🔹 Neomon Fun Facts (or Just for Fun)🔹

Sounds like excuses smh

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1000389824ill try later after this movie ahh length episode!

It’s beautiful! I have Azida and I love it. What rating would you give it?

You can try in the same fight just bringing a monster that eliminates her and then reviving her like with Atrajasis or Angelion

Great, then after do it 4 and then 5 times :face_holding_back_tears:

I know how to set it up. It’s just time consuming and I don’t want to do it, you can do it you have her

B

Then don’t consider it that good :v

I have such bad luck with that, haha. In PvP, I only use the lottery to eliminate Isoldelle, nothing else.

Stranger things ?

Jupp, if season 5 ends up with just aslong episodes I will die :joy: I don’t have this kind of time!

No, there’s probably no legally reachable maximum number of reinforcements. Maybe VKC will reveal it in the future.

RAW skills :pleading_face:

A 25% chance to negate an enemy attack sounds like an interesting skill and would definitely be meta — far too powerful for this game — though it would be fun if it existed.

Can’t wait for the flip version

Her hair contrasts sharply with the color of her tight fitting clothes, and I really like this scene. I feel like she shines like the female lead

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@Dev_VKC Habra 10.5 aniversario este año ? :thinking:

English*

April

After Bulbieboom’s recent buff I thought I’d try it out again in PvP, using Zeuswyrm’s roar to trigger the explosion like I used to do many years ago. After a couple of failed explosions where Bulbieboom didn’t get stunned enough I went to test it properly…

I found out that if you have a stun converter teammate then your stun absorber only gets stunned by half for that teammate. For example, Zeuswyrm stuns 3 teammates for 100s so it should do +300s but instead it does +250s because I have a stun converter.


The same is true for stun absorbers more generally, so here I have a stun absorber and the shocking entrance should stun my team by 400s total (200s because of the stun bisector). However, my XYZ gets stunned by 175 (350 divided by 2).


I’m not sure when this changed. I don’t remember it working like this years ago.

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Yes, I thought it had been like that from the beginning. It’s one of the details I like most about the absorbers because it makes perfect sense

I used to wonder why converters get a turn when there’s an ally using a counter-paralyze. The counter is supposed to prevent allies from being affected by those effects, and if it doesn’t reach the converters, they have no way to get ahead.

But I suppose the monsters do receive the effect, but the counter-paralyzer prevents it.