boring to fight with same kind of FL again and again.
If motor get nerfed, people can test other kind, I believe that’s should be fun.

Still think a monster that blocks entrance passives as its passive would be the best fix.

Roaring entrance, Bane, motor, and stun would all be blocked. There would finally be a counter to the cannibalize into monster fronts.

That’s interesting but really OP imo.
When he is on the field, it’s no chance to turn back the situation.

People always make that point, how would it be OP though? Turn back what situation? Only have to kill him for the effect to go away.
It would block enemy and ally too otherwise it would be OP.

Yey, just beat the shit out of some dumb noob, and lost points at the end of the game, it even said “victory” at the end, thank you for ruining my attempt to get a higher rank.
Pd: lost one time and lost 50 points, then won 2 times, 2 points, then i lost again (cause of the thing i said upper^^) and lost 49 points, won again and won 1 point, thats -100 for 2 loses and 3 points for 3 wins.
Point system is shi*

I agree with scotty. Right now bane, roaring, and motor (and stun) are rule this pvp, and there is no cou ter for them. Thays why we aint see nothing new. All 5th - 9th spot are the same. Top teams are always entrence control, and beside outspeed them you cant do much. This will shake the meta a bit, make things more interesting.

Edit: by no counter i mean no counter for the entrence effect. Roaring and bane can be countered with alot of the meta. Motor not

Please pay attention to TT/ GTs.
If chrono killer with roaring entrance is disabled, they will control entire game.

Just have a chrono killer in your frontline, or a knockback monster, or run assisted front.

Sear works in fl coz of speed and cyclo, actually there are other counters to TT aside from roaring entrance. Its just hard to kill it especially if there are protectors (Stag, Aegis, Drako)

First, I don’t know the element of the entrance blocker Scotty proposed.
I cannot judge whether you can use assisted team with entrance blocker or not, thus I don’t discuss assisted team here.

OK, then let’s imagine more concrete situation assuming that you have cyclo, entrance blocker and two others on your FL.
You have to put stun absorber or leo in one of two others to protect cyclo from stun.
Assuming opponent’s FL are TT, aegis, vulca, zib, and bane in 5th place (common toxic FL, of course TT and vulca are at +9).
You have to kill or knock back TT before using TT cuz poison touch is still effective.
If you cannot prevent to use TT, your FL are swept by accelerated vulca and bane.
It is difficult to turn back this tough situation anymore cuz all of your entrance move is blocked your entrance blocker.
Almost every monster will be swept by vulca’s bloodthirst and GT.
So you must put necro or faster knock backer than cyclo on your FL to kill TT, thus your FL should be cyclo, entrance blocker, necro (knock backer) and stun absorber.
If you don’t have stun absorber, you cannot win another common toxic FL using galio instead of aegis.

However, this FL are too weak for other type of FL such as geo’s one, which is also really common in pvp, almost instant lose imo.

Your idea is interesting, but this makes toxic team stronger than present.

I don’t have motor or geo, but usually end up in the top 10-20 of most pvp events. I have no trouble countering bane and vulca teams.

On the other hand, I feel like it’s an uphill battle any time the other team has motor. Geo isn’t usually the problem since he dies to one Rex throw or deo charge (and usually isn’t sufficiently protected from those). The problem is usually just the repulse itself, which gives ~170tu of uncounterable neutralization of 2 monsters, usually followed by 200-400 tu of stun with your absorber repulsed.

Either Motor’s double repulse should have a 100-150tu limit before it can be used, or the shells should be stun immune, or maybe the shells/repulse should just be combined into one active move, with no passive. At least then you might be able to counter Motor by killing him before you get shelled.

Team turners are a while separate problem that hopefully the devs will deal with soon as well.

I’m with Scotty on this too, two shells is absolutely plenty to screw up your enemy. We seriously do not need people getting caught in an avalanche of shells. Maybe without the motor combo Geo’s SS won’t be quite as OP, though it probably could still stand to have some limitations. It puts Saintfeather to absolute shame, with a 160 TU swap into a far less utilizable monster than rockoid. Either make it 50 seconds or one kill, and it’ll be a ok.

I didn’t focus on problem of TTs.
The situation I described above is one of example if entrance blocker, which Scotty proposed, is realized. Problem with entrance blocker is not only for TTs.
Have you ever been helped by roaring or shocking entrance?
If opponents or you have entrance blocker on the field, that match will be one-sided. Entrance move is the key to turn back.

I don’t agree with entrance blocker, but agree with you that two shells is plenty to screw up a opponent.
My point is only one, nerf motor without any changes of other monsters and without adding OP counters for entrance move, as my previous post.