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The pic is (+9) awakened monster is slower then (+0/+3/+6) ultra evolve form . If they both have full shard (+9) vs (+9) I am agree sometimes one side is faster.

I am already Saw KD thread about “potion” ,and it still not answer my question. If they can’t fix it, at least give the player explanation .
and if it happens because of “another variable” then they should start fixing the problem about that variable. Its already years this is still become isue.

They simply can’t let 2 monsters have the exact same speed, so the variance is 100% needed.

Imagine the variance was removed, who of 2 same monsters would get the first turn?

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Let’s back to topic, the problem is +9 awakened maeve is slower then +0/+3/+6 ultra evolve maeve. Not 2 monster with same speed and same potion

So you’d say the “variance” is more influential than the amount of potions/shards we give to a monster? I am agree We need that “variance” If same monster with same pot meet each other but but my case was a little different.

Yes. Imagine 8 monsters, same speed, same pots. That would be very problematic without variance. Therefore it needs to be a factor of the formula and it needs to be large enough that all of them go into individual spaces, hence the slower monster having a slim chance to outspeed the faster monster. It just happens that one of them got the high end of the variance and the other one got the lower end and that’s where their speeds overlap. They would probably have to completely rewamp the speed system to get rid of this and a lot of players would probably not like change in a system that has been there through the games lifetime.

Yes bcoz it sound unfair If we meet case

70% speed (+6) faster then 71% speed (+9). Or
70% speed (+0) faster then 70% speed (+9) .

Also talking about pots, the increase from +6 to +9 is so so slim that its almost not worth at all to pot from 6 to 9. Which is also why KD advised to stop potting on +5 before the 3/6/9 change was added.

Thx ,for explain . I am already reread that thread again about potion factor ( 5pot - 9pot). But I am still Hope somehow they fix this and make it more clearly .because I’m sure, I’m not the first player to experience it.

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Im sure they made the speed formula before pots were an idea/introduced and it just added more issues later down the road

@INA-Archer EDIT: Sorry, I just re-read and you weren’t talking about Cynthia vs Maeve here. The others were correct to point it out here. That Maeve must be +6 and the entrance speed difference between +6 and +9 is tiny.

Some proof with numbers…
F.D. Maeve +0 = (35 + (100 - 63) * 0.8) * 1 = 35 + 29.6 = 64.6s
Cynthia +9 = (35 + (100 - 50) * 0.8) * 0.842 = (35 + 40) * 0.842 = 63.15s

So if it was +0 then it should be over by that Cynthia. You can see Cynthia is nicely at 64s (note: this is rounded in the game based on the current seconds - it says 53 but it could actually be 52.6 so +11s could be 63s).

F.D. Maeve +6 = 55.4s
F.D. Maeve +9 = 54.4s

You can see your opponent’s Maeve is on 56s, which basically lines up with that. With just ±1s between the two it can very easily swing either way.

Thx the point, for explain how many potion /shard the opponent have.

I just hope in future, They fix this issue. U know? its really unfair too see somehow (+6) monster faster (+9) monster. And some PPL Will have this mindset "why I must awakened this monster then? If somehow the ultra evolve one is faster then awakened one? "

It’s not an issue. Having variance like that is good for games to allow for more potential interactions, replayability, etc. I’ve gone over it a bunch of times before so won’t do it again this time, but I understand the frustration when you get some unlucky RNG with the entrance speed. Although, with mythics it will only happen between 2 shards and awakened, so “why must I awaken this monster” doesn’t hold much weight because your opponent has obtained 3 of the 4 copies they need (almost as many).

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On the new iphone 14 pro max, the notch is hiding the timer i can only play on one side of the screen.

weird visual bug.



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You havent hatched a mythic there? thats odd

@Dev_VKC several times the below scenario has happened during this PvP. Send back has been used twice (once by the 1 star scarecrow and once by the 5 star roaring entrance lightning bird) and then I proceed to use Thlug moves. Each time this has happened (6 now total) the game enters the broken state in the first picture, I close the app and restart it and attempt to rejoin my ongoing PvP battle, and the second screen displays the now more broken gamestste and I have to restart the app again and then come to find I have either obtained a win or a loss, it seems 50/50.

Please fix this issue as it makes PvP a recurring broken game format for me currently.


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@Dev_VKC this literally just happened again. I’m not going to be playing PvP anymore until this issue gets resolved, it’s ridiculous and a huge waste of time.

same thing happened twice when my malwing/roaring entrance units enter the battlefield and there is GF sakura. The problem seems to be stun immune units and stun entrance.

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@Dev_VKC Same thing mentioned above happened to meet too.


Game just froze there.
Ldie used substitute on orca.
Bronze killed itself.
Squash girl entered and then ALL THE HELL FROZE. Needed to reopen the game to play new PVP

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Happened to me with actual pic lol

I was going to make a post about this. I had just sa rificed my bronzeshell to let jackolene enter and the match just froze… i have no idea why

I was disappointed because it was going to be a good match

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