eh eh eh, I’m going to create a thread that you probably don’t pay attention to as usual (joke) but in my opinion there are 3 necessary nerfs and no it’s not nauticruser haha, in this thread I want to talk about gf jasmine when it came out I saw her perfectly balanced but In the fights that I have had with different teams I could see that it is exploited with sunflower since in 2 turns it is able to recover its statistics after a blow that will deactivate its defense, it absorbs stun so it is a support monster with a great resistance to attacks and a quick breaking movement of 130 seconds and another one for protection, I don’t know what it looks like to you but in my encounters with her it becomes a problem especially together with sunflower and an ap I think she is It should reduce the healing to 50 or 100 per turn and not 200, increase the seconds of its attack ability or reduce its statistics, the truth is very strong to be a support monster, this is my opinion, share yours and your experience facing this anagram
I remember the thread that opened immediately after Jasmine’s release, calling for a buff. People suggested her passive healing 500 HP/turn LMAOOOO
well anyway, in my opinion, as your post also suggest, the really problematic monster is and always will be Sunflower.
She’s the one with the most consistent sweeping (Double Confident Strike and Vigor Slayerbreak), the one with the most annoyingly disruptive passive of the whole game, which goes hand to hand with AP spam, and has a humongous defence stat at the start of the match to boot.
The other G.F.s are powerful, but completely fine to me.
At most, they should make jasmine’s passive heal for 100hp instead of 200hp. What really needs to be nerfed is g.f. sunflower
the problem is that example: my raizen gives time out in a storm and in sunflower and before she plays she is ready for the confidence hit sunflower is a problem but an absorbs with a sweep of 130 instantaneous healing to the gf statistics very high and shield, if it were 100 instead of 200 it would still be complicated but with a damage of 1000 and a little it would be more difficult to heal before attacking
it is a problem but without this other gf it would not be so much now it is a squared problem
I’m glad to see her get some appreciation!
I’ve seen her healing being bugged where it heals 2x 200 every turn. I don’t know how much this is happening in PvP but maybe this is some of what you’re seeing and why she seems so difficult to handle. To be honest, she’s only recently come out and this bug needs to be fixed so I think it’s early to be calling for nerfs.
Her and Sunflower are definitely the strongest GF so if they need nerfing it’s got to be one of the two. I really like the design of Jasmine though, especially for PvE.
I very much agree since it is very, very complete n in pvp, in 20% of the juices that I have I find sunflower with jasmine so something very common in pvp, hopefully and it is solved
it is good, like fleet.it is very balance
They are not very similar, I speak especially of gf jasmine + gf sunflower very common and it is not balanced
They are easy to kill, they have many weaknesses, I have never had a headache for them
of course not, if you have a team with them
I used them before and their performance was so bad, I gave up
It didn’t seem like that to me when we played several times
I think they only works for you
Another interesting fact is that the jasmine that I first saw was reverting 500 hp
still 200 is too much
Gf fl on a whole is painful.
Pair all sunflower/jasmine/violet and a mushaoid.
And you get your fl wrecked and midgame disrupted in a moment. At least that’s how It’s been for me.
Most people just spam ap and retri mons her.
Also take away the fast breaker from jasmine.
Cuz it has piercing with lower tu than the original one.
When It’s on field you have no other option but to stun her out of play for a bit.
said to your friend @DMG_Death_Lord