Because the most consistent feedback we’ve received over the past few years is that the PvP meta was stale. Players could use the same team every season. You gave perfect examples: these monsters you mentioned were released to shift the meta and force players to change their teams.
Don’t you notice… Astrajlyth is very popular, so Lemon teams are hard to make work. Mortilys won’t work if it encounters CW teams. CW teams won’t work if the opponent has Gaiawolf Shiny, which was the top 3 most common frontline monsters in the previous ranked season.
Maybe you’re the one not making the slightest effort to adjust your team to suit the shifting meta? My suggestion: don’t try to account for every team out there, there’s no perfect team. Just find the one that gives you the highest win rate.
I mentioned this in another thread: one of Neomon’s problems is that veterans often ahve insanely high win rates, which is unhealthy for PvP game. We want battles to follow more of a rock-paper-scissors structure. If you run into your counter, just move on to the next match or tweak your team, instead of complaining online.
I’m not saying I’m as good as the top players, but I’ve reached Grand Champion every season, and hit top 10 once and top 50 10+ times. If I added my yearly and all-time PvP ratings to the Player Ranking board (dev accounts are removed), I’d rank around 60th for both. I believe that gives me the right to talk about the meta.
There’s a saying: “If you can’t change the environment, change yourself.” But the Chinese players do change the environment. They keep inventing broken combos, and we have to nerf them. I truly admire their teambuilding skills and spirit. What they do is exactly what we want to create, but we could be wrong. Maybe the majority of players just want a stable team they can use every season. We need more feedback on this.
To be fair, many very old monsters in Neomon still have impact in the current meta, like Lemon and Nagandia, as you mentioned. Not to mention Momo, Carmilla, Voidress, Prismegasus, and others. We know awakening a Mythic is a big task, and we do our best not to devalue them too much.
That being said, I won’t say our approach is perfect. So if a genius like you has a better idea for keeping the meta fresh and giving players a reason to hatch new monsters, I’m all ears