This is not true cuz I used a team with awakened mystics with a good strategy and I didn’t have the advantage at all. I guess that wasn’t good enough. I finished 600 with 4 awakened mystics
Ah yes. I have an idea. Let’s increase the cost of ONLY second form mythics. Then, let’s increase the cost limit so that people can fit another awakened mythic into their team. This is CLEARLY a perfect solution that will in no way actually help many of the top spenders while making it even harder for smaller spenders and F2P to compete.
legendaries still can outshine mythics
i always managed to be in top 25 when my tickets never below 3 (no mythic at all)
i agree with mythic cost increase tho
my xyz is awakened (never use it) and i still think his cost is low
But when you talking about competitive
couldn’t agree more with drac
i honestly want to see other mythic users only using legendaries
like what @lemonsqueezy did in this season
i genuinely curious where they will end in the rank
Ah thanks man. I used to only have legends before because I am F2P. I missed waaaay too many tickets this weekend though, so I’m not sure if I’m really happy with 11th or really disappointed
Look, I have managed to be among the top 10 this season, I still see myself very far from being top 1, I just want to aspire to the top 7 … That is why I do not speak for myself, on the contrary, what I imagine is how those players feel that have remained in this rank and previous ones in the top 5 …
I think they try to aspire to be top 1, but they cannot because they have a lot of disadvantage, maybe some of them have at most 1 or 2 mythical awakened, and the The rest of the users sometimes beat them, but suddenly they find the reality that they must aspire to the top 1 against people who have 7 or 8 mythicals and have practically a lot of advantage to win all the battles. So I think that for these players and for the future top 25/30 who aspire to be top 1 in Rank, the game loses meaning.
.
and why does it lose meaning?
because they know that deep down, a new rank begins and it is always the same, they already know in advance who will be top 1 … So the “competition” “desires” “objectives” to aspire to be top 1 in the game , they get crushed before they even start trying …
.
.
.
.
.
.
Well clearly here I am talking about “An emotional factor” and not necessarily referring to this season … If this is not modified for the better and the cost of the mythicals increases, as the months and years go by, all those players who aspire to compete for the best positions, they will be disappointed at the disadvantages.
but I reiterate, this is an emotional factor, that also if I wanted to put it aside and analyze the issue raised rather from reason and logic, you will see that they make no sense than a Legendary and a Monster with a bigger star and more powerful , have the same cost equivalent … From pure reason it is possible to a great incoherence
Why do that to the second forms when they don’t even have a ss and only has one passive

Ah, sí. Tengo una idea. Aumentemos el costo de SOLO mitos de segunda forma. Luego, aumentemos el límite de costo para que las personas puedan incluir otro mítico despertado en su equipo.
I understand your ironic message … I only select it to contribute something about it on that topic … I consider that mythicals in 2nd form should cost 12, since they are not as strong (except for exceptions such as lemons) the rest in 2nd form are not so powerful, cost 12 would be fine. (An example of this is a legendary without evolving, it is so little useful that it has a cost of 8, and being evolved has a cost of 13 … So there are 5 points of difference … Which reaffirms and proves what I am going to say below at the end of my text)
And the limit cost of the equipment should go from 206 → 207 … at most 208 … Since increasing more than that would be like doing nothing … Well, why are they going to increase the mythical ones to → 16 cost and with Ss - > 19 cost, if then they will put an equipment limit cost at 214/218/225, etc. that doesn’t make any sense, it’s the same as leaving it as is
the ideal would be
mythical second form: 12 cost
mythical awake all: 16 cost
Weak mythical ss: 18 cost
Very Strong Mythic SS: 19 cost
You can freely give your opinion about mythics but from now on refrain from using this “broken user” term. It’s completely unnecessary, provocative and irrelevant to the cost issue. Mythic users are playing the game within the rules set by the developers.
I’ve removed it from the thread title.

mythical awake all: 16 cost
Weak mythical ss: 18 cost
Very Strong Mythic SS: 19 cost
you make trash myth become more trash ,anyway what if the cost of the awakened myth is different each other.example lemon and cynthia 15,naganandia and cypridus 14

haces que el mito de la basura se convierta en más basura :alegría:, de todos modos, ¿qué pasa si el costo del mito despertado es diferente entre sí? ejemplo lemon y cynthia 15, naganandia y cypridus 14
I do not understand what you are talking about, or I do not know if it will be the translator, if he can reformulate his text I will understand it better … From what I read, you are saying numbers different from the ones I proposed … “14” “15” I have said that absolutely all the mythical awake should cost" 16 "… Then it can vary slightly according to your SS . 18 or 19
@S-lovers Dont understand you, Cinthia now cost 16 and Sakuralisk cost 16
But you now need cost 15
I need chintia and Sakuralisk cost 19 for example, or others mythical strongs
Honestly I feel mythics cost on second form should be 12 instead of 11

Honestamente, creo que el costo de los mitos en la segunda forma debería ser 12 en lugar de 11
is what I said … see my proposal of numbers and tell me what you think?

el ideal seria
: diamantes:segunda forma mítica: 12 costo
: diamantes:mítico despierto todo: costo 16
: diamantes:Débil mítico ss: costo 18
: diamantes:SS mítico muy fuerte: costo de 19
I’d say 15 cost without SS and 17-18 with SS on
That would prove that you are just more skilled, and skills alone doesn’t make you a champion.
Is like asking to football teams to play without top players and see if you still make it to win the champions league.
So no, skills are a part of being a champion but not everything. And even if many people will not think it same way this applies to reality of team games.
Wanna play entirely about skills? Go play tennis.
Hey man ur making us feel bad just watching ur collection . I love it keep up with ur challenges too
But that is part of life buddy, where money does make a difference (or you can have same collection playing neo for 25 + years)
My challenges are something I did just for personal satisfaction and entertainment.
I agree with @DonT89 for once
If you spent money on the mythics, you should be able to have an advantage.
I challenge you to name a game, much less a mobile game where paying doesn’t give you an advantage @3iNST3iN … I’ll wait
Let’s say it like this, having a good collection lowers the skill requirement to achieve something.
A player with skill 10 requires at least a collection worth 8 to place in top spots.
A player which is skilled 7-8 requires a 10 collection to win.
And note that I wrote win, not place in top spots because collection impacts more than skills. And there is no way round to deal with that.
Exactly and thats why so many f2w players keep whining about not being able to reach the top sadly

Si gastaste dinero en los mitos, deberías poder tener una ventaja.
Te desafío a nombrar un juego, mucho menos un juego para dispositivos móviles en el que pagar no te da una ventaja
I invite you to read again everything written in my initial post.
I’m NOT TALKING about players who PAY -
(that’s what you are doing you, at no time did I refer to it)

Entiendo que (los míticos) deben ser más fuertes ya que tienen 7 estrellas, y me parece bien si alguien quiere pagar y conseguir una de ellas, pero los jugadores que tienen 8 o 9 míticos en su equipo, no le dan. una ventaja, de lo contrario más bien que los hace invencibles …
Anyway, the same would happen with a user who has 7 mythicals on their team without paying (at some point in the game) advantage is excessive according to cost … The advantage of “paying” or obtaining “without paying” a mythical awake is that in itself it is stronger in the evolutionary scale of stars, and that is the advantage that obtaining it gives you, however the logic does not coincide or is coherent when a legendary (weakest monster) has the same cost as a mythical (strongest monster).
Here it does not matter if the mythical obtained was through “money” or was “free”, I have never talked about it.
Greetings