New Balance Changes (Update Ver.2.56.2)

Because the most consistent feedback we’ve received over the past few years is that the PvP meta was stale. Players could use the same team every season. You gave perfect examples: these monsters you mentioned were released to shift the meta and force players to change their teams.

Don’t you notice… Astrajlyth is very popular, so Lemon teams are hard to make work. Mortilys won’t work if it encounters CW teams. CW teams won’t work if the opponent has Gaiawolf Shiny, which was the top 3 most common frontline monsters in the previous ranked season.

Maybe you’re the one not making the slightest effort to adjust your team to suit the shifting meta? My suggestion: don’t try to account for every team out there, there’s no perfect team. Just find the one that gives you the highest win rate.

I mentioned this in another thread: one of Neomon’s problems is that veterans often ahve insanely high win rates, which is unhealthy for PvP game. We want battles to follow more of a rock-paper-scissors structure. If you run into your counter, just move on to the next match or tweak your team, instead of complaining online.

I’m not saying I’m as good as the top players, but I’ve reached Grand Champion every season, and hit top 10 once and top 50 10+ times. If I added my yearly and all-time PvP ratings to the Player Ranking board (dev accounts are removed), I’d rank around 60th for both. I believe that gives me the right to talk about the meta.

There’s a saying: “If you can’t change the environment, change yourself.” But the Chinese players do change the environment. They keep inventing broken combos, and we have to nerf them. I truly admire their teambuilding skills and spirit. What they do is exactly what we want to create, but we could be wrong. Maybe the majority of players just want a stable team they can use every season. We need more feedback on this.

To be fair, many very old monsters in Neomon still have impact in the current meta, like Lemon and Nagandia, as you mentioned. Not to mention Momo, Carmilla, Voidress, Prismegasus, and others. We know awakening a Mythic is a big task, and we do our best not to devalue them too much.

That being said, I won’t say our approach is perfect. So if a genius like you has a better idea for keeping the meta fresh and giving players a reason to hatch new monsters, I’m all ears :wink:

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I think if you are playing PVP with all monsters in the game available to you, you will have a very different experience than most people.
Most players have a limited collection that gets limited even further when accounting for the restriction lists, but that’s not the main issue anyway.

Some choice of new skills are just appalling. Do we really need a monster reviving everything at full HP? Do we really need so many respawning monsters and death revenges? Do we need Pandora giving 10 turns to a box in a row killing 3 monsters, with death revenge and a high possibility of respawning and all of that with a super high speed and low TU moves? I’ve played matches that I had to give up halfway through because everything I was killing was respawning. Basically the opponent won without any strategy or any effort, just too many revenges to be dealt with, I just don’t have that many void monsters available to fill up my team with 10 of them. And even if I did, where’s the fun there?

The issue is that the need to force players to spend a fortune on new monsters will only keep increasing the power creep exponentially. Where do we go from here? What can be better than a monster reviving everything at full HP? What can be better than monsters with double breaking moves that barely need a condition to work? Honestly, there’s no viable suggestion that can be given at this point. I don’t like the idea of the game making a lot of m0ney from just a few players because now you get stuck in a position where you basically are forced to cater specifically for them.

PVP matchmaking is also bad, it should be improved and maybe divided into different tiers but a lot of it is still very hard to implement because the active player base is small, I think too many people come and go quickly when they realise you have to spend a fortune to not completely crushed on PVP, where they should actually have a choice to play in a lower league so they can at least face players in a similar condition. I think you guys chose a direction for the game that can’t really go anywhere else but to an ever increasing power creep disparity I’m afraid.

You can try and and shift the blame to me saying it’s poor team building skills, but honestly there are a lot of experienced players here that feel the same way. I’ve been playing for a long time, have a fairly decent collection, spend some (not a lot of m0ney) and I never felt so unable to enjoy PVP as in the last few seasons.

Not sure what broken combos you are referring to as we are still facing poison end game, which got even worse with Astra and can only be contained by the restriction list. Bridalith in 5th spot pushing an enemy back for 100 seconds without a TU restrictiom has been flagged many times before. Nagandia’s Daunt+ basically stunning the whole enemy FL with a speed of 60% is problematic. Remember when people were crying about Chary’s high speed knockback? This is way worse. Meta is currently so fast and monsters so strong from the start that one move like that can get half of the enemy team wiped out. More and more we are deciding games based on FL and it’s almost impossible to play a slow FL because of too many fast mythics with double kill capabilities.
Again, where do we go from here? If you are in need of selling monsters to a handful of high spender,s then you will have to create even more powerful monsters and skills so it will only be harder to adjust the balance unfortunately.

In my opinion, VKC is an excellent game planner, but the game itself limits VKC’s potential, such as the player base. The lack of a large game base also means that the PVP of this game cannot be matched in segments. As VKC said, most players only want a stable team because most players are ordinary people who do not spend a lot of gems or fill all their gems, which leads to a slow update speed of their team. For example, regarding the spending nature of games, although I do not support myths and nude women, without these, Neo might have already died.

The myths used to die via many legendaries back then , now the only relevant legendaries are the newly released , support ones , crazy passive / skill.
Maybe buffing the damage of old legends throughout the board will help bring out more balance .

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Thats what i was talking about, old leggies look like SE now

Thank you for the feedback.

What we are trying is to slow down the power creep, by releasing niche or combo monsters such as Kumachi and Kasumi. We can buff them at a slower pace if they turn out to be underwhelming, while also increasing the gems and ingredients rewards so that Mythics are more accessible and new users can evolve the monsters they hatch more easily.

You are right. I wish we could split players in PvP too, trust me. The player base in PvP has increased quite a bit after we revamped the PvP event, but we are still not comfortable enough to split it. Hopefully, with more accessible monsters, the number of PvP players will continue to grow.

Maybe Special Rule can help create a more beginner/mid-player friendly environment. We could limit Mythic monsters this time, it has been a while since we last ran that rule. Are there any Special Rules you find interesting?

Speaking of Special Rules, we had the “Throwback PvP” event where you could only use monsters released between 2015~2018. Did you enjoy that event? I felt like the teams were very similar to each other. With more powerful or annoying monsters available, players have more options. I feel like we can create more teams like ED, CW, or GF that you wouldn’t want to use them together. Each theme is quite unique and strong enough on its own for players to choose from.

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Please dont feel like that lol
We have to make “magic” to can fight against ED, CW and myth spam
Dont make more broken monster without help the oldest ones

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No hp boost monsters for next special rule?

But most of the people who complain about the meta aren’t interested in supporting the game, and they don’t want anyone who does to have any kind of advantage over them.

The game can’t thrive on complaints alone.

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Most people dont make much M0ney to spend 90usd on a game, furthermore this is a game in the end so you should expect players from lower age who currently dont have jobs or M0ney to support the game

Like i said before without giving stronger counters to old monsters players will feel overwhelmed by the new monsters, thus i suggested to buff old legendaries like leo having crescendo maneater on a common legendary will give players a decent counter to alot a issues they are facing. Buffing old mythics and buffing the void monsters and introducing more will help against those reviving myths

Its almost guaranteed that if you go against a player that didnt spend a fortune ln the game you will crush him from the start since he will lack the tools to properly defend himself

Furthermore you need to introduce a compensation system to allow heavy balancing instead of those tiny tweaks that we get that barely change anything

Players feel upset each time something is nerfed and it turns to backlash on the devs, furthermore if players know what they spend will get devalued in a month or two they will be hesitant to spend in the future unlike where they know their investment is insured that if such a case happens a compensation will is guaranteed to come

Bingo :rofl:

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2 bingo entries in 1 post, what a gift we got today

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When you start saying stuff like this, better just quit and put your efforts in something else. Doomsayers are a special breed, I remember that the world was supposed to end in 2012 :stuck_out_tongue:

Also, you haven’t changed at all since the huge debates that happened on this topic a while ago. You see the reality, yet you still keep fighting a losing battle.

:sweat_smile: :sweat_smile: :sweat_smile:

The devs are doing a great job of diversifying the meta and strategies. They’ve just created monsters that are too strong.

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Hes not wrong honestly every month or two something absurd is released and we reached a point where monster get reincarnation full hp at the end of team, monsters revive 4 times without any condition or even a chance to get rid of it before it pops up again, those revive monsters guess what with reincarnation you get two of them isnt that wonderful

shields and defense boost monsters are everywhere that if you are not playing a piercing monsters or poison your at a significant disadvantage, stun skills are no longer considered stun to avoid weakness

Tbh it became quite absurd the game needs some serious balancing, two approaches are available either nerf or boost monsters to the same level, personally i would prefer the boosting method specially towards old monsters bringing the back to the game play and i would perfer those that are common so everyone has a chance

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So have we finally gotten confirmation? Did you actually get Atra, or are you just mad because you still don’t have it?

Do you think it’s really so simple? No, this is not the case, if I was the case I will not have abandoned last season, the great players of the past who have abandoned because Power drift would still be with us. ..

I don’t want to seem to be rude but I find it very hypocritical to say that.

  • When the Stun was at his prime , people came to cry here on the forum in search of nerve we told them to take measures but they refused and you developers killed the stun

  • When Charybdia was at his prime people came to complain here on the forum by saying that it was oppressive, we told them that there were counter especially when Arbustodon is out , They wanted to know nothing and you killed him. The funniest in it is that now there are more powerful monsters than Prime Charybdia and these same players who complained about her defend These broken monsters. What an irony

  • When the Ed was at their peak people came here on the forum complaining that they are too broken, we told them that there were against they ignored that and you developers killed them . Nowadays now that they have died people to use fields of gravity everywhere but it was too much to ask them to do it for Ed.

-Nophiam was the most creative monster I have used since I played this game (I even found a new combo during the Discord tournament that I can never use), People here came to complain about the fact that it was a too broken monster, we told them that there are against they ignored that and you developers you killed Nophiam

And now when players who are not used to complaining for nothing come because the game has become unhealthy because of the series of most broken monsters in the game you tell them that they Should you adapt to that? Are you really serious? Why should we adapt to this infernal meta but they cry there is nerf ? I can’t find it normal sorry. Without wanting to be rude and unpleasant

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I miss release Nophiam. I can’t even play the Garden Fairy FL with him anymore :confused:

It has nothing to do with lol, if the poison is limited people will use lemon, if it is free they will use poison purposes. It is not Astra who keeps Lemon while respecting but the list restriction .

Sorry but not everyone is loose to use Calamitas. It is good if users of calamitas are not afraid of Mortylis but for those who want to use normal teams how Do they do?Being forced to use these trash monsters which have 18% speed is not optimal.

People don’t care about Gaia Shiny. Already it is a monster of events so everyone does not have it because PVE is a boring thing in Neo. It was presented in a banner, but not everyone can spend gems as they see fit at any time. But that’s okay we have SUIKENSHI … No child limited you every 1 season out of two. Which means that in these periods of Calamitas is a real calamity to manage .